L16 1/2 Final Play-off Me1945 (Axis) vs. Gamerman01 (Allies+30)

  • 21 20 18 17 16 15 14 13

    @Gamerman01:

    Actually, my buy was fine the way I had it first…

    I did roll dice since changing my mind

    I’ll exchange a transport for an infantry and artillery if you want me to, otherwise I’m guessing you don’t care

    I care. But, no problem. You can edit your buy.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    This past Japan turn, yes, and previous turns.
    Until it’s pointed out, most of us including me were oblivious to this rule

    Java should have been rolled first on J4, for example

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Me1945:

    I care. But, no problem. You can edit your buy.

    Wait, wait, I don’t want to do anything you aren’t OK with

    When doing combat move, I thought I wanted an arty and infantry instead of a transport

    When placing units I didn’t like that change and liked what I originally had

    Do you want me to stick with the change (arty and infantry instead of transport) because that’s the way I had it before I rolled dice?  Or are you OK with what I originally entered as a buy into Triple A (transport)?

    Sorry

  • 21 20 18 17 16 15 14 13

    @Gamerman01:

    @Me1945:

    I care. But, no problem. You can edit your buy.

    Wait, wait, I don’t want to do anything you aren’t OK with

    When doing combat move, I thought I wanted an arty and infantry instead of a transport

    When placing units I didn’t like that change and liked what I originally had

    Do you want me to stick with the change (arty and infantry instead of transport) because that’s the way I had it before I rolled dice?  Or are you OK with what I originally entered as a buy into Triple A (transport)?

    Sorry

    I am ok with you buying inf and art instead of TT.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    1. I bought a transport
    2. Doing combat move, I posted to make a change of a transport to an infantry/artillery
    3. Doing noncombat, I realized my original buy was preferable

    I’m asking if I can go with my original buy and strike the change I posted during combat move

  • 21 20 18 17 16 15 14 13

    Absolutely. Yes, you can.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Kweichow
                2 infantry moved from Shensi to Szechwan
                1 artillery moved from Shensi to Hopei
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Hopei
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    triplea_39444_Chi4.tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Me1945:

    Absolutely. Yes, you can.

    Thank you
    Sorry again for the confusion

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I edited 2 fighters from Midway to Wake in between posts.  Of course it’s in the history

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 5 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 fighter moved from Iraq to Egypt
                      British take Trans-Jordan from Italians
                2 fighters moved from Persia to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 cruiser moved from 72 Sea Zone to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from Eastern Persia to West India

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 2 artilleries, 3 fighters and 8 infantry
                    Germans defend with 1 armour, 1 fighter and 1 infantry; Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry

    triplea_39444_Bri4.tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I took AAA for the cruiser hit
    Please choose casualties for Egypt, thank you

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Let’s see, well, I’ll just give you maximum defense since you’d still have a German unit there anyway
    You can change my choice after the fact if you want

    I’ll take the 7 2’s off

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, battle over, I gave you maximum defense

    I needed that result, that’s for sure

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 5 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 fighter moved from Iraq to Egypt
                      British take Trans-Jordan from Italians
                2 fighters moved from Persia to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 cruiser moved from 72 Sea Zone to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from Eastern Persia to West India

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 2 artilleries, 3 fighters and 8 infantry
                    Germans defend with 1 armour, 1 fighter and 1 infantry; Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
                    British win, taking Egypt from Italians with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 36
                    Casualties for Germans: 1 armour, 1 fighter and 1 infantry
                    Casualties for British: 1 fighter and 8 infantry
                    Casualties for Italians: 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
                Battle in West India
                    British attack with 1 artillery
                    Japanese defend with 1 infantry
                    British win, taking West India from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
                1 armour moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                1 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Gibraltar to United Kingdom
                1 battleship moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 cruisers moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to Syria
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 fighter moved from Egypt to Syria

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                1 submarine placed in 71 Sea Zone
                1 destroyer and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    triplea_39444_UK_4.tsvg

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 infantry moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British

    Combat - Italians

    Non Combat Move - Italians
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
                2 armour moved from Belarus to Western Ukraine

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
                Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total

    Territory Summary for Italians :

    British Somaliland : 1 flag, 1 infantry
        Western Germany : 1 aaGun
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        Belarus : 1 flag
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 2 armour and 1 infantry
        95 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 44 / 67
        Russians : 28 / 34
        Japanese : 61 / 78
        Americans : 55 / 75
        Chinese : 8 / 8
        British : 32 / 38
        UK_Pacific : 2 / 0
        Italians : 16 / 15
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39444_Ita4.tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I do know it’s my turn -
    Will sit down and take a look at it before long

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 10 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Russia to Bryansk
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 20 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_39444_ANZ4.tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                2 infantry moved from United Kingdom to Scotland
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                2 infantry moved from Algeria to Morocco

    Turn Complete - French

    triplea_39444_Fre4.tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    All right, eager to see the Bryansk round 1 dice
    Don’t assume I lose AAA first please

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I should have said:

    If you roll more than average # of hits in round 1, take all the AAA off
    If not, please either wait for me or let me choose casualties later (especially if it’s a 1-2 round hit and run) so we don’t have a problem

Suggested Topics

  • 9
  • 4
  • 155
  • 82
  • 110
  • 129
  • 145
  • 129
Axis & Allies Boardgaming Custom Painted Miniatures

16

Online

18.0k

Users

40.8k

Topics

1.8m

Posts