Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs17L, BM, Pherman (Allies) vs Alex
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Belarus
2 bombers moved from Western Germany to Belarus
2 bombers moved from Western Germany to Archangel
1 mech_infantry moved from Western Ukraine to Rostov
3 fighters and 3 tactical_bombers moved from Greece to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
3 bombers moved from Western Ukraine to Russia
1 submarine moved from 85 Sea Zone to 66 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 2/3 hits
2 bombers killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Belarus
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 4/8 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Rostov to Western Ukraine
1 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
2 bombers moved from Belarus to Poland
2 bombers moved from Archangel to Novgorod
1 bomber moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
1 artillery and 2 infantry moved from France to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 submarines and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Western Ukraine to Ukraine
3 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to UkrainePlace Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
5 bombers placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Belarus
1 fighter moved from Bryansk to Belarus
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Bryansk to RostovCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
2 infantry moved from Smolensk to Bryansk
1 aaGun moved from Bryansk to Rostov
1 submarine moved from 106 Sea Zone to 91 Sea ZonePlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
sz 33 battle. 4 subs hit in first round, casualties pls!
Or should I just make it best defense? Battle is at 98% or so.
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Wow, hold up. Anzac is supposed to be there. Did I forget to NC them?
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you moved them away last round.
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@alexgreat:
you moved them away last round.
Haha, did I really? Not sure what was going on in my mind there. Well obviously I didn’t mean to do that. Can we put them back and you can rewind to any point that you want between now and then?
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I know you don’t have to grant that request, but it is a courtesy that I give to my opponents so I don’t think it’s unreasonable for me to ask on occasion. You can ask anyone I play with regularly, I give stuff like that back to anyone I play with.
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Its not unreasonable.
If your intention was to move with the US to Australia as well and unify the fleet, then I think you made a mistake you shouldnt be able to take back. And why would you move Anzac this way, fighters and ships, that is unlikely just to happen by mistake.
But if you tell me that that was not your intention at all, I will just redo Japan and edit Anzac back there without thinking twice.
In any case, I dont rewind to before losing my 2 bombers to AA fire :)
Taking the island was intentional, I guess.
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nah, lets just play on. I agree you have always been a gentleman in our games.
I will edit, but probably not befoe tomorrow.
Just let me know about the island.
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confirmed, wont be able to move tonight, Easter holidays are over, work tomorrow.
Japan tomorrow my evening.
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@alexgreat:
Its not unreasonable.
If your intention was to move with the US to Australia as well and unify the fleet, then I think you made a mistake you shouldnt be able to take back. And why would you move Anzac this way, fighters and ships, that is unlikely just to happen by mistake.
But if you tell me that that was not your intention at all, I will just redo Japan and edit Anzac back there without thinking twice.
In any case, I dont rewind to before losing my 2 bombers to AA fire :)
Taking the island was intentional, I guess.
Yeah, thanks a lot Alex. Yeah Java was intentional. To be honest I don’t know what the heck I was thinking pulling Anzac back to 54. I sometimes I play my turns late at night after the wife and kids are in bed and I think I was on auto pilot. I think the rough idea in my brain was unifying the fleet. But I guess something slipped up in my head about turn order that that should happen.
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I’d feel bad if i beat you after you let me take something that big back. Does letting play on for a draw sound fair?
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I’d feel bad if i beat you after you let me take something that big back. Does letting play on for a draw sound fair?
Just to clarify, I mean that if I beat you it’s a draw and if you beat me then it’s a win for you.
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no, its ok, you play on to win, as will I.
Give me back one of the two German bomber, if you feel you need to compensate, but dont feel obliged, because….
… I am certain you confused turn order, and its an honest mistake.
And I can empathize with playing after bringing kid to bed…
So, to emphasize, I dont consider this game to be tainted.
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@alexgreat:
no, its ok, you play on to win, as will I.
Give me back one of the two German bomber, if you feel you need to compensate, but dont feel obliged, because….
… I am certain you confused turn order, and its an honest mistake.
And I can empathize with playing after bringing kid to bed…
So, to emphasize, I dont consider this game to be tainted.
Thanks Alex, you’re the man.
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@alexgreat:
no, its ok, you play on to win, as will I.
Give me back one of the two German bomber, if you feel you need to compensate, but dont feel obliged, because….
… I am certain you confused turn order, and its an honest mistake.
And I can empathize with playing after bringing kid to bed…
So, to emphasize, I dont consider this game to be tainted.
Thanks Alex, you’re the man!
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Out of curiosity, did you forget that subs can go through the Gibraltar canal?
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wasnt an issue for quite some time, so maybe :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 5 destroyers
EDIT: Removing units owned by ANZAC from Queensland: 3 fighters
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 5 destroyers
EDIT: Adding units owned by ANZAC to Caroline Islands: 3 fighters
EDIT: Turning off Edit Mode
Japanese buy 2 armour, 1 bomber, 4 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Malaya to Burma
1 mech_infantry moved from Yunnan to Burma
1 bomber moved from Malaya to Java
2 bombers moved from Kwangsi to Java
2 tactical_bombers moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
2 tactical_bombers moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 armour moved from Kwangsi to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC defend with 1 cruiser and 2 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 7 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 8/8 hits
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 26
Casualties for ANZAC: 1 cruiser and 2 transports
Battle in Java
Japanese attack with 1 armour, 3 bombers, 2 infantry and 1 marine
ANZAC defend with 2 artilleries, 1 infantry and 1 marine
Japanese roll dice for 1 armour, 3 bombers, 2 infantry and 1 marine in Java, round 2 : 1/7 hits
ANZAC roll dice for 2 artilleries, 1 infantry and 1 marine in Java, round 2 : 0/4 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour, 3 bombers, 2 infantry and 1 marine in Java, round 3 : 2/7 hits
ANZAC roll dice for 2 artilleries and 1 marine in Java, round 3 : 1/3 hits
1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Java
Japanese roll dice for 1 armour, 3 bombers, 1 infantry and 1 marine in Java, round 4 : 2/6 hits
ANZAC roll dice for 1 marine in Java, round 4 : 0/1 hits
1 marine owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 3 bombers, 1 infantry and 1 marine remaining. Battle score for attacker is 13
Casualties for ANZAC: 2 artilleries, 1 infantry and 1 marine
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 4/6 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Szechwan to Kwangsi
1 fighter and 3 tactical_bombers moved from Burma to Kwangsi
1 armour moved from Malaya to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
3 bombers moved from Java to Malaya
7 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Jehol to Anhwe
1 aaGun and 5 infantry moved from Jehol to Manchuria
2 armour and 1 mech_infantry moved from Manchuria to Anhwe
1 tactical_bomber moved from Japan to ManchuriaPlace Units - Japanese
1 submarine and 2 transports placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in Manchuria
1 bomber placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs