@donutgold hey there, all ok?
17L, BM, Pherman (Allies) vs Alex
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sz 33 battle. 4 subs hit in first round, casualties pls!
Or should I just make it best defense? Battle is at 98% or so.
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Wow, hold up. Anzac is supposed to be there. Did I forget to NC them?
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you moved them away last round.
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@alexgreat:
you moved them away last round.
Haha, did I really? Not sure what was going on in my mind there. Well obviously I didn’t mean to do that. Can we put them back and you can rewind to any point that you want between now and then?
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I know you don’t have to grant that request, but it is a courtesy that I give to my opponents so I don’t think it’s unreasonable for me to ask on occasion. You can ask anyone I play with regularly, I give stuff like that back to anyone I play with.
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Its not unreasonable.
If your intention was to move with the US to Australia as well and unify the fleet, then I think you made a mistake you shouldnt be able to take back. And why would you move Anzac this way, fighters and ships, that is unlikely just to happen by mistake.
But if you tell me that that was not your intention at all, I will just redo Japan and edit Anzac back there without thinking twice.
In any case, I dont rewind to before losing my 2 bombers to AA fire :)
Taking the island was intentional, I guess.
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nah, lets just play on. I agree you have always been a gentleman in our games.
I will edit, but probably not befoe tomorrow.
Just let me know about the island.
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confirmed, wont be able to move tonight, Easter holidays are over, work tomorrow.
Japan tomorrow my evening.
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@alexgreat:
Its not unreasonable.
If your intention was to move with the US to Australia as well and unify the fleet, then I think you made a mistake you shouldnt be able to take back. And why would you move Anzac this way, fighters and ships, that is unlikely just to happen by mistake.
But if you tell me that that was not your intention at all, I will just redo Japan and edit Anzac back there without thinking twice.
In any case, I dont rewind to before losing my 2 bombers to AA fire :)
Taking the island was intentional, I guess.
Yeah, thanks a lot Alex. Yeah Java was intentional. To be honest I don’t know what the heck I was thinking pulling Anzac back to 54. I sometimes I play my turns late at night after the wife and kids are in bed and I think I was on auto pilot. I think the rough idea in my brain was unifying the fleet. But I guess something slipped up in my head about turn order that that should happen.
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I’d feel bad if i beat you after you let me take something that big back. Does letting play on for a draw sound fair?
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I’d feel bad if i beat you after you let me take something that big back. Does letting play on for a draw sound fair?
Just to clarify, I mean that if I beat you it’s a draw and if you beat me then it’s a win for you.
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no, its ok, you play on to win, as will I.
Give me back one of the two German bomber, if you feel you need to compensate, but dont feel obliged, because….
… I am certain you confused turn order, and its an honest mistake.
And I can empathize with playing after bringing kid to bed…
So, to emphasize, I dont consider this game to be tainted.
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@alexgreat:
no, its ok, you play on to win, as will I.
Give me back one of the two German bomber, if you feel you need to compensate, but dont feel obliged, because….
… I am certain you confused turn order, and its an honest mistake.
And I can empathize with playing after bringing kid to bed…
So, to emphasize, I dont consider this game to be tainted.
Thanks Alex, you’re the man.
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@alexgreat:
no, its ok, you play on to win, as will I.
Give me back one of the two German bomber, if you feel you need to compensate, but dont feel obliged, because….
… I am certain you confused turn order, and its an honest mistake.
And I can empathize with playing after bringing kid to bed…
So, to emphasize, I dont consider this game to be tainted.
Thanks Alex, you’re the man!
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Out of curiosity, did you forget that subs can go through the Gibraltar canal?
