go ahead and scramble scotland
17L G40 BM Ktylu Axis vs JWW Allies
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - British
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
2 tactical_bombers moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 36 PUs;
British buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
2 tactical_bombers moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in 94 Sea Zone
British attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Italians defend with 1 destroyer
British win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 armour and 1 mech_infantry moved from Persia to West India
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
2 fighters moved from Egypt to Eastern Persia
2 fighters and 2 tactical_bombers moved from 94 Sea Zone to Egypt
1 infantry moved from Libya to Tobruk
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 cruiser, 1 destroyer, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - British
2 mech_infantrys placed in Egypt
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British and UK_Pacific :
Burma : 2 infantry
India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
West India : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters, 1 harbour and 2 marines
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Anglo Egyptian Sudan : 1 armour, 2 infantry and 3 mech_infantrys
Morocco : 1 flag, 1 armour and 1 mech_infantry
French Madagascar : 1 flag
Algeria : 1 artillery and 2 infantry
Syria : 1 flag
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
Iraq : 1 flag, 2 mech_infantrys
92 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
Eastern Persia : 1 flag, 2 fighters
79 Sea Zone : 1 transport
Persia : 1 flag
91 Sea Zone : 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 46 / 57
Russians : 30 / 39
Japanese : 56 / 68
Americans : 61 / 86
Chinese : 4 / 4
British : 36 / 45
UK_Pacific : 6 / 9
Italians : 12 / 14
ANZAC : 11 / 17
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 fighters moved from 97 Sea Zone to 94 Sea Zone
3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in Crete
Battle in Cyprus
Battle in Malta
Battle in Belarus
Italians attack with 4 infantry
Russians defend with 1 infantry
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British, taking Belarus from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 94 Sea Zone to 97 Sea Zone
1 aaGun moved from Eastern Poland to BelarusPlace Units - Italians
1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 artillery and 1 infantry
Malta : 1 flag, 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Belarus : 1 flag, 1 aaGun and 3 infantry
Baltic States : 1 flag
96 Sea Zone : 1 transport
95 Sea Zone : 1 destroyer
94 Sea Zone : 1 destroyer
Crete : 1 flag, 1 artillery and 1 infantry
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 2 transports
97 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 2 submarinesProduction/PUs Summary :
Germans : 46 / 57
Russians : 29 / 39
Japanese : 56 / 68
Americans : 61 / 86
Chinese : 4 / 4
British : 36 / 45
UK_Pacific : 6 / 9
Italians : 13 / 16
ANZAC : 11 / 17
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Sumatra -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to SumatraCombat - ANZAC
Battle in 42 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Sumatra to 42 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsTerritory Summary for ANZAC :
India : 2 fighters
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 marine
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 fighter and 1 submarine
41 Sea Zone : 1 transport
37 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser, 3 submarines and 1 transport
Egypt : 2 infantry
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 46 / 57
Russians : 29 / 39
Japanese : 52 / 68
Americans : 61 / 86
Chinese : 4 / 4
British : 36 / 45
UK_Pacific : 6 / 9
Italians : 13 / 16
ANZAC : 15 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from 92 Sea Zone to GibraltarTurn Complete - French
Territory Summary for French :
44 Sea Zone : 1 flag
Gibraltar : 2 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 29 / 39
Japanese : 52 / 68
Americans : 61 / 86
Chinese : 4 / 4
British : 36 / 45
UK_Pacific : 6 / 9
Italians : 13 / 16
ANZAC : 15 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
2 artilleries moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to France
1 bomber and 1 fighter moved from Western Germany to United Kingdom
2 armour and 2 mech_infantrys moved from Bessarabia to Ukraine
10 infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Western Ukraine to Belarus
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
3 tactical_bombers moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Western Ukraine to Belarus
2 destroyers and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 cruiser, 3 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone
3 infantry moved from Poland to 114 Sea Zone
1 cruiser, 6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to 115 Sea Zone
1 mech_infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to BelarusCombat - Germans
Air Battle in United Kingdom -
Intercept orders in London good sir.
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@ktylu:
Intercept orders in London good sir.
no thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
2 artilleries moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to France
1 bomber and 1 fighter moved from Western Germany to United Kingdom
2 armour and 2 mech_infantrys moved from Bessarabia to Ukraine
10 infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Western Ukraine to Belarus
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
3 tactical_bombers moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Western Ukraine to Belarus
2 destroyers and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 cruiser, 3 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone
3 infantry moved from Poland to 114 Sea Zone
1 cruiser, 6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to 115 Sea Zone
1 mech_infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to BelarusCombat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 2 destroyers, 2 fighters, 6 infantry, 1 submarine and 3 transports
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 cruiser, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Ukraine
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 1 armour, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 tactical_bombers moved from Bryansk to Belarus
6 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from 115 Sea Zone to Novgorod
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland BelgiumPlace Units - Germans
1 fighter placed in Western Germany
2 infantry placed in France
1 infantry placed in France
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 3 mech_infantrys placed in Germany
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Germany : 1 armour, 1 factory_major and 3 mech_infantrys
Holland Belgium : 1 aaGun, 1 fighter and 2 infantry
Belarus : 3 armour, 10 infantry, 3 mech_infantrys and 3 tactical_bombers
Karelia : 1 flag
Bryansk : 1 flag, 1 armour
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 3 aaGuns, 4 armour and 5 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 3 mech_infantrys
125 Sea Zone : 1 flag
115 Sea Zone : 1 cruiser, 2 destroyers and 3 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 49 / 61
Russians : 26 / 39
Japanese : 52 / 68
Americans : 61 / 86
Chinese : 4 / 4
British : 36 / 45
UK_Pacific : 6 / 9
Italians : 13 / 16
ANZAC : 15 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 10 infantry moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 10 infantry moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Bryansk from Germans with 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 armour and 5 mech_infantrys moved from Archangel to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Smolensk
1 aaGun, 6 artilleries and 15 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
2 aaGuns, 1 artillery and 13 infantry moved from Tambov to Bryansk
2 aaGuns, 2 artilleries and 10 infantry moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
3 infantry placed in Volgograd
2 armour, 2 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUsTerritory Summary for Russians :
Bryansk : 4 aaGuns, 3 armour, 9 artilleries, 37 infantry and 5 mech_infantrys
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
Vologda : 2 infantry
Volgograd : 1 artillery, 1 factory_minor and 3 infantry
Smolensk : 1 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 61
Russians : 27 / 36
Japanese : 52 / 68
Americans : 61 / 86
Chinese : 4 / 4
British : 36 / 45
UK_Pacific : 6 / 9
Italians : 13 / 16
ANZAC : 15 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 1 marine, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Anhwe to Chahar
1 armour moved from Suiyuyan to Chahar
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Shensi
1 tactical_bomber moved from Kweichow to Chahar
1 tactical_bomber moved from Szechwan to Shensi
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 bomber moved from French Indo China to 41 Sea Zone
1 armour moved from Shan State to Burma
2 mech_infantrys moved from Yunnan to Burma
4 fighters moved from Yunnan to Burma
3 infantry and 1 marine moved from Guam to 21 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 infantry, 1 marine, 2 submarines, 3 tactical_bombers and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 infantry and 1 marine moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in New Guinea
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win, taking New Guinea from ANZAC with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Caroline Islands
Battle in Chahar
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Caroline Islands from Americans, taking Chahar from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Soviet Far East
Battle in Burma
Japanese attack with 1 armour, 4 fighters and 2 mech_infantrys
British defend with 2 infantry
Japanese win, taking Soviet Far East from Russians, taking Burma from UK_Pacific with 1 armour, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
1 transport owned by the Japanese retreated to 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -19
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
4 fighters moved from Burma to French Indo China
1 aaGun moved from Kweichow to Yunnan
1 mech_infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hopei
1 tactical_bomber moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Anhwe
1 bomber moved from 41 Sea Zone to French Indo China
1 tactical_bomber moved from Shensi to SuiyuyanPlace Units - Japanese
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 marine placed in Japan
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour, 1 infantry and 1 marine
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry, 1 marine and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 2 mech_infantrys
Yunnan : 1 flag, 1 aaGun and 1 armour
Suiyuyan : 1 flag, 2 tactical_bombers
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 fighter
Chahar : 1 flag, 1 armour and 1 mech_infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag, 1 armour and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Timguska : 1 flag, 1 infantry
French Indo China : 1 flag, 2 bombers, 1 factory_minor, 4 fighters and 6 mech_infantrys
Celebes : 1 flag, 1 artillery and 1 infantry
43 Sea Zone : 1 flag
46 Sea Zone : 1 transport
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
16 Sea Zone : 1 artillery, 1 destroyer, 1 infantry and 1 transport
5 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 48 / 61
Russians : 25 / 36
Japanese : 58 / 56
Americans : 61 / 86
Chinese : 1 / 4
British : 36 / 45
UK_Pacific : 5 / 9
Italians : 13 / 16
ANZAC : 15 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters and 5 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
4 fighters moved from 91 Sea Zone to 112 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
2 carriers and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 104 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 1 cruiser, 3 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 104 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters and 5 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
4 fighters moved from 91 Sea Zone to 112 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
2 carriers and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 104 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 1 cruiser, 3 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 104 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 42 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in Norway
Battle in Borneo
Battle in 46 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win, taking Norway from Germans, taking Borneo from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 artillery, 1 destroyer, 1 infantry and 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 artillery, 1 destroyer, 1 infantry and 1 transportNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
2 marines moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 marines and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
2 marines moved from 54 Sea Zone to Queensland
1 armour moved from Egypt to Iraq
1 bomber moved from 94 Sea Zone to Egypt
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
8 submarines moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
7 bombers moved from Eastern United States to GibraltarPlace Units - Americans
1 carrier and 5 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsTerritory Summary for Americans :
Borneo : 1 artillery
Queensland : 1 infantry, 2 marines and 2 mech_infantrys
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
Java : 1 flag
43 Sea Zone : 1 transport
26 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 4 submarines and 1 transport
10 Sea Zone : 1 carrier, 1 fighter, 5 submarines and 1 transport
54 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 7 bombers
Egypt : 1 bomber
Morocco : 1 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 1 aaGun, 1 artillery, 4 infantry, 1 marine and 2 mech_infantrys
112 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
94 Sea Zone : 1 submarine
89 Sea Zone : 1 transport
Iraq : 1 armour
92 Sea Zone : 8 submarines
Brazil : 1 flag
91 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 45 / 61
Russians : 25 / 36
Japanese : 54 / 56
Americans : 64 / 89
Chinese : 1 / 4
British : 36 / 45
UK_Pacific : 9 / 9
Italians : 13 / 16
ANZAC : 15 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kansu
Chinese creates battle in territory Szechwan
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Kansu from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 2 tactical_bombers
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Kansu : 1 infantry
Tsinghai : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 45 / 61
Russians : 25 / 36
Japanese : 52 / 56
Americans : 64 / 89
Chinese : 3 / 4
British : 36 / 45
UK_Pacific : 9 / 9
Italians : 13 / 16
ANZAC : 15 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 artillery, 1 fighter and 8 infantry moved from India to Burma
2 fighters moved from Eastern Persia to Burma
1 armour and 1 mech_infantry moved from West India to Burma
1 mech_infantry moved from India to Burma