Simon33 Allies vs. GenSved GAME V

  • '19 '17 '16

    Intercept in Japan?

  • '16

    Yes please

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from Jehol to Hopei
                      Chinese take Chahar from Japanese
                      Chinese take Hopei from Japanese
                6 armour, 3 artilleries and 1 infantry moved from Jehol to Shantung
                5 fighters moved from Manchuria to Shantung
                3 bombers moved from Manchuria to Japan

    Combat - Americans
                Air Battle in Japan
                    Americans attacks with 3 units heading to Japan
                    Japanese launches 3 interceptors out of Japan
                        Attackers Fire,  :  0/3 hits
                        Defenders Fire,  :  0/3 hits
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/3 hits
                    Bombing raid in Japan rolls: 6,5,3 and causes: 14 damage to unit: factory_major
                    Bombing raid in Japan causes 14 damage total.
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 armour, 1 factory_minor and 1 harbour
                        Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        Germans roll dice for 1 armour in Normandy Bordeaux, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 :  2/2 hits
                        Germans roll dice for 1 armour in Normandy Bordeaux, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Shantung
                    Americans attack with 6 armour, 3 artilleries, 5 fighters and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 6 armour, 3 artilleries, 5 fighters and 1 infantry in Shantung, round 2 :  3/15 hits
                        Japanese roll dice for 1 artillery in Shantung, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
                    Americans win, taking Shantung from Japanese with 6 armour, 3 artilleries and 5 fighters remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery
                Cleaning up after air battles

    Non Combat Move - Americans
                1 fighter moved from Manchuria to Korea
                1 armour, 1 artillery and 1 infantry moved from Korea to Manchuria
                1 fighter moved from Manchuria to Korea
                1 armour, 1 artillery and 1 infantry moved from Manchuria to Jehol
                3 bombers moved from Japan to Korea
                1 destroyer moved from 25 Sea Zone to 33 Sea Zone
                1 fighter moved from Midway to Korea
                5 fighters moved from Shantung to Jehol
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 carrier, 1 destroyer and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Korea
                1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
                2 destroyers and 1 submarine placed in 101 Sea Zone
                Americans undo move 2.
                1 artillery, 2 fighters and 1 infantry placed in Eastern United States
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_39473_Ame18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 fighter moved from Tsinghai to Anhwe
                1 infantry moved from Jehol to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 :  2/2 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Hopei
                7 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 17 PUs total

    triplea_39473_Chi18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British repair damage of 3x factory_minor; Remaining resources: 30 PUs;
                British buy 10 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from Gibraltar to 92 Sea Zone
                2 fighters moved from United Kingdom to 92 Sea Zone
                1 fighter moved from Southern France to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 bomber moved from India to Malaya
                2 fighters moved from 39 Sea Zone to Malaya
                1 battleship and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese

    Combat - British
                Battle in Holland Belgium
                Battle in Malaya
                    British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                        British roll dice for 1 battleship and 1 cruiser in Malaya, round 2 :  0/2 hits
                        British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Malaya, round 2 :  4/5 hits
                        Japanese roll dice for 3 mech_infantrys in Malaya, round 2 :  1/3 hits
                        3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Malaya
                    British win, taking Holland Belgium from Germans, taking Malaya from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 3 mech_infantrys
                Battle in 92 Sea Zone
                    British attack with 1 destroyer and 4 fighters
                    Italians defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
                        British roll dice for 1 destroyer and 4 fighters in 92 Sea Zone, round 2 :  1/5 hits
                    Units damaged: 1 carrier owned by the Italians
                        Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 2 :  3/4 hits
                        2 fighters owned by the British and 1 destroyer owned by the British lost in 92 Sea Zone
                        British roll dice for 2 fighters in 92 Sea Zone, round 3 :  1/2 hits
                        Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 3 :  3/4 hits
                        2 fighters owned by the British and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Italians win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -40
                    Casualties for British: 1 destroyer and 4 fighters
                    Casualties for Italians: 1 destroyer
                    2 fighters owned by the Italians forced to land in Morocco

    Non Combat Move - British
                1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
                2 artilleries and 1 infantry moved from Rhodesia to Belgian Congo
                1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
                1 aaGun, 4 artilleries and 16 infantry moved from India to Burma
                1 bomber moved from Malaya to India
                1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                2 fighters moved from Malaya to 37 Sea Zone

    Place Units - British
                3 infantry placed in Southern France
                3 infantry placed in Union of South Africa
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 2 infantry

    triplea_39473_UK_18.tsvg

  • '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from Morocco to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from Morocco to Gibraltar
                2 fighters moved from Northern Italy to 92 Sea Zone

    Combat - Italians

    triplea_39473_Ita18.tsvg

  • '16

    Scramble?

  • '19 '17 '16

    No scramble.

  • '16

    Im getting an error when I try to roll, will try again later.

  • '19 '17 '16

    If it persists can you post it and I’ll see if I can do something about it.

  • '19 '17 '16

    @simon33:

    If it persists can you post it and I’ll see if I can do something about it.

    Would you be happy if I rolled it for you?

  • '16

    @simon33:

    @simon33:

    If it persists can you post it and I’ll see if I can do something about it.

    Would you be happy if I rolled it for you?

    Yes sure, feel free to do that

  • '19 '17 '16

    Hmm, looks to be a problem with MARTI. I’m getting a similar error. Hopefully they fix it soon.

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from Morocco to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from Morocco to Gibraltar
                2 fighters moved from Northern Italy to 92 Sea Zone

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 armour, 2 fighters and 1 infantry
                    British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; Americans defend with 1 fighter
                    British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -24
                    Casualties for Italians: 1 armour, 2 fighters and 1 infantry
                    Casualties for British: 1 aaGun

    Non Combat Move - Italians

    triplea_39473_Ita18.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from Morocco to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from Morocco to Gibraltar
                2 fighters moved from Northern Italy to 92 Sea Zone

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 armour, 2 fighters and 1 infantry
                    British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; Americans defend with 1 fighter
                    British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -24
                    Casualties for Italians: 1 armour, 2 fighters and 1 infantry
                    Casualties for British: 1 aaGun

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Gibraltar: 1 infantry
                EDIT: Adding units owned by British to Gibraltar: 1 aaGun
                EDIT: Turning off Edit Mode

    triplea_39473_Ita18.tsvg

  • '19 '17 '16

    Seems to be fixed now.

    Feel for you with the brutality of that battle.

    Actually, I guess you probably should take the first post, not the second. Probably wasn’t fair to change my mind about the casualties after rolling the dice for the second round.

  • '16

    @simon33:

    Seems to be fixed now.

    Feel for you with the brutality of that battle.

    Actually, I guess you probably should take the first post, not the second. Probably wasn’t fair to change my mind about the casualties after rolling the dice for the second round.

    Yes that was pretty brutal, not good for Italy. And no I dont think that is fair either. Esp with an anti air gun that cant win a land battle on its own. Its your turn then.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from Morocco to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from Morocco to Gibraltar
                2 fighters moved from Northern Italy to 92 Sea Zone

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 armour, 2 fighters and 1 infantry
                    British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; Americans defend with 1 fighter
                    British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -24
                    Casualties for Italians: 1 armour, 2 fighters and 1 infantry
                    Casualties for British: 1 aaGun

    Non Combat Move - Italians
                2 fighters moved from 92 Sea Zone to Algeria
                1 carrier moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                3 infantry placed in Egypt
                2 fighters placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs

    triplea_39473_Ita18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Sumatra
                    ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 43 Sea Zone

    Place Units - ANZAC
                1 bomber and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

    triplea_39473_ANZ18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_39473_Fre18.tsvg

Suggested Topics

  • 48
  • 73
  • 27
  • 102
  • 37
  • 43
  • 217
  • 156
Axis & Allies Boardgaming Custom Painted Miniatures

57

Online

17.8k

Users

40.4k

Topics

1.8m

Posts