I moved air back to from sz6 to Manchuria to cover for a Russian all-in attack.
If this is not OK (with this setup you could have attacked my fleet in sz6), please let me know and I will redo Japan’s turn in more detail.
17L Giallo (Allies) vs VonAlba (Axis) BM2.2
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries, 6 infantry and 1 mech_infantry moved from Northern Italy to Southern ItalyCombat - Italians
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 4 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from 33 Sea Zone to Queensland
2 fighters moved from Caroline Islands to Queensland
1 carrier moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to Southern FranceNon Combat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2
French collect 15 PUs (2 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 fighters, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
2 fighters moved from Western Germany to Southern France
9 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
11 artilleries, 23 infantry and 2 mech_infantrys moved from Western Germany to France
1 bomber moved from Novgorod to Caucasus
1 bomber moved from Western Germany to Caucasus
1 artillery and 26 infantry moved from Germany to Western Germany
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 115 Sea Zone to 112 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from Finland to Norway
2 infantry moved from Karelia to Finland
1 artillery moved from Karelia to Finland
4 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
7 armour, 24 artilleries, 35 infantry and 39 mech_infantrys moved from Russia to Tambov
1 infantry moved from Tambov to Rostov
2 artilleries moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 tactical_bomber moved from Germany to Holland Belgium
1 infantry moved from Vologda to SamaraCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
French defend with 1 infantry; Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers, 4 infantry and 1 mech_infantry
British defend with 2 armour and 3 mech_infantrys
Germans win, taking Caucasus from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for British: 2 armour and 3 mech_infantrys
Battle in Southern France
Germans attack with 1 artillery, 3 fighters and 2 infantry
French defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Southern France from French with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in France
Germans attack with 11 artilleries, 23 infantry and 2 mech_infantrys
French defend with 1 airfield, 1 factory_minor and 1 infantry; British defend with 2 infantry
Germans destroys 15PUs while taking French capital
Germans win, taking France from French with 11 artilleries, 22 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
3 fighters moved from Southern France to Southern Italy
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Finland to Norway
3 aaGuns moved from Russia to Tambov
2 bombers moved from Caucasus to UkrainePlace Units - Germans
3 mech_infantrys placed in Ukraine
2 fighters placed in 112 Sea Zone
1 armour, 3 artilleries and 4 infantry placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Combat Move - Russians
4 fighters moved from Persia to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
1 armour, 23 artilleries, 64 infantry and 3 mech_infantrys moved from Volgograd to CaucasusCombat - Russians
Battle in Kazakhstan
Russians attack with 4 fighters and 2 infantry
Japanese defend with 2 infantry
Russians win, taking Kazakhstan from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Caucasus
Russians attack with 1 armour, 23 artilleries, 64 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 armour, 23 artilleries, 64 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
5 aaGuns moved from Volgograd to Caucasus
4 fighters moved from Kazakhstan to Northwest PersiaTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Samara to Volgograd
Japanese take Volgograd from Russians
1 infantry moved from Vologda to Samara
1 infantry moved from Novosibirsk to Kazakhstan
1 artillery moved from Novosibirsk to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kweichow to Burma
3 infantry moved from French Indo China to Yunnan
1 bomber moved from Eastern Persia to Kazakhstan
9 armour, 16 artilleries, 38 infantry and 13 mech_infantrys moved from Eastern Persia to Persia
Japanese take Persia from British
9 mech_infantrys moved from West India to Persia
4 infantry moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
2 infantry moved from India to West India
1 artillery moved from India to West India
1 infantry moved from Yunnan to Burma
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
6 fighters moved from 35 Sea Zone to 21 Sea Zone
4 fighters moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese win with 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 6 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Japanese
6 fighters moved from 21 Sea Zone to 19 Sea Zone
4 fighters moved from 34 Sea Zone to 19 Sea Zone
4 tactical_bombers moved from 45 Sea Zone to 19 Sea Zone
4 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 44 Sea Zone to 19 Sea Zone
2 fighters moved from 42 Sea Zone to India
2 carriers, 2 fighters and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 battleship, 10 carriers, 1 cruiser, 3 destroyers, 7 submarines and 3 transports moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
2 fighters moved from Philippines to 19 Sea Zone
1 bomber moved from Kazakhstan to India
1 aaGun moved from Eastern Persia to PersiaPlace Units - Japanese
1 carrier and 1 destroyer placed in 19 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 39 Sea Zone
3 infantry placed in Shantung
1 fighter and 7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3,3,1,4,5,4,4,2,2,2,2,6,4,5,3,2,6,6,6,2,6,3,3,2,1,2,6,1,2,4,6,6,3,5,4,5,2,3,3,4,6,3,6,4,5
Japanese collect 74 PUs (8 lost to blockades); end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 5 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
6 bombers moved from Gibraltar to 97 Sea Zone
2 carriers and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 fighter moved from Iraq to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Iraq to Greece
10 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
9 fighters moved from Hawaiian Islands to 6 Sea Zone
8 fighters moved from 6 Sea Zone to Siberia
1 artillery moved from Manchuria to Amur
Americans take Amur from Japanese
1 artillery moved from Manchuria to Amur
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
-
scramble?
-
yes full scramble, ool automatic
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 5 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
6 bombers moved from Gibraltar to 97 Sea Zone
2 carriers and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 fighter moved from Iraq to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Iraq to Greece
10 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
9 fighters moved from Hawaiian Islands to 6 Sea Zone
8 fighters moved from 6 Sea Zone to Siberia
1 artillery moved from Manchuria to Amur
Americans take Amur from Japanese
1 artillery moved from Manchuria to Amur
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Siberia
Americans attack with 1 artillery, 8 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Siberia from Japanese with 1 artillery and 8 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Soviet Far East
Battle in 97 Sea Zone
Americans attack with 6 bombers, 2 carriers, 1 destroyer, 3 fighters and 1 transport
Germans defend with 3 fighters; Italians defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Americans win, taking Soviet Far East from Japanese, taking 97 Sea Zone from Italians with 4 bombers, 2 carriers, 1 fighter and 1 transport remaining. Battle score for attacker is 28
Casualties for Germans: 3 fighters
Casualties for Italians: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Casualties for Americans: 2 bombers, 1 destroyer and 2 fighters
Battle in Greece
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 2 infantry
Americans win, taking Greece from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
1 fighter moved from Greece to 97 Sea Zone
4 bombers moved from 97 Sea Zone to Egypt
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 fighter moved from Iraq to Egypt
4 fighters moved from 92 Sea Zone to United Kingdom
1 aaGun moved from Morocco to 92 Sea Zone
1 aaGun and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
8 fighters moved from Siberia to 6 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Midway
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Midway
1 submarine moved from 54 Sea Zone to 22 Sea Zone
1 infantry moved from Algeria to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Queensland to Wake IslandPlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
Americans undo move 1.
2 destroyers placed in 101 Sea Zone
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
2 infantry placed in Central United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,2,4,3,5,6,5,5,2,4,4,1,4,3,4,5,3,6,6,6,2,6,2,6,4,2,4,3,5,4,5,2,1,6,5,2,5,6,4,1,1,1,1,2,6,1,1,2,3,6,4,1,2,5,4,1,4,5,4,5,4,6,1,4,6,1,1,5,2,4,6,1,2
Chinese collect 0 PUs (3 lost to blockades); end with 4 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 4 to 7
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 27 PUs;
British buy 1 fighter and 5 infantry; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 fighters moved from Tobruk to Malta
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Malta
British attack with 2 fighters and 2 infantry
Italians defend with 2 infantry
British win, taking Malta from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
2 fighters moved from Malta to 97 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 carriers and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to United Kingdom
1 fighter moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
3 aaGuns, 22 artilleries, 1 fighter, 34 infantry and 2 mech_infantrys moved from Iraq to Trans-JordanPlace Units - British
3 infantry placed in Egypt
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
British collect 35 PUs (2 lost to blockades); end with 37 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
2 artilleries moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern ItalyNon Combat Move - Italians
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,1,5,6,1,6
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 carrier moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
ANZAC take New Guinea from JapaneseCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Research Technology - Germans
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from France to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
1 infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
11 artilleries and 22 infantry moved from France to Holland Belgium
10 infantry moved from Western Germany to Germany
1 bomber moved from Ukraine to 96 Sea Zone
1 bomber moved from Ukraine to Western Germany
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Bryansk to Rostov
7 armour, 24 artilleries, 35 infantry and 39 mech_infantrys moved from Tambov to Rostov
3 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Samara to Kazakhstan
1 artillery and 2 infantry moved from Finland to Norway
2 infantry moved from Southern Italy to Northern ItalyCombat - Germans
Battle in Holland Belgium
Germans attack with 11 artilleries and 22 infantry
British defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from British with 11 artilleries and 20 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 96 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 96 Sea Zone to Southern Italy
3 aaGuns moved from Tambov to RostovPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Russia
1 carrier, 2 fighters and 1 submarine placed in 112 Sea Zone
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,6,3,1,1,4
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Combat Move - Russians
4 fighters moved from Northwest Persia to Kazakhstan
3 infantry moved from Caucasus to Kazakhstan
1 armour, 23 artilleries, 61 infantry and 3 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Russians
Battle in Kazakhstan
Russians attack with 4 fighters and 3 infantry
Germans defend with 1 infantry; Japanese defend with 1 artillery and 2 infantry
Russians win, taking Kazakhstan from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Russians
4 fighters moved from Kazakhstan to Northwest Persia
5 aaGuns moved from Caucasus to Northwest PersiaTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 10 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 submarine moved from 45 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
8 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone
8 fighters moved from 19 Sea Zone to 22 Sea Zone
3 infantry moved from Shantung to Jehol
1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 bomber moved from India to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Anhwe
9 armour, 16 artilleries, 38 infantry and 22 mech_infantrys moved from Persia to Iraq
Japanese take Iraq from British
3 armour moved from Eastern Persia to Iraq
1 infantry moved from Eastern Persia to Turkmenistan
2 infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 mech_infantry moved from Burma to Hunan
2 fighters moved from India to 37 Sea Zone
6 fighters moved from 19 Sea Zone to JapanCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 bomber and 4 infantry
Russians defend with 2 infantry
Japanese win, taking Kazakhstan from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 8 fighters
Americans defend with 1 submarine
Japanese win with 8 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine and 8 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
8 fighters moved from 22 Sea Zone to 20 Sea Zone
5 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
4 fighters moved from 19 Sea Zone to Japan
1 fighter moved from 5 Sea Zone to Japan
1 battleship, 13 carriers, 1 cruiser, 1 destroyer, 8 submarines and 3 transports moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 aaGun moved from Persia to Iraq
1 bomber moved from Kazakhstan to HopeiPlace Units - Japanese
2 fighters and 8 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
2 infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 37 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,4,4,2,5,2,1,5,1,2,1,1,3,4,4,6,4,6,6,1,1,5,6,3,5,1,2,6,4,1,2,5,3,2,5,2,4,4,5,4,1,4,1,2,6,6,5,1,4,3,2,2,4,2,5,1,2,6,3,1,3,1,4,2,6,4,1,5,5,1,3,4,3,2,2,6,3,1,5,4,3,5,4,5
Japanese collect 73 PUs (8 lost to blockades); end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 bombers moved from Egypt to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
2 bombers moved from 99 Sea Zone to Crete
2 bombers moved from Egypt to 99 Sea Zone
2 bombers moved from 99 Sea Zone to Cyprus
1 fighter moved from 97 Sea Zone to Cyprus
1 fighter moved from 97 Sea Zone to Cyprus
1 artillery moved from Siberia to Sakha
Americans take Sakha from Japanese
1 artillery moved from Amur to Buryatia
Americans take Buryatia from Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Amur to Manchuria
7 fighters moved from 6 Sea Zone to Jehol
7 fighters moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Shantung
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Midway to 19 Sea Zone
1 tactical_bomber moved from Midway to 19 Sