I moved air back to from sz6 to Manchuria to cover for a Russian all-in attack.
If this is not OK (with this setup you could have attacked my fleet in sz6), please let me know and I will redo Japan’s turn in more detail.
17L Giallo (Allies) vs VonAlba (Axis) BM2.2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 25 PUs;
British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
22 artilleries, 1 fighter, 43 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 fighters moved from 81 Sea Zone to Iraq
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 armour moved from Egypt to Iraq
2 armour moved from Tunisia to TobrukNon Combat Move - British
1 aaGun moved from Egypt to Trans-Jordan
2 aaGuns moved from Trans-Jordan to IraqPlace Units - British
1 artillery and 2 infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2
British collect 28 PUs (4 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bessarabia to RostovCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to 54 Sea Zone
1 fighter moved from Caroline Islands to PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 carrier, 3 fighters, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
11 armour, 26 artilleries, 37 infantry and 43 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Greece to Romania
2 artilleries moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Southern ItalyNon Combat Move - Germans
3 aaGuns moved from Rostov to CaucasusPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 carrier, 2 fighters and 1 submarine placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to Norway: 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 22
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
10 fighters moved from 19 Sea Zone to 21 Sea Zone
8 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Jehol to Manchuria
1 bomber moved from Japan to Korea
1 fighter moved from Japan to Korea
1 fighter moved from 19 Sea Zone to Manchuria
2 fighters moved from 19 Sea Zone to Korea
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Shantung to Jehol
1 infantry moved from Kansu to Timguska
1 infantry moved from Shensi to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Suiyuyan to Tsagaan Olom
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Burma to India
2 armour moved from Northwest Persia to Kazakhstan
2 mech_infantrys moved from Northwest Persia to KazakhstanCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 8 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 7 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in Manchuria
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 10 fighters
Americans defend with 1 destroyer
Japanese win with 10 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Japanese win, taking Korea from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Japanese
2 fighters moved from Korea to Japan
1 bomber moved from Korea to Japan
1 fighter moved from Manchuria to Japan
1 artillery, 1 battleship, 14 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 13 submarines and 1 transport moved from 19 Sea Zone to 36 Sea Zone
7 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
10 fighters moved from 21 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 fighters placed in 36 Sea Zone
3 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Shantung
1 destroyer and 2 submarines placed in 39 Sea Zone
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 1 infantry and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 artillery moved from Buryatia to Yakut S.S.R.
1 artillery moved from Amur to Korea
1 artillery and 1 infantry moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 battleship, 11 carriers, 1 cruiser, 19 fighters, 18 submarines and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 41 Sea Zone from Japanese
1 carrier and 2 fighters moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
3 fighters moved from Gibraltar to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
3 fighters moved from Trans-Jordan to 80 Sea Zone
2 bombers moved from Trans-Jordan to 39 Sea ZoneCombat - Americans
Battle in 39 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Korea
Americans attack with 1 artillery
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Korea from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from 39 Sea Zone to CeylonPlace Units - Americans
3 destroyers placed in 80 Sea Zone
1 infantry placed in Western United States
3 submarines placed in 10 Sea Zone
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Americans collect 61 PUs (3 lost to blockades); end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 22
Purchase Units - British
British buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Morocco to Algeria
2 armour, 22 artilleries, 3 fighters, 43 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneNon Combat Move - British
2 aaGuns moved from Iraq to Trans-JordanPlace Units - British
4 infantry placed in United Kingdom
3 artilleries placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,1
British collect 29 PUs (3 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Rostov to Northwest Persia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from AmericansCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from 41 Sea Zone to Sumatra
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 2 fighters and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Philippines to QueenslandCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 fighters moved from Sumatra to 41 Sea ZonePlace Units - ANZAC
3 infantry placed in Queensland
1 aaGun and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 22
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
Germans take Iraq from Americans
14 armour, 26 artilleries, 37 infantry and 43 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Ukraine
9 infantry moved from Southern Italy to Northern Italy
2 bombers moved from Western Germany to 92 Sea Zone -
scramble from gibrailtair?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
Germans take Iraq from Americans
14 armour, 26 artilleries, 37 infantry and 43 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Ukraine
9 infantry moved from Southern Italy to Northern Italy
2 bombers moved from Western Germany to 92 Sea ZoneCombat - Germans
Battle in 92 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 submarines
Americans defend with 1 destroyer
Germans win with 2 bombers, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 infantry moved from Normandy Bordeaux to Southern France
2 artilleries moved from Normandy Bordeaux to Southern France
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from 92 Sea Zone to Southern France
2 fighters moved from 92 Sea Zone to Southern France
3 aaGuns moved from Caucasus to Northwest PersiaPlace Units - Germans
3 armour placed in Ukraine
1 destroyer, 1 submarine and 3 transports placed in 112 Sea Zone
2 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,3,1,2,5,3,2,5
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 23
Combat Move - Russians
4 fighters moved from Trans-Jordan to EgyptNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 artillery, 1 battleship, 14 carriers, 1 cruiser, 4 destroyers, 20 fighters, 1 infantry, 14 submarines, 7 tactical_bombers and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from Eastern Persia to West India
1 artillery moved from Persia to Eastern Persia
3 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Americans
1 infantry moved from Jehol to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
1 bomber moved from Japan to Korea
1 mech_infantry moved from Shantung to Manchuria
2 armour moved from Shantung to Manchuria
1 infantry moved from Tsagaan Olom to Dzavhan
2 mech_infantrys moved from Kazakhstan to Timguska
2 armour moved from Kazakhstan to Timguska
1 infantry moved from Timguska to Evenkiyskiy
3 infantry moved from Turkmenistan to Kazakhstan
10 armour and 12 artilleries moved from Northwest Persia to Persia
10 armour moved from Persia to Eastern PersiaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 14 carriers, 1 cruiser, 4 destroyers, 20 fighters, 1 infantry, 16 submarines, 7 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 14 carriers, 1 cruiser, 4 destroyers, 20 fighters, 16 submarines, 7 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Battle in Korea
Japanese attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Japanese win, taking Philippines from Americans, taking Korea from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
3 fighters moved from Korea to Japan
1 bomber moved from Korea to JapanPlace Units - Japanese
1 fighter placed in 37 Sea Zone
2 destroyers placed in 37 Sea Zone
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
1 aaGun and 2 infantry placed in India
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,5,5,4,1,3,2,2,1
Japanese collect 76 PUs (2 lost to blockades); end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 23
Purchase Units - Americans
Americans buy 1 carrier, 7 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery, 1 battleship, 12 carriers, 1 cruiser, 21 fighters, 1 infantry, 18 submarines, 3 tactical_bombers and 1 transport moved from 41 Sea Zone to 75 Sea Zone
1 bomber moved from Ceylon to Egypt
2 carriers, 3 destroyers and 3 fighters moved from 80 Sea Zone to 75 Sea Zone
1 artillery and 1 infantry moved from Buryatia to Amur
1 artillery moved from Yakut S.S.R. to Dzavhan
1 artillery moved from Yenisey to Evenkiyskiy
1 carrier, 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Dzavhan
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans win, taking Dzavhan from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Evenkiyskiy
Americans attack with 1 artillery
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artilleryNon Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
5 fighters placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 23
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 102 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 armour, 22 artilleries, 3 fighters, 43 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Algeria to Tunisia
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
2 fighters moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to 92 Sea Zone
4 carriers and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 4 carriers, 1 destroyer, 7 fighters and 3 transports
Germans defend with 2 submarines
British win with 4 carriers, 1 destroyer, 7 fighters and 3 transports remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - British
3 aaGuns moved from Trans-Jordan to EgyptPlace Units - British
3 infantry placed in Egypt
2 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 30 PUs (2 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific