G40 BM2  Rommel X vs Colt L "Third times a charm"

  • 2025 2024 '23 '22 '21 '20 '19

    Please edit NCM Ger  leave 1 inf in Novg, instead of moving to Bal

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 12

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Egypt: 2 fighters
                EDIT: Adding units owned by Germans to Southern Italy: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Belarus: 1 infantry
                EDIT: Adding units owned by Germans to Novgorod: 1 infantry
                EDIT: Turning off Edit Mode

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone

    Non Combat Move - Russians
                1 infantry moved from Archangel to Vologda
                8 infantry moved from Samara to Volgograd
                1 armour and 1 mech_infantry moved from Suiyuyan to Kweichow

    Turn Complete - Russians

    Territory Summary for Russians :

    Kweichow : 1 armour and 1 mech_infantry
        Tambov : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 18 infantry
        Samara : 1 infantry
        113 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    triplea_39474_Rus12.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Just to confirm, a Jpn tank NCM thru formerly Rus terr north of and adjacent to Mong, that is now Ger controlled, doesn’t activate the Mongolian rule, because the rule specifies Rus controlled terr.  Please confirm.

  • '20

    Confirm. If for some reason we are wrong we can edit tank to elsewhere

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 4 infantry, 2 marines, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Baltic States: 1 infantry
                EDIT: Adding units owned by Germans to Belarus: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Move - Japanese
                1 bomber moved from French Indo China to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Shan State to Yunnan
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
                1 armour moved from Kwangtung to Yunnan
                      Japanese take Kwangsi from Chinese
                3 bombers moved from Kiangsu to Yunnan

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    ANZAC defend with 1 destroyer and 2 transports
                    Japanese win with 1 bomber remaining. Battle score for attacker is 16
                    Casualties for ANZAC: 1 destroyer and 2 transports
                    Casualties for Japanese: 1 submarine
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 3 infantry and 2 mech_infantrys
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for British: 3 infantry and 2 mech_infantrys
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                3 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
                1 artillery moved from Malaya to Shan State
                2 infantry moved from Malaya to Shan State
                1 bomber moved from 42 Sea Zone to Malaya
                2 armour moved from Kiangsu to Kwangsi
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from Kiangsu to Kiangsi
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to Japan
                2 tactical_bombers moved from Kiangsu to 35 Sea Zone
                2 fighters moved from Kiangsu to 35 Sea Zone
                2 fighters moved from 35 Sea Zone to Philippines
                1 armour moved from Siberia to Buryatia

    Place Units - Japanese
                1 destroyer and 3 submarines placed in 6 Sea Zone
                1 infantry and 2 marines placed in Malaya
                1 artillery and 2 infantry placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
                Japanese collect 52 PUs; end with 52 PUs total

    triplea_39474_Jap12.tsvg

  • '20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 2 carriers, 3 destroyers and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Americans
                13 armour, 2 artilleries, 2 infantry, 1 marine and 1 mech_infantry moved from Karelia to Novgorod
                3 armour moved from Finland to Novgorod
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 bomber moved from Karelia to Germany
                1 bomber moved from United Kingdom to Germany
                4 fighters moved from 110 Sea Zone to Germany
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                3 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 104 Sea Zone to 112 Sea Zone
                3 fighters moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 2 carriers, 1 destroyer, 6 fighters, 1 infantry, 8 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery, 4 fighters and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 54 Sea Zone to 22 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 54 Sea Zone to 23 Sea Zone

    triplea_39474_Ame12.tsvg

  • '20

    scramble to 112 decision and OOL Germany, please.

  • 2025 2024 '23 '22 '21 '20 '19

    no scramble.  OOL  inf, bomber, tb.  I didn’t see that coming.  I had to defend Paris, W. Ger and put what I needed to stop a Bri amphib.  But moved aa out to defend W. Ger because Bri fig couldn’t reach.  This could be bad.

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 2 carriers, 3 destroyers and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Americans
                13 armour, 2 artilleries, 2 infantry, 1 marine and 1 mech_infantry moved from Karelia to Novgorod
                3 armour moved from Finland to Novgorod
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 bomber moved from Karelia to Germany
                1 bomber moved from United Kingdom to Germany
                4 fighters moved from 110 Sea Zone to Germany
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                3 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 104 Sea Zone to 112 Sea Zone
                3 fighters moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 2 carriers, 1 destroyer, 6 fighters, 1 infantry, 8 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery, 4 fighters and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 54 Sea Zone to 22 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 54 Sea Zone to 23 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 artilleries, 4 fighters and 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Denmark
                Battle in Novgorod
                    Americans attack with 16 armour, 2 artilleries, 2 infantry, 1 marine and 1 mech_infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Denmark from Germans, taking Novgorod from Germans with 16 armour, 2 artilleries, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Holland Belgium
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery
                    Germans win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Germany
                    Americans attack with 2 bombers and 4 fighters
                    Germans defend with 1 bomber, 1 factory_major, 5 infantry and 4 tactical_bombers
                    Germans win with 1 bomber, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is -58
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 bombers and 4 fighters

    Non Combat Move - Americans
                2 fighters moved from Karelia to 112 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Morocco
                1 infantry moved from Libya to Tunisia
                4 transports moved from 110 Sea Zone to 107 Sea Zone
                4 fighters moved from Caroline Islands to 33 Sea Zone
                2 artilleries and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                2 artilleries moved from Norway to Finland

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Finland
                1 carrier and 2 destroyers placed in 112 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 airfield placed in Norway

    Turn Complete - Americans
                Americans collect 67 PUs; end with 69 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        33 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 9 submarines and 3 transports
        23 Sea Zone : 1 destroyer
        26 Sea Zone : 1 destroyer and 1 submarine
        22 Sea Zone : 1 flag, 1 destroyer
        10 Sea Zone : 1 carrier and 1 destroyer
        2 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        New Brunswick Nova Scotia : 2 artilleries and 2 infantry
        Morocco : 1 artillery and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 flag
        French West Africa : 1 flag
        Tunisia : 1 flag, 1 infantry
        Norway : 1 flag, 1 airfield and 1 factory_minor
        Denmark : 1 flag, 1 infantry
        Libya : 1 flag
        Novgorod : 1 flag, 1 airfield, 16 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry
        112 Sea Zone : 4 carriers, 1 cruiser, 4 destroyers, 2 fighters and 1 transport
        106 Sea Zone : 1 flag, 2 destroyers and 2 transports
        Brazil : 1 flag
        Finland : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 2 mech_infantrys
        107 Sea Zone : 4 transports
        110 Sea Zone : 1 transport
        105 Sea Zone : 1 flag

    triplea_39474_Ame12.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Shensi to Kweichow
                1 artillery and 1 infantry moved from Shensi to Hopei

    Place Units - Chinese
                1 infantry placed in Hopei
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 12 PUs total

    Territory Summary for Chinese :

    Shensi : 1 artillery and 4 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry
        Hopei : 3 artilleries and 3 infantry
        Szechwan : 1 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry

    triplea_39474_Chi12.tsvg

  • '20

    Messed up US placement. Will edit

  • '20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 12

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
                EDIT: Removing units owned by Americans from 112 Sea Zone: 1 carrier
                EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 113 Sea Zone: 2 carriers
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 3 artilleries, 1 destroyer, 3 infantry and 4 transports moved from 110 Sea Zone to 114 Sea Zone
                1 armour, 3 artilleries and 3 infantry moved from 114 Sea Zone to Germany
                3 fighters moved from Normandy Bordeaux to Germany

    triplea_39474_Bri12.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    How were the US figs in sz110 allowed to attack Ger, which is 3 spaces away?  They couldn’t land in 4 spaces.  But the dice were great for me.

  • '20

    OOL again, please. I bought 2 carriers which could be placed in 113 but game didn’t make me place them there as I intended because of course the planes died as i expected. I was working on a work thing while I waited for OOL so i forgot the second reason I was gonna place cvs in 113 which was for Brits.

  • '20

    @Colt45:

    I bought 2 carriers which could be placed in 113 but game didn’t make me place them there as I intended

    I typed that a little confusingly bought I wanted all along for cvs to be placed in 113 but in my distraction I stacked 112 accidentally. If i still had remaining figs, it should have forced me to place in 113.

  • 2025 2024 '23 '22 '21 '20 '19

    best d, bomber, inf, tb.    I knew that existing planes could land NCM on new cv’s, but thought that they had to qualify w/o the build.

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
                EDIT: Removing units owned by Americans from 112 Sea Zone: 1 carrier
                EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 113 Sea Zone: 2 carriers
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 3 artilleries, 1 destroyer, 3 infantry and 4 transports moved from 110 Sea Zone to 114 Sea Zone
                1 armour, 3 artilleries and 3 infantry moved from 114 Sea Zone to Germany
                3 fighters moved from Normandy Bordeaux to Germany

    Combat - British
                Battle in Germany
                    British attack with 1 armour, 3 artilleries, 3 fighters and 3 infantry
                    Germans defend with 1 bomber, 1 factory_major, 3 infantry and 4 tactical_bombers
                    British captures 96PUs while taking Germans capital
                    British converts factory_major into different units
                    British win, taking Germany from Germans with 1 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is 52
                    Casualties for Germans: 1 bomber, 3 infantry and 4 tactical_bombers
                    Casualties for British: 1 artillery and 3 infantry
                triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans

    Non Combat Move - British
                3 fighters moved from Germany to 113 Sea Zone
                3 fighters and 1 tactical_bomber moved from Karelia to 112 Sea Zone
                1 armour moved from Karelia to Novgorod
                2 infantry moved from 110 Sea Zone to United Kingdom
                1 submarine moved from 81 Sea Zone to 80 Sea Zone
                2 fighters moved from India to Eastern Persia
                5 infantry moved from Persia to Iraq
                2 infantry moved from Caucasus to Northwest Persia
                3 infantry and 1 mech_infantry moved from Algeria to Morocco

    Place Units - British
                1 factory_minor placed in Iraq
                1 artillery and 2 infantry placed in Persia
                1 mech_infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 132 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 135 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 3 infantry

    Territory Summary for British and UK_Pacific :

    India : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
        39 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Morocco : 3 infantry and 1 mech_infantry
        Germany : 1 flag, 1 armour, 2 artilleries and 1 factory_minor
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Novgorod : 1 armour
        112 Sea Zone : 3 fighters and 1 tactical_bomber
        80 Sea Zone : 1 submarine
        113 Sea Zone : 3 fighters
        Iraq : 1 flag, 1 factory_minor, 5 infantry and 3 mech_infantrys
        Eastern Persia : 1 flag, 2 fighters
        114 Sea Zone : 1 destroyer and 4 transports
        71 Sea Zone : 1 flag
        Northwest Persia : 1 flag, 2 infantry
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry

    Production/PUs Summary :

    Germans : 47 / 0
        Russians : 15 / 0
        Japanese : 52 / 52
        Americans : 67 / 94
        Chinese : 11 / 12
        British : 36 / 135
        UK_Pacific : 6 / 10
        Italians : 12 / 25
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39474_UK_12.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Just when Ger gets this big cash income, Bri takes my capital and takes Rus’ cash.  Things were going so well.  The air base and the cv build in Nor were smart moves.  I can take Ger back, but the loss of cash will doom me.  Probably not worth continuing.

  • '20

    It was one of our funnest matches yet. I was having so much fun in China but got complacent with Yunnan stack(and Bryansk) and those two battles hurt greatly.


  • It is tough when you lose your capitol.  Those 1-2 punches from US & UK can be much more powerful than you would expect.  I think that you will do much better on your fourth try, Rommel, when you make a couple of minor improvements in your early game.  Your gameplay has vastly improved.

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