@oysteilo
any scramble?
L16 1/2 Final Play-off Me1945 (Axis) vs. Gamerman01 (Allies+30)
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Actually, my buy was fine the way I had it first…
I did roll dice since changing my mind
I’ll exchange a transport for an infantry and artillery if you want me to, otherwise I’m guessing you don’t care
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 94 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from United Kingdom to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Battle in 94 Sea Zone
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 destroyer
Americans win, taking Southern France from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from 125 Sea Zone to Scotland
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 fighter moved from 94 Sea Zone to Alexandria
1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from Timguska to Bryansk
1 bomber moved from Buryatia to Russia
2 aaGuns and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 aaGuns, 1 carrier, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 aaGuns and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Midway to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 fighter moved from Midway to 33 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Western United States to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from 94 Sea Zone to Algeria
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 2 cruisers and 4 destroyers moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
1 submarine and 1 transport placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 bomber, 2 fighters and 2 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
Oh, and please follow the rulebook’s directions for conducting combat
- All SBR
- Amphibious assaults and requisite naval battles
Only after that - All other combat
Thanks
Not sure, Gamerman, where I broke the directions in the last turn? Or are you referring to the prior ones? Please specify.
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Actually, my buy was fine the way I had it first…
I did roll dice since changing my mind
I’ll exchange a transport for an infantry and artillery if you want me to, otherwise I’m guessing you don’t care
I care. But, no problem. You can edit your buy.
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This past Japan turn, yes, and previous turns.
Until it’s pointed out, most of us including me were oblivious to this ruleJava should have been rolled first on J4, for example
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I care. But, no problem. You can edit your buy.
Wait, wait, I don’t want to do anything you aren’t OK with
When doing combat move, I thought I wanted an arty and infantry instead of a transport
When placing units I didn’t like that change and liked what I originally had
Do you want me to stick with the change (arty and infantry instead of transport) because that’s the way I had it before I rolled dice? Or are you OK with what I originally entered as a buy into Triple A (transport)?
Sorry
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I care. But, no problem. You can edit your buy.
Wait, wait, I don’t want to do anything you aren’t OK with
When doing combat move, I thought I wanted an arty and infantry instead of a transport
When placing units I didn’t like that change and liked what I originally had
Do you want me to stick with the change (arty and infantry instead of transport) because that’s the way I had it before I rolled dice? Or are you OK with what I originally entered as a buy into Triple A (transport)?
Sorry
I am ok with you buying inf and art instead of TT.
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- I bought a transport
- Doing combat move, I posted to make a change of a transport to an infantry/artillery
- Doing noncombat, I realized my original buy was preferable
I’m asking if I can go with my original buy and strike the change I posted during combat move
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Absolutely. Yes, you can.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Szechwan
1 artillery moved from Shensi to Hopei
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
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I edited 2 fighters from Midway to Wake in between posts. Of course it’s in the history
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 5 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 fighter moved from Iraq to Egypt
British take Trans-Jordan from Italians
2 fighters moved from Persia to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 cruiser moved from 72 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Eastern Persia to West IndiaCombat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 3 fighters and 8 infantry
Germans defend with 1 armour, 1 fighter and 1 infantry; Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry -
I took AAA for the cruiser hit
Please choose casualties for Egypt, thank you -
Let’s see, well, I’ll just give you maximum defense since you’d still have a German unit there anyway
You can change my choice after the fact if you wantI’ll take the 7 2’s off
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OK, battle over, I gave you maximum defense
I needed that result, that’s for sure
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 5 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 fighter moved from Iraq to Egypt
British take Trans-Jordan from Italians
2 fighters moved from Persia to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 cruiser moved from 72 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Eastern Persia to West IndiaCombat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 3 fighters and 8 infantry
Germans defend with 1 armour, 1 fighter and 1 infantry; Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
British win, taking Egypt from Italians with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 36
Casualties for Germans: 1 armour, 1 fighter and 1 infantry
Casualties for British: 1 fighter and 8 infantry
Casualties for Italians: 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Battle in West India
British attack with 1 artillery
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to United Kingdom
1 battleship moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 cruisers moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Syria
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 fighter moved from Egypt to SyriaPlace Units - British
2 mech_infantrys placed in Union of South Africa
1 submarine placed in 71 Sea Zone
1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Non Combat Move - Italians
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
2 armour moved from Belarus to Western UkrainePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs totalTerritory Summary for Italians :
British Somaliland : 1 flag, 1 infantry
Western Germany : 1 aaGun
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag, 2 armour and 1 infantry
95 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
Greece : 1 flagProduction/PUs Summary :
Germans : 44 / 67
Russians : 28 / 34
Japanese : 61 / 78
Americans : 55 / 75
Chinese : 8 / 8
British : 32 / 38
UK_Pacific : 2 / 0
Italians : 16 / 15
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I do know it’s my turn -
Will sit down and take a look at it before long -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 10 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Russia to Bryansk
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs





