G40 BM2  Rommel X vs Colt L "Third times a charm"

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Shensi to Kweichow
                1 artillery and 1 infantry moved from Shensi to Hopei

    Place Units - Chinese
                1 infantry placed in Hopei
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 12 PUs total

    Territory Summary for Chinese :

    Shensi : 1 artillery and 4 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry
        Hopei : 3 artilleries and 3 infantry
        Szechwan : 1 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry

    triplea_39474_Chi12.tsvg

  • '20

    Messed up US placement. Will edit

  • '20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 12

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
                EDIT: Removing units owned by Americans from 112 Sea Zone: 1 carrier
                EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 113 Sea Zone: 2 carriers
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 3 artilleries, 1 destroyer, 3 infantry and 4 transports moved from 110 Sea Zone to 114 Sea Zone
                1 armour, 3 artilleries and 3 infantry moved from 114 Sea Zone to Germany
                3 fighters moved from Normandy Bordeaux to Germany

    triplea_39474_Bri12.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    How were the US figs in sz110 allowed to attack Ger, which is 3 spaces away?  They couldn’t land in 4 spaces.  But the dice were great for me.

  • '20

    OOL again, please. I bought 2 carriers which could be placed in 113 but game didn’t make me place them there as I intended because of course the planes died as i expected. I was working on a work thing while I waited for OOL so i forgot the second reason I was gonna place cvs in 113 which was for Brits.

  • '20

    @Colt45:

    I bought 2 carriers which could be placed in 113 but game didn’t make me place them there as I intended

    I typed that a little confusingly bought I wanted all along for cvs to be placed in 113 but in my distraction I stacked 112 accidentally. If i still had remaining figs, it should have forced me to place in 113.

  • 2025 2024 '23 '22 '21 '20 '19

    best d, bomber, inf, tb.    I knew that existing planes could land NCM on new cv’s, but thought that they had to qualify w/o the build.

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
                EDIT: Removing units owned by Americans from 112 Sea Zone: 1 carrier
                EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 113 Sea Zone: 2 carriers
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 3 artilleries, 1 destroyer, 3 infantry and 4 transports moved from 110 Sea Zone to 114 Sea Zone
                1 armour, 3 artilleries and 3 infantry moved from 114 Sea Zone to Germany
                3 fighters moved from Normandy Bordeaux to Germany

    Combat - British
                Battle in Germany
                    British attack with 1 armour, 3 artilleries, 3 fighters and 3 infantry
                    Germans defend with 1 bomber, 1 factory_major, 3 infantry and 4 tactical_bombers
                    British captures 96PUs while taking Germans capital
                    British converts factory_major into different units
                    British win, taking Germany from Germans with 1 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is 52
                    Casualties for Germans: 1 bomber, 3 infantry and 4 tactical_bombers
                    Casualties for British: 1 artillery and 3 infantry
                triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans

    Non Combat Move - British
                3 fighters moved from Germany to 113 Sea Zone
                3 fighters and 1 tactical_bomber moved from Karelia to 112 Sea Zone
                1 armour moved from Karelia to Novgorod
                2 infantry moved from 110 Sea Zone to United Kingdom
                1 submarine moved from 81 Sea Zone to 80 Sea Zone
                2 fighters moved from India to Eastern Persia
                5 infantry moved from Persia to Iraq
                2 infantry moved from Caucasus to Northwest Persia
                3 infantry and 1 mech_infantry moved from Algeria to Morocco

    Place Units - British
                1 factory_minor placed in Iraq
                1 artillery and 2 infantry placed in Persia
                1 mech_infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 132 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 135 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 3 infantry

    Territory Summary for British and UK_Pacific :

    India : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
        39 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Morocco : 3 infantry and 1 mech_infantry
        Germany : 1 flag, 1 armour, 2 artilleries and 1 factory_minor
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Novgorod : 1 armour
        112 Sea Zone : 3 fighters and 1 tactical_bomber
        80 Sea Zone : 1 submarine
        113 Sea Zone : 3 fighters
        Iraq : 1 flag, 1 factory_minor, 5 infantry and 3 mech_infantrys
        Eastern Persia : 1 flag, 2 fighters
        114 Sea Zone : 1 destroyer and 4 transports
        71 Sea Zone : 1 flag
        Northwest Persia : 1 flag, 2 infantry
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry

    Production/PUs Summary :

    Germans : 47 / 0
        Russians : 15 / 0
        Japanese : 52 / 52
        Americans : 67 / 94
        Chinese : 11 / 12
        British : 36 / 135
        UK_Pacific : 6 / 10
        Italians : 12 / 25
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39474_UK_12.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Just when Ger gets this big cash income, Bri takes my capital and takes Rus’ cash.  Things were going so well.  The air base and the cv build in Nor were smart moves.  I can take Ger back, but the loss of cash will doom me.  Probably not worth continuing.

  • '20

    It was one of our funnest matches yet. I was having so much fun in China but got complacent with Yunnan stack(and Bryansk) and those two battles hurt greatly.


  • It is tough when you lose your capitol.  Those 1-2 punches from US & UK can be much more powerful than you would expect.  I think that you will do much better on your fourth try, Rommel, when you make a couple of minor improvements in your early game.  Your gameplay has vastly improved.

  • 2025 2024 '23 '22 '21 '20 '19

    Thanks ABH.  Yes Colt it was fun and even exciting at times.  The Axis pulled it out of the fire just in time, and then it went up in smoke.  Ger built 15 inf in Ger & W.Ger. this round.  Perhaps the unlikely chance of the allies taking Paris or W. Ger, or Ger with Bri alone, forced you to think more creatively.  Building up in Norm was a possibility, but the return of the Ger planes made that risky also.  I was on the verge of a resurgent Ger.  I could have built a full compliment of ground troops in Mos and Rus could not reinforce its army.  Jpn stabilized its position in China, outnumbering the allies in China and no flying tiger or new art for now.  Italy was on the verge of breaking out.  I would have liked to see how that turned out.  Ita would have built a sub in sz81 to take away UK Pac N.O.  Jpn built 3 subs & a dd this past turn and the sub in sz5 was freed from convoy blockage.    So Jpn was catching up to the big US sub.

  • 2025 2024 '23 '22 '21 '20 '19

    I looked at the situation and thought that it might be fun to see how I could counterattack in the short term.  The loss of the US planes during the attack on Berlin and the loss of the US troops attacking Hol/Bel and the upcoming loss of the Bri tt’s will temporarily allow Ger to regroup.  I will take my turn tomorrow.

  • 2025 2024 '23 '22 '21 '20 '19

    Let’s move on to trade sides in a new Global Bal Mod.  You can set it up as Axis.  So now that you’ve played a 12 turn game, what do you think of Bal Mod vs bid Global?

  • '20

    I still prefer G40 but maybe being Axis can change my mind. I havent looked to see what changes there are but we can upgrade to BM3 for this one.

  • 2025 2024 '23 '22 '21 '20 '19

    Hey, no fair.  :-) Just when we trade sides, Bal Mod 3.3 says Allies were favored in Mod 2, so they changed N.O.s so that it’s more balanced, i.e., changes favor Axis.  Rus doesn’t get convoy N.O.s until R3 if you decide to attack earlier.  And Jpn gets a new 3 P.U. N.O. for Okinawa and Iwo when at war with U.S.  That’s a given.  I hadn’t heard about the upgrade until you mentioned it.  I upgraded my map, so 3.3 is it.

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