Marshmellow of War (Allies) vs simon33 (Axis) BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 7

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese

    Purchase Units - Russians
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Vologda to Russia
                2 aaGuns moved from Vologda to Russia

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total

    triplea_39520_Rus7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 7

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese

    Purchase Units - Russians
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Vologda to Russia
                2 aaGuns moved from Vologda to Russia

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
                EDIT: Removing units owned by Russians from 127 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_39520_Rus7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 7

    Combat Move - Japanese
                1 unit repaired.
                1 artillery moved from Olgiy to Yenisey
                1 armour moved from Evenkiyskiy to Novosibirsk
                      Japanese take Urals from Russians
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Olgiy to Yenisey
                1 artillery and 2 infantry moved from Shensi to Sikang
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                3 bombers moved from Yunnan to Sikang

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 carrier, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat - Japanese
                Battle in Yenisey
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Yenisey, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Yenisey, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                    Japanese win, taking Yenisey from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 3 bombers and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 bombers and 2 infantry in Sikang, round 2 :  2/6 hits
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery and 3 bombers remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                3 bombers moved from Sikang to Burma
                1 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Szechwan to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 aaGun and 1 artillery moved from Hunan to Yunnan
                2 artilleries and 4 infantry moved from Kansu to Shensi
                2 artilleries and 1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Shantung to Hunan
                1 artillery and 1 infantry moved from Shantung to Anhwe
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 artillery moved from French Indo China to Yunnan
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 fighters moved from Yunnan to 35 Sea Zone
                2 tactical_bombers moved from Yunnan to Burma
                3 artilleries, 1 infantry and 2 mech_infantrys moved from Yunnan to Burma
                1 cruiser and 3 destroyers moved from 41 Sea Zone to 39 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from Burma to Malaya

    Place Units - Japanese
                1 carrier and 1 transport placed in 6 Sea Zone
                1 transport placed in 36 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
                1 artillery and 1 infantry placed in French Indo China
                1 artillery, 1 infantry and 1 mech_infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 69 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs

    triplea_39520_Jap7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 7

    Combat Move - British
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                      British take 98 Sea Zone from Italians
                      British take 99 Sea Zone from Italians
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                2 fighters moved from Egypt to 99 Sea Zone
                2 mech_infantrys moved from Iraq to Caucasus
                1 fighter moved from Northwest Persia to Caucasus

    triplea_39520_Bri7.tsvg

  • '21 '20 '19 '18 '17 '16

    Scramble to sea zone 99?

  • '21 '20 '19 '18 '17 '16

    Oops, forgot to do the strat bombing. Q about sea zone 99 still stands though. Will put the strat bombing in.

  • '21 '20 '19 '18 '17 '16

    And definitely done with balanced mode after this. This combined posting shit sucks.

  • '19 '17 '16

    Why?

    That’s not just in Balanced mod!

    BTW, you still get the prompt in the purchase first maps.

  • '19 '17 '16

    No scramble, I guess.

  • '21 '20 '19 '18 '17 '16

    Because you folks have nerfed China by cutting its NO in half, fixed it so I can’t post individually by country and therefore can’t go back and redo the combat moves for JUST the UK, and given the Axis a ton more NOs that are easy to obtain while making the new Allied NOs much harder to get.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 7

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 mech_infantrys moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 artillery moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 91 Sea Zone to United Kingdom

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 artillery
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 94 Sea Zone
                    Americans attack with 1 destroyer and 1 transport
                    Italians defend with 1 transport
                    Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Malta
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    Americans win, taking Malta from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Tunisia
                    Americans attack with 1 artillery, 1 infantry and 2 mech_infantrys
                    Italians defend with 1 artillery and 1 infantry
                    Americans win, taking Tunisia from Italians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 battleship, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 aaGuns moved from Eastern United States to Central United States

    Place Units - Americans
                3 artilleries, 1 bomber and 3 infantry placed in Eastern United States
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to Volgograd: 1 bomber
                EDIT: Removing units owned by British from Russia: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Volgograd: 1 bomber
                EDIT: Adding units owned by British to Russia: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                      British take 98 Sea Zone from Italians
                      British take 99 Sea Zone from Italians
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                2 fighters moved from Egypt to 99 Sea Zone
                2 mech_infantrys moved from Iraq to Caucasus
                1 fighter moved from Northwest Persia to Caucasus

    Purchase Units - British
                British buy 1 bomber, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 7 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 2x factory_major; Remaining resources: 0 PUs;
                UK_Pacific buy nothing; Remaining resources: 0 PUs;

    Combat - British
                Battle in Crete
                Battle in Caucasus
                    British attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 armour
                    British win, taking Crete from Italians, taking Caucasus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Caucasus to Russia
                1 armour and 1 mech_infantry moved from Iraq to Persia
                1 infantry moved from Persia to Northwest Persia
                1 fighter moved from India to Eastern Persia
                2 artilleries moved from India to West India
                7 infantry moved from India to West India
                3 infantry moved from Eastern Persia to West India
                1 fighter moved from Eastern Persia to West India
                1 armour moved from Persia to West India
                2 fighters moved from 99 Sea Zone to Egypt

    Place Units - British
                1 destroyer and 1 transport placed in 98 Sea Zone
                1 infantry placed in Egypt
                1 bomber and 2 infantry placed in Persia

    Turn Complete - British
                British collect 36 PUs; end with 43 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,5,4,4,1,4,2
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs

    triplea_39520_UK_7.tsvg

  • '19 '17 '16

    @Marshmallow:

    Because you folks have nerfed China by cutting its NO in half, fixed it so I can’t post individually by country and therefore can’t go back and redo the combat moves for JUST the UK, and given the Axis a ton more NOs that are easy to obtain while making the new Allied NOs much harder to get.

    The part about needing to post by country annoyed me; I didn’t remove the individual post from the purchase first map. I’m trying to convince them to go to a better autosave system but haven’t been successful yet.

    As for the other points, well they are indeed Balanced Mod points. Many people feel that there are too many NOs in BM, including myself but the other improvements make it more worthwhile.

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 7

    Combat Move - Italians
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 fighter moved from Greece to 98 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 bomber moved from Western Germany to 98 Sea Zone
                1 battleship moved from 95 Sea Zone to 99 Sea Zone
                1 cruiser moved from 95 Sea Zone to 98 Sea Zone

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 1 infantry and 1 marine; Remaining resources: 0 PUs;

    Combat - Italians

    triplea_39520_Ita7.tsvg

  • '19 '17 '16

    Scramble 2 fighters to SZ98?

  • '21 '20 '19 '18 '17 '16

    Yes

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 7

    Combat Move - Italians
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 fighter moved from Greece to 98 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 bomber moved from Western Germany to 98 Sea Zone
                1 battleship moved from 95 Sea Zone to 99 Sea Zone
                1 cruiser moved from 95 Sea Zone to 98 Sea Zone

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 1 infantry and 1 marine; Remaining resources: 0 PUs;

    Combat - Italians
                British scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 96 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 99 Sea Zone
                    Italians attack with 1 battleship and 1 fighter
                    British defend with 1 destroyer and 1 transport
                        Italians roll dice for 1 battleship and 1 fighter in 99 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 battleship and 1 fighter in 99 Sea Zone, round 3 :  1/2 hits
                        British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 3 :  0/1 hits
                        1 transport owned by the British lost in 99 Sea Zone
                        1 destroyer owned by the British lost in 99 Sea Zone
                    Italians win, taking 99 Sea Zone from British with 1 battleship and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser and 1 fighter
                    British defend with 1 destroyer, 2 fighters and 1 transport
                        Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 98 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 destroyer, 2 fighters and 1 transport in 98 Sea Zone, round 2 :  1/3 hits
                        1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 :  1/2 hits
                        British roll dice for 2 fighters and 1 transport in 98 Sea Zone, round 3 :  0/2 hits
                        1 fighter owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 4 :  1/2 hits
                        British roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 4 :  0/1 hits
                        1 transport owned by the British lost in 98 Sea Zone
                        1 fighter owned by the British lost in 98 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 23
                    Casualties for Italians: 1 cruiser
                    Casualties for British: 1 destroyer, 2 fighters and 1 transport

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to Southern Italy
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 aaGun moved from France to Western Germany

    Place Units - Italians
                1 artillery, 1 fighter and 1 marine placed in Southern Italy
                1 infantry placed in Northern Italy
                Italians undo move 2.
                1 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

    triplea_39520_Ita7.tsvg

  • '19 '17 '16

    Wow. Poor rolls for you there.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 7

    Combat Move - ANZAC
                1 bomber moved from India to Volgograd

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat - ANZAC
                Strategic bombing raid in Volgograd
                    Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 5 damage total.

    Non Combat Move - ANZAC
                1 bomber moved from Volgograd to Russia
                2 fighters moved from India to Persia
                1 infantry moved from India to West India
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to South Australia

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    triplea_39520_Fre7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 8

    Research Technology - Germans

    Combat Move - Germans
                1 tactical_bomber moved from Novgorod to Norway
                1 armour moved from Finland to Norway
                1 tactical_bomber moved from Bryansk to Caucasus
                1 armour moved from Volgograd to Caucasus
                      Germans take Kazakhstan from Russians
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Volgograd to Bryansk
                      Germans take Tambov from Russians
                2 armour moved from Volgograd to Caucasus
                1 bomber moved from Western Germany to Russia
                2 fighters moved from Bryansk to Russia
                1 fighter and 2 infantry moved from Western Germany to Holland Belgium

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 72 PUs;
                Germans buy 8 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Russia causes 0 damage total.
                Battle in Holland Belgium
                    Germans attack with 1 fighter and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  2/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
                    retreated to Holland Belgium
                    Americans win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Norway
                    Germans attack with 1 armour and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 1 armour and 1 tactical_bomber in Norway, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Norway, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Norway
                    Germans win, taking Norway from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    Germans attack with 3 armour and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Germans roll dice for 3 armour and 1 tactical_bomber in Caucasus, round 2 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 tactical_bomber moved from Caucasus to Greece
                1 fighter moved from Holland Belgium to Greece
                1 tactical_bomber moved from Norway to Western Germany
                3 armour moved from Ukraine to Bryansk
                3 armour moved from Western Ukraine to Bryansk
                3 armour moved from Novgorod to Bryansk
                2 fighters moved from Russia to Bryansk

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Volgograd
                3 armour placed in Ukraine
                3 armour placed in Western Ukraine
                1 artillery, 1 bomber and 1 infantry placed in Western Germany
                Germans undo move 4.
                1 artillery placed in France
                1 bomber and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Germans collect 56 PUs (3 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_39520_Ger8.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 8

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 armour moved from Russia to Rostov
                      Russians take Tambov from Germans
                      Russians take Rostov from Germans
                1 mech_infantry moved from Russia to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs

    triplea_39520_Rus8.tsvg

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