like you said, let’s change it up!
L16 1/2 Final Play-off Me1945 (Axis) vs. Gamerman01 (Allies+30)
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Actually, my buy was fine the way I had it first…
I did roll dice since changing my mind
I’ll exchange a transport for an infantry and artillery if you want me to, otherwise I’m guessing you don’t care
I care. But, no problem. You can edit your buy.
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This past Japan turn, yes, and previous turns.
Until it’s pointed out, most of us including me were oblivious to this ruleJava should have been rolled first on J4, for example
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I care. But, no problem. You can edit your buy.
Wait, wait, I don’t want to do anything you aren’t OK with
When doing combat move, I thought I wanted an arty and infantry instead of a transport
When placing units I didn’t like that change and liked what I originally had
Do you want me to stick with the change (arty and infantry instead of transport) because that’s the way I had it before I rolled dice? Or are you OK with what I originally entered as a buy into Triple A (transport)?
Sorry
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I care. But, no problem. You can edit your buy.
Wait, wait, I don’t want to do anything you aren’t OK with
When doing combat move, I thought I wanted an arty and infantry instead of a transport
When placing units I didn’t like that change and liked what I originally had
Do you want me to stick with the change (arty and infantry instead of transport) because that’s the way I had it before I rolled dice? Or are you OK with what I originally entered as a buy into Triple A (transport)?
Sorry
I am ok with you buying inf and art instead of TT.
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- I bought a transport
- Doing combat move, I posted to make a change of a transport to an infantry/artillery
- Doing noncombat, I realized my original buy was preferable
I’m asking if I can go with my original buy and strike the change I posted during combat move
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Absolutely. Yes, you can.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Szechwan
1 artillery moved from Shensi to Hopei
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
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I edited 2 fighters from Midway to Wake in between posts. Of course it’s in the history
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 5 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 fighter moved from Iraq to Egypt
British take Trans-Jordan from Italians
2 fighters moved from Persia to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 cruiser moved from 72 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Eastern Persia to West IndiaCombat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 3 fighters and 8 infantry
Germans defend with 1 armour, 1 fighter and 1 infantry; Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry -
I took AAA for the cruiser hit
Please choose casualties for Egypt, thank you -
Let’s see, well, I’ll just give you maximum defense since you’d still have a German unit there anyway
You can change my choice after the fact if you wantI’ll take the 7 2’s off
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OK, battle over, I gave you maximum defense
I needed that result, that’s for sure
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 5 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 fighter moved from Iraq to Egypt
British take Trans-Jordan from Italians
2 fighters moved from Persia to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 cruiser moved from 72 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Eastern Persia to West IndiaCombat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 3 fighters and 8 infantry
Germans defend with 1 armour, 1 fighter and 1 infantry; Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
British win, taking Egypt from Italians with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 36
Casualties for Germans: 1 armour, 1 fighter and 1 infantry
Casualties for British: 1 fighter and 8 infantry
Casualties for Italians: 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Battle in West India
British attack with 1 artillery
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to United Kingdom
1 battleship moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 cruisers moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Syria
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 fighter moved from Egypt to SyriaPlace Units - British
2 mech_infantrys placed in Union of South Africa
1 submarine placed in 71 Sea Zone
1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Non Combat Move - Italians
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
2 armour moved from Belarus to Western UkrainePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs totalTerritory Summary for Italians :
British Somaliland : 1 flag, 1 infantry
Western Germany : 1 aaGun
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag, 2 armour and 1 infantry
95 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
Greece : 1 flagProduction/PUs Summary :
Germans : 44 / 67
Russians : 28 / 34
Japanese : 61 / 78
Americans : 55 / 75
Chinese : 8 / 8
British : 32 / 38
UK_Pacific : 2 / 0
Italians : 16 / 15
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I do know it’s my turn -
Will sit down and take a look at it before long -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 10 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Russia to Bryansk
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Kenya
2 infantry moved from Algeria to MoroccoTurn Complete - French
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All right, eager to see the Bryansk round 1 dice
Don’t assume I lose AAA first please -
I should have said:
If you roll more than average # of hits in round 1, take all the AAA off
If not, please either wait for me or let me choose casualties later (especially if it’s a 1-2 round hit and run) so we don’t have a problem





