@Adam514
Skipped scramble to TJ due to odds with the double bombard (85%)
L16 1/2 Final Play-off Me1945 (Axis) vs. Gamerman01 (Allies+30)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Finland to Smolensk
1 fighter moved from Finland to Smolensk
1 bomber moved from Western Germany to Smolensk
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
1 mech_infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 mech_infantry moved from 127 Sea Zone to NovgorodCombat - Germans
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in NovgorodNon Combat Move - Germans
3 armour and 4 mech_infantrys moved from Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
1 bomber moved from Smolensk to Belarus
4 aaGuns, 2 armour, 10 artilleries, 26 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Belarus
1 aaGun moved from Poland to Eastern Poland
1 armour moved from Romania to Belarus
1 armour and 7 mech_infantrys moved from Germany to Poland
1 armour and 7 mech_infantrys moved from Poland to Eastern Poland
1 tactical_bomber moved from Southern Italy to Belarus
1 aaGun, 1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 127 Sea Zone
1 tactical_bomber moved from Western Germany to 127 Sea Zone
1 tactical_bomber moved from Western Germany to Belarus
1 bomber moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to Belarus
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
3 infantry placed in Normandy Bordeaux
1 mech_infantry placed in Western Germany
1 mech_infantry placed in Germany
2 bombers and 1 fighter placed in Western Germany
Germans undo move 3.
1 mech_infantry placed in Western Germany
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Egypt : 1 armour, 1 fighter and 1 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Germany : 1 factory_major
Southern Italy : 1 fighter
Belarus : 4 aaGuns, 3 armour, 10 artilleries, 1 bomber, 2 fighters, 26 infantry, 3 mech_infantrys and 3 tactical_bombers
Karelia : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 aaGun, 2 armour and 7 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 4 armour, 1 factory_minor, 1 harbour, 1 infantry and 5 mech_infantrys
Smolensk : 1 flag, 1 mech_infantry
125 Sea Zone : 1 submarine
93 Sea Zone : 1 destroyer
Bulgaria : 1 flag
127 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 52 / 67
Russians : 26 / 36
Japanese : 49 / 78
Americans : 52 / 73
Chinese : 9 / 9
British : 29 / 30
UK_Pacific : 5 / 2
Italians : 17 / 21
ANZAC : 14 / 22
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Archangel to Smolensk
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Ukraine
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Trans-JordanCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 94 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Trans-Jordan
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
Italians win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 fighter moved from Smolensk to Bryansk
1 aaGun moved from Archangel to Smolensk
1 armour and 2 mech_infantrys moved from Vologda to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
5 infantry and 2 mech_infantrys moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Amur to Buryatia
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
6 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
Was getting the luck back last turn, but jeez you have dodged so many bullets!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 74 PUs;
Japanese buy 1 armour, 2 carriers, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Manchuria to Chahar
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Siam to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
4 fighters moved from 35 Sea Zone to Java
1 artillery and 1 infantry moved from Burma to India
1 armour moved from Shan State to India
1 fighter moved from 39 Sea Zone to India
1 tactical_bomber moved from Japan to Korea
1 fighter moved from Japan to Korea
1 tactical_bomber moved from Anhwe to Chahar
1 tactical_bomber moved from Anhwe to Hopei
1 tactical_bomber moved from Kwangsi to Kweichow
1 bomber moved from Kwangsi to Kweichow
1 bomber moved from Kwangsi to Hopei
1 fighter moved from Anhwe to ChaharCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Kweichow, round 3 : 2/3 hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Java
Japanese attack with 2 artilleries, 4 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in Java, round 2 : 2/7 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 4 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 : 2/3 hits
Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 2/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits
1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Japanese attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in West India
Battle in Celebes
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking West India from UK_Pacific, taking Celebes from Dutch, taking Korea from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in India, round 2 : 3/4 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from India to 79 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 39 Sea Zone to 79 Sea Zone
4 fighters moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to 6 Sea Zone
1 fighter moved from Japan to Philippines
2 tactical_bombers moved from Kwangsi to Philippines
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kweichow to Burma
1 tactical_bomber moved from Hopei to Kwangsi
1 bomber moved from Kweichow to Shan State
1 bomber moved from Hopei to Yunnan
1 transport moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 carriers and 1 submarine placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 66 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 tactical_bombers
Korea : 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Hainan : 1 harbour
Yunnan : 1 flag, 2 artilleries and 1 bomber
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 armour and 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 bomber
Burma : 1 flag, 1 tactical_bomber
India : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Amur : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 artilleries
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 transports
44 Sea Zone : 1 transport
37 Sea Zone : 1 transport
36 Sea Zone : 1 flag
6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
West India : 1 flag, 1 infantry
79 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 47 / 67
Russians : 30 / 34
Japanese : 66 / 78
Americans : 52 / 73
Chinese : 5 / 9
British : 29 / 30
UK_Pacific : 0 / 0
Italians : 17 / 21
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Punishing :-)
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I’m going to buy 1 infantry and 1 artillery instead of a transport with USA
This way I won’t have to start all over… -
Oh, and please follow the rulebook’s directions for conducting combat
- All SBR
- Amphibious assaults and requisite naval battles
Only after that - All other combat
Thanks
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Actually, my buy was fine the way I had it first…
I did roll dice since changing my mind
I’ll exchange a transport for an infantry and artillery if you want me to, otherwise I’m guessing you don’t care
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 94 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from United Kingdom to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Battle in 94 Sea Zone
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 destroyer
Americans win, taking Southern France from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from 125 Sea Zone to Scotland
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 fighter moved from 94 Sea Zone to Alexandria
1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from Timguska to Bryansk
1 bomber moved from Buryatia to Russia
2 aaGuns and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 aaGuns, 1 carrier, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 aaGuns and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Midway to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 fighter moved from Midway to 33 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Western United States to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from 94 Sea Zone to Algeria
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 2 cruisers and 4 destroyers moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
1 submarine and 1 transport placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 bomber, 2 fighters and 2 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
Oh, and please follow the rulebook’s directions for conducting combat
- All SBR
- Amphibious assaults and requisite naval battles
Only after that - All other combat
Thanks
Not sure, Gamerman, where I broke the directions in the last turn? Or are you referring to the prior ones? Please specify.
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Actually, my buy was fine the way I had it first…
I did roll dice since changing my mind
I’ll exchange a transport for an infantry and artillery if you want me to, otherwise I’m guessing you don’t care
I care. But, no problem. You can edit your buy.
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This past Japan turn, yes, and previous turns.
Until it’s pointed out, most of us including me were oblivious to this ruleJava should have been rolled first on J4, for example
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I care. But, no problem. You can edit your buy.
Wait, wait, I don’t want to do anything you aren’t OK with
When doing combat move, I thought I wanted an arty and infantry instead of a transport
When placing units I didn’t like that change and liked what I originally had
Do you want me to stick with the change (arty and infantry instead of transport) because that’s the way I had it before I rolled dice? Or are you OK with what I originally entered as a buy into Triple A (transport)?
Sorry
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I care. But, no problem. You can edit your buy.
Wait, wait, I don’t want to do anything you aren’t OK with
When doing combat move, I thought I wanted an arty and infantry instead of a transport
When placing units I didn’t like that change and liked what I originally had
Do you want me to stick with the change (arty and infantry instead of transport) because that’s the way I had it before I rolled dice? Or are you OK with what I originally entered as a buy into Triple A (transport)?
Sorry
I am ok with you buying inf and art instead of TT.
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- I bought a transport
- Doing combat move, I posted to make a change of a transport to an infantry/artillery
- Doing noncombat, I realized my original buy was preferable
I’m asking if I can go with my original buy and strike the change I posted during combat move
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Absolutely. Yes, you can.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Szechwan
1 artillery moved from Shensi to Hopei
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
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I edited 2 fighters from Midway to Wake in between posts. Of course it’s in the history
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 5 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 fighter moved from Iraq to Egypt
British take Trans-Jordan from Italians
2 fighters moved from Persia to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 cruiser moved from 72 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Eastern Persia to West IndiaCombat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 3 fighters and 8 infantry
Germans defend with 1 armour, 1 fighter and 1 infantry; Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry