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wasnt an issue for quite some time, so maybe :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 5 destroyers
EDIT: Removing units owned by ANZAC from Queensland: 3 fighters
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 5 destroyers
EDIT: Adding units owned by ANZAC to Caroline Islands: 3 fighters
EDIT: Turning off Edit Mode
Japanese buy 2 armour, 1 bomber, 4 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Malaya to Burma
1 mech_infantry moved from Yunnan to Burma
1 bomber moved from Malaya to Java
2 bombers moved from Kwangsi to Java
2 tactical_bombers moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
2 tactical_bombers moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 armour moved from Kwangsi to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC defend with 1 cruiser and 2 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 7 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 8/8 hits
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 26
Casualties for ANZAC: 1 cruiser and 2 transports
Battle in Java
Japanese attack with 1 armour, 3 bombers, 2 infantry and 1 marine
ANZAC defend with 2 artilleries, 1 infantry and 1 marine
Japanese roll dice for 1 armour, 3 bombers, 2 infantry and 1 marine in Java, round 2 : 1/7 hits
ANZAC roll dice for 2 artilleries, 1 infantry and 1 marine in Java, round 2 : 0/4 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour, 3 bombers, 2 infantry and 1 marine in Java, round 3 : 2/7 hits
ANZAC roll dice for 2 artilleries and 1 marine in Java, round 3 : 1/3 hits
1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Java
Japanese roll dice for 1 armour, 3 bombers, 1 infantry and 1 marine in Java, round 4 : 2/6 hits
ANZAC roll dice for 1 marine in Java, round 4 : 0/1 hits
1 marine owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 3 bombers, 1 infantry and 1 marine remaining. Battle score for attacker is 13
Casualties for ANZAC: 2 artilleries, 1 infantry and 1 marine
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 4/6 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Szechwan to Kwangsi
1 fighter and 3 tactical_bombers moved from Burma to Kwangsi
1 armour moved from Malaya to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
3 bombers moved from Java to Malaya
7 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Jehol to Anhwe
1 aaGun and 5 infantry moved from Jehol to Manchuria
2 armour and 1 mech_infantry moved from Manchuria to Anhwe
1 tactical_bomber moved from Japan to ManchuriaPlace Units - Japanese
1 submarine and 2 transports placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in Manchuria
1 bomber placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 5 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
5 submarines moved from 91 Sea Zone to 92 Sea Zone
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 2 transports
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine and 2 transports
Battle in 92 Sea Zone
Americans attack with 5 fighters, 5 submarines and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 6 transports
Units damaged: 1 battleship owned by the Italians
2 submarines owned by the Americans Submerged
1 submarine owned by the Italians Submerged
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 82
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 6 transports
Casualties for Americans: 3 submarines
Battle in Morocco
Americans attack with 2 artilleries, 4 infantry and 2 mech_infantrys
Italians defend with 3 infantry
Americans win, taking Morocco from Italians with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 89 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour, 1 artillery and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Kansu to Shensi
2 infantry moved from Sikang to Shensi
3 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
10 infantry moved from Sikang to Tsinghai
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 artillery and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to Burma
2 infantry moved from India to Burma
1 fighter moved from India to Burma
2 infantry moved from Belgian Congo to French Equatorial Africa
1 fighter moved from Belgian Congo to French Equatorial Africa
2 transports moved from 91 Sea Zone to 88 Sea Zone
4 infantry moved from French Guiana to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 fighters and 4 infantry moved from 91 Sea Zone to GibraltarCombat - British
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Gibraltar
British attack with 4 fighters and 4 infantry
Italians defend with 5 artilleries, 1 harbour and 2 marines
Italians win with 1 artillery and 2 marines remaining. Battle score for attacker is -6
Casualties for British: 1 fighter and 4 infantry
Casualties for Italians: 4 artilleries
3 fighters owned by the British retreated
Battle in French Equatorial Africa
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British win, taking French Equatorial Africa from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from French Equatorial Africa to Rhodesia
1 fighter moved from Persia to Bryansk
1 fighter moved from Iraq to Rostov
1 aaGun, 2 artilleries and 15 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
2 fighters moved from Burma to India
1 fighter moved from Iraq to Trans-Jordan
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
3 fighters moved from Gibraltar to 91 Sea ZonePlace Units - British
3 armour placed in Iraq
1 artillery placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Rhodesia: 1 infantry
EDIT: Adding units owned by British to Union of South Africa: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 34 PUs; end with 35 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry