Here is the game, Have Fun
Marshmellow of War (Allies) vs simon33 (Axis) BM3
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Well, there was a plane I didn’t see then - the bomber. Still a 50/50 or so.
No scramble.
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Both strat bombers from Moscow can make it.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Combat Move - Americans
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Morocco to 99 Sea Zone
1 cruiser, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Denmark
Battle in CyprusNon Combat Move - Americans
1 fighter moved from Holland Belgium to Norway
1 transport moved from 112 Sea Zone to 126 Sea Zone
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 bomber moved from 99 Sea Zone to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Libya to Alexandria
1 artillery moved from Libya to Tunisia
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour and 3 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Central United States to Western United States
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Normandy Bordeaux
1 factory_minor placed in Norway
3 infantry placed in Southern France
2 infantry placed in Western United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalCombat Move - British
2 bombers moved from Russia to Germany
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
2 artilleries and 10 infantry moved from Eastern Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from United Kingdom to NorwayPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 28 PUs;
British buy 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - British
Battle in Caucasus
British attack with 1 fighter and 3 infantry
Germans defend with 1 armour
British win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Germany
British attack with 2 bombers and 2 infantry
Germans defend with 1 factory_major and 3 infantry
British captures 76PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to GermansNon Combat Move - British
2 bombers moved from Germany to Norway
1 fighter moved from Caucasus to Russia
2 infantry moved from Persia to Northwest PersiaPlace Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
1 transport placed in 109 Sea Zone
British undo move 3.
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 114 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 117 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 120 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 123 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Combat Move - Italians
4 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Southern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 artillery and 1 infantry moved from 99 Sea Zone to CyprusPurchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship, 1 bomber, 4 fighters, 1 submarine and 1 transport
Americans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 1 battleship, 1 bomber, 4 fighters and 1 transport in 99 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Italians
1 transport owned by the Americans lost in 99 Sea Zone
1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the Americans and 1 fighter owned by the Americans lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Americans with 1 battleship, 1 bomber, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 56
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Crete
Italians attack with 1 marine
British defend with 1 infantry
Italians roll dice for 1 marine in Crete, round 2 : 0/1 hits
British roll dice for 1 infantry in Crete, round 2 : 0/1 hits
Italians roll dice for 1 marine in Crete, round 3 : 0/1 hits
British roll dice for 1 infantry in Crete, round 3 : 0/1 hits
Italians roll dice for 1 marine in Crete, round 4 : 0/1 hits
British roll dice for 1 infantry in Crete, round 4 : 1/1 hits
1 marine owned by the Italians lost in Crete
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 1 marine
Battle in Cyprus
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 3 : 2/2 hits
British roll dice for 1 artillery and 1 infantry in Cyprus, round 3 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Cyprus
Italians win, taking Cyprus from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber and 4 fighters moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total -
Moscow can still go down next turn so let’s see.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 6 PUs;Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Eastern Persia to Persia
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from Queensland to New South Wales
1 fighter moved from Egypt to PersiaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 fighter moved from Southern Italy to Germany
3 infantry moved from Western Germany to Germany
1 bomber and 2 fighters moved from Greece to Russia
1 armour and 1 mech_infantry moved from Volgograd to Russia
Germans take Tambov from Russians
3 armour moved from Rostov to Russia
24 armour, 4 artilleries and 24 infantry moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
3 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Southern Italy to 113 Sea ZoneCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 113 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Germany
Germans attack with 1 fighter and 3 infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Germany, round 2 : 0/4 hits
British roll dice for 1 infantry in Germany, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Germany
Germans roll dice for 1 fighter and 2 infantry in Germany, round 3 : 1/3 hits
British roll dice for 1 infantry in Germany, round 3 : 0/1 hits
1 infantry owned by the British lost in Germany
Germans win, taking Germany from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 4 infantry
Americans defend with 1 infantry
Germans roll dice for 4 infantry in Denmark, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 30 armour, 4 artilleries, 1 bomber, 2 fighters, 24 infantry and 5 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 11 artilleries, 1 factory_major, 1 fighter, 48 infantry and 1 tactical_bomber; British defend with 2 fighters; ANZAC defend with 1 bomber and 1 fighter
AA fire in Russia : 0/3 hits
Germans roll dice for 30 armour, 4 artilleries, 1 bomber, 2 fighters, 24 infantry and 5 mech_infantrys in Russia, round 2 : 22/66 hits
Russians roll dice for 4 aaGuns, 1 armour, 11 artilleries, 1 bomber, 4 fighters, 48 infantry and 1 tactical_bomber in Russia, round 2 : 24/66 hits
1 bomber owned by the ANZAC, 4 aaGuns owned by the Russians, 24 infantry owned by the Germans and 17 infantry owned by the Russians lost in Russia
Germans roll dice for 30 armour, 4 artilleries, 1 bomber, 2 fighters and 5 mech_infantrys in Russia, round 3 : 19/42 hits
Russians roll dice for 1 armour, 11 artilleries, 4 fighters, 31 infantry and 1 tactical_bomber in Russia, round 3 : 15/48 hits
5 mech_infantrys owned by the Germans, 6 armour owned by the Germans, 4 artilleries owned by the Germans and 19 infantry owned by the Russians lost in Russia
Germans roll dice for 24 armour, 1 bomber and 2 fighters in Russia, round 4 : 14/27 hits
Russians roll dice for 1 armour, 11 artilleries, 4 fighters, 12 infantry and 1 tactical_bomber in Russia, round 4 : 11/29 hits
2 artilleries owned by the Russians, 11 armour owned by the Germans and 12 infantry owned by the Russians lost in Russia
Germans roll dice for 13 armour, 1 bomber and 2 fighters in Russia, round 5 : 9/16 hits
Russians roll dice for 1 armour, 9 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 5 : 5/15 hits
9 artilleries owned by the Russians and 5 armour owned by the Germans lost in Russia
Germans roll dice for 8 armour, 1 bomber and 2 fighters in Russia, round 6 : 5/11 hits
Russians roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Russia, round 6 : 2/6 hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the British, 1 fighter owned by the Russians, 1 armour owned by the Russians, 2 armour owned by the Germans and 1 fighter owned by the ANZAC lost in Russia
Germans roll dice for 6 armour, 1 bomber and 2 fighters in Russia, round 7 : 5/9 hits
Russians roll dice for 1 fighter in Russia, round 7 : 0/1 hits
1 fighter owned by the British lost in Russia
Germans captures 6PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 24 armour, 4 artilleries, 24 infantry and 5 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 11 artilleries, 1 fighter, 48 infantry and 1 tactical_bomber
Casualties for British: 2 fighters
Casualties for ANZAC: 1 bomber and 1 fighter
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 infantry moved from Rostov to Volgograd
1 bomber moved from Russia to Volgograd
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from 113 Sea Zone to Greater Southern Germany
1 fighter moved from Germany to Greater Southern Germany
3 aaGuns and 4 infantry moved from Western Germany to Greater Southern GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 60 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Samara to VologdaNon Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - Japanese
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
2 artilleries and 3 infantry moved from Novosibirsk to Vologda
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from West India to Turkmenistan
Japanese take Eastern Persia from British
Japanese take Turkmenistan from Russians
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPurchase Units - Japanese
Japanese buy 6 artilleries, 1 carrier, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Western Australia
Battle in Northern Territory
Battle in Caroline Islands
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 0/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 2/2 hits
2 infantry owned by the Japanese lost in Caroline Islands
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Caroline Islands, round 3 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits
1 artillery owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Caroline Islands
Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking Caroline Islands from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Vologda
Japanese attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Vologda, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 carriers and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 16 Sea Zone to 33 Sea Zone
2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 46 Sea Zone to 33 Sea Zone
1 aaGun, 1 armour, 6 artilleries, 3 infantry and 4 mech_infantrys moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
3 artilleries and 1 infantry moved from India to West India
2 artilleries and 1 infantry moved from French Indo China to Shan State
4 artilleries and 1 infantry moved from Yunnan to Shan State
2 artilleries and 4 infantry moved from Novosibirsk to Kazakhstan
1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 artillery moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 artillery moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kweichow to BurmaPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 transport placed in 39 Sea Zone
3 transports placed in 37 Sea Zone
1 artillery and 1 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 98 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - Americans
Americans converts factory_major into different units
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Morocco to 95 Sea Zone
1 fighter moved from Norway to 95 Sea Zone
1 bomber moved from Egypt to Southern Italy
1 armour moved from Morocco to 91 Sea Zone
7 artilleries moved from Morocco to 91 Sea Zone
7 infantry moved from Morocco to 91 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 95 Sea Zone
7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Iraq
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone -
Scramble to sea zone 95?
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Scramble.
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Cool. going to adjust turn and will repost before combat round. Attack on S Italy will be the same regardless.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - Americans
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Southern France from Americans
French take Tunisia from Americans
1 artillery and 1 infantry moved from Finland to Norway
1 transport moved from 126 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from Morocco to 91 Sea Zone
7 artilleries moved from Morocco to 91 Sea Zone
8 infantry moved from Morocco to 91 Sea Zone
1 armour, 7 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 95 Sea Zone
8 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
7 artilleries moved from 95 Sea Zone to Southern Italy
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Morocco to 95 Sea Zone
1 fighter moved from Norway to 95 Sea Zone
1 bomber moved from Egypt to Southern Italy
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Alexandria to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - Americans
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Southern France from Americans
French take Tunisia from Americans
1 artillery and 1 infantry moved from Finland to Norway
1 transport moved from 126 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from Morocco to 91 Sea Zone
7 artilleries moved from Morocco to 91 Sea Zone
8 infantry moved from Morocco to 91 Sea Zone
1 armour, 7 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 95 Sea Zone
8 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
7 artilleries moved from 95 Sea Zone to Southern Italy
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Morocco to 95 Sea Zone
1 fighter moved from Norway to 95 Sea Zone
1 bomber moved from Egypt to Southern Italy
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Alexandria to Trans-JordanPurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles to create a battle in territory 95 Sea Zone
Battle in Western Germany
Americans attack with 1 infantry
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 1 aaGun
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in 95 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 9 transports
Italians defend with 3 fighters
1 submarine owned by the Americans Submerged
Units damaged: 1 carrier owned by the Americans
Americans win with 1 bomber, 1 carrier and 9 transports remaining. Battle score for attacker is 2
Casualties for Italians: 3 fighters
Casualties for Americans: 1 destroyer and 2 fighters
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 1 armour, 8 artilleries, 1 bomber and 9 infantry
Germans defend with 1 mech_infantry; Italians defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Americans captures 9PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 8 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 41
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 3 aaGuns, 1 bomber, 1 fighter and 4 infantry
Casualties for Americans: 4 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3Non Combat Move - Americans
1 bomber moved from Southern Italy to France
2 infantry moved from Southern France to France
1 artillery and 3 infantry moved from Normandy Bordeaux to France
1 bomber moved from 95 Sea Zone to Egypt
1 infantry moved from Morocco to Algeria
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from France to Normandy BordeauxPlace Units - Americans
1 bomber and 2 infantry placed in Norway
2 infantry placed in Western United States
1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter could not land in 95 Sea Zone and was removedTurn Complete - Americans
Americans collect 73 PUs; end with 82 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalCombat Move - British
Turning on Edit Mode
EDIT: Removing units owned by French from France: 4 infantry
EDIT: Adding units owned by French to France: 2 armour
EDIT: Turning off Edit Mode
2 bombers moved from Norway to 99 Sea ZonePurchase Units - British
British buy 5 armour, 2 bombers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 0 PUs;Combat - British
British creates battle in territory 106 Sea Zone
Battle in 99 Sea Zone
British attack with 2 bombers
Italians defend with 1 battleship, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British win with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 bomber
Casualties for Italians: 1 battleship and 1 transportNon Combat Move - British
1 bomber moved from 99 Sea Zone to Crete
1 fighter moved from Norway to Southern Italy
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Northwest Persia to PersiaPlace Units - British
3 armour placed in Persia
3 fighters placed in Egypt
2 bombers placed in Union of South Africa
1 armour placed in Union of South Africa
1 armour placed in United Kingdom
2 cruisers, 1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
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If (when, cause what else are you going to do with that sub) you attack sea zone 95 with your lone Italian sub, my sub does not submerge.
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Still scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - Italians
1 submarine moved from 99 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 carrier, 1 submarine and 9 transports
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier and 9 transports in 95 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 carrier, 1 submarine and 9 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarineNon Combat Move - Italians
2 infantry moved from Greece to BulgariaTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePurchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 10 PUs;Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to New South Wales
1 fighter moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from 56 Sea Zone to 62 Sea Zone
1 artillery moved from New South Wales to South Australia
4 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
2 armour moved from France to Germany
1 infantry moved from Caucasus to Northwest PersiaCombat - French
Battle in Germany
French attack with 2 armour
Germans defend with 1 factory_minor and 2 infantry
French destroys 75PUs while taking Germans capital
French win, taking Germany from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - French
Turn Complete - French
French collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Greater Southern Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Greater Southern Germany to 95 Sea Zone
2 infantry moved from Greater Southern Germany to Germany
1 bomber moved from Volgograd to Germany
4 infantry moved from Denmark to Western GermanyCombat - Germans
Americans scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 1 carrier, 1 submarine and 9 transports
1 submarine owned by the Americans Submerged
Germans roll dice for 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 carrier, 1 fighter and 9 transports in 95 Sea Zone, round 2 : 1/2 hits
9 transports owned by the Americans lost in 95 Sea Zone
1 carrier owned by the Americans, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 95 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 79
Casualties for Germans: 1 fighter
Casualties for British: 1 fighter
Casualties for Americans: 1 carrier and 9 transports
Battle in Northern Italy
Germans attack with 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Germany
Germans attack with 4 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 infantry in Western Germany, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits
Germans roll dice for 4 infantry in Western Germany, round 3 : 0/4 hits
Americans roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 3 infantry in Western Germany, round 4 : 2/3 hits
Americans roll dice for 1 infantry in Western Germany, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Germany
Germans attack with 1 bomber and 2 infantry
French defend with 2 armour and 1 factory_minor
Germans roll dice for 1 bomber and 2 infantry in Germany, round 2 : 1/3 hits
French roll dice for 2 armour in Germany, round 2 : 0/2 hits
1 armour owned by the French lost in Germany
Germans roll dice for 1 bomber and 2 infantry in Germany, round 3 : 1/3 hits
French roll dice for 1 armour in Germany, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the French lost in Germany
Germans win, taking Germany from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for French: 2 armour
Casualties for Germans: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Russians to Germans
EDIT: Turning off Edit Mode
3 aaGuns moved from Greater Southern Germany to Germany
6 armour moved from Russia to Belarus
1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
3 aaGuns moved from Bryansk to Rostov
2 fighters moved from Bryansk to Slovakia Hungary
1 bomber moved from Germany to Slovakia Hungary
1 tactical_bomber moved from 95 Sea Zone to SardiniaTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs