@crockett36 Also Are there house rules? China does not usually buy AAA guns. Or cant for that matter.
Regularkid (Allies) vs simon33 (Axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Politics - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Politics - Germans
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Move - Germans
1 armour and 1 mech_infantry moved from Germany to Yugoslavia
Germans take Slovakia Hungary from Russians
2 infantry moved from Germany to Greater Southern Germany
1 fighter moved from Germany to Greater Southern Germany
1 infantry moved from Karelia to Finland
Germans take Finland from Americans
1 artillery moved from Germany to Greater Southern Germany
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Archangel to Belarus
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to BelarusPurchase Units - Germans
Germans buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Greater Southern Germany
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 1/4 hits
Russians roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
1 fighter moved from Greater Southern Germany to Western Germany
7 infantry moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Novgorod to Finland
1 artillery moved from Novgorod to BelarusPlace Units - Germans
1 artillery and 1 infantry placed in France
3 artilleries placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
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1 armour moved from Albania to Yugoslavia
1 mech_infantry moved from Eastern Poland to Yugoslavia
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Samara to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
EDIT: 1 fighter moved from Russia to Vologda
1 fighter moved from Western Ukraine to Yugoslavia
EDIT: 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from GermansPurchase Units - Russians
Russians buy 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yugoslavia
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Yugoslavia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
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1 fighter moved from Yugoslavia to Bulgaria
2 infantry moved from Bessarabia to Eastern Poland
5 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
1 aaGun, 4 infantry and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Ukraine to Bryansk
1 artillery and 3 infantry moved from Rostov to Bryansk
2 infantry and 3 mech_infantrys moved from Russia to Bryansk
EDIT: 1 fighter moved from Vologda to Russia
EDIT: 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
1 fighter, 3 mech_infantrys and 1 tactical_bomber placed in Russia
3 infantry placed in Western Ukraine
3 mech_infantrys placed in UkraineTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
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1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Shantung to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Malaya to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to IndiaPurchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in India causes 4 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Java, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Java
Americans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 bombers and 4 fighters
ANZAC defend with 1 submarine; Americans defend with 1 carrier, 4 destroyers, 5 submarines and 1 transport
Japanese roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 carrier, 4 destroyers and 1 transport in 6 Sea Zone, round 2 : 0/5 hits
1 carrier owned by the Americans and 4 destroyers owned by the Americans lost in 6 Sea Zone
1 submarine owned by the ANZAC and 5 submarines owned by the Americans Submerged
Japanese roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 3 : 3/6 hits
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is 55
Casualties for Americans: 1 carrier, 4 destroyers and 1 transport
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 armour and 1 mech_infantry moved from Shantung to Manchuria
1 aaGun moved from Amur to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 artillery moved from Yunnan to Burma
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 carrier and 2 submarines moved from 80 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 artillery and 1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,3,5,3,2,5,5,6,2,1
Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
2 fighters moved from Norway to France
1 bomber moved from United Kingdom to France
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to MoroccoPurchase Units - Americans
Americans buy 2 airfields, 2 factory_minors, 3 fighters, 1 harbour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat - Americans
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scramble, kami sz 6?
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No scramble, no kamis left.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
2 fighters moved from Norway to France
1 bomber moved from United Kingdom to France
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to MoroccoPurchase Units - Americans
Americans buy 2 airfields, 2 factory_minors, 3 fighters, 1 harbour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 destroyers, 2 fighters and 6 submarines
Japanese defend with 1 destroyer
Americans win with 2 destroyers, 2 fighters and 5 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in France
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Madagascar from British, taking Algeria from Americans, taking Syria from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
Trigger Americans Liberation France Liberated French West Africa 3 Infantry Place: French has 1 infantry placed in French West Africa
Trigger Americans Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French West Africa 3: French captures territory French West Africa
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone
Trigger Americans Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove
Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
Trigger Americans Liberation France Liberated French West Africa 3 Infantry Place activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Infantry Remove
Trigger Americans Liberation France Liberated French West Africa 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Southern France 3: French captures territory Southern France
Trigger Americans Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove
Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated French Central Africa 3: French captures territory French Central AfricaNon Combat Move - Americans
1 bomber moved from France to Norway
2 fighters moved from France to Holland Belgium
2 artilleries moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
7 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 6 Sea Zone to Korea
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
5 fighters moved from Western United States to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 91 Sea Zone to 96 Sea ZonePlace Units - Americans
1 airfield and 1 harbour placed in Norway
Americans undo move 1.
1 airfield placed in Norway
3 fighters placed in Norway
1 airfield, 1 factory_minor and 1 harbour placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer, 1 submarine and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer, 1 submarine and 1 transport
EDIT: Turning off Edit Mode
1 factory_minor placed in Holland Belgium
1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 112 PUsCombat Move - Chinese
4 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to HopeiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Hopei
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalCombat Move - British
2 artilleries and 4 infantry moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Eastern Persia to India
1 artillery moved from Alexandria to 98 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from Egypt to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
3 fighters moved from United Kingdom to France
1 fighter moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Bulgaria to Yugoslavia
1 fighter moved from Eastern Poland to Yugoslavia
1 fighter moved from Egypt to BryanskPurchase Units - British
British buy 1 armour, 2 artilleries, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
1 artillery, 1 infantry and 1 marine moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Greece to Albania
1 aaGun moved from United Kingdom to 110 Sea Zone
2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland BelgiumPlace Units - British
3 mech_infantrys placed in Greece
British undo move 1.
1 armour and 1 infantry placed in Egypt
1 transport placed in 81 Sea Zone
2 artilleries and 2 infantry placed in United Kingdom
3 mech_infantrys placed in GreeceTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,6,5,2,2,5,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs -
I concede. Lost this game with my ostrich approach to continuing the battle in Bryansk I think it was.
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yah. i think in both games ur biggest mistake was attacking the bryansk stack when you didn’t have overwhelming odds. gg wp
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I think in the other game I disliked my tactical position if I didn’t attack.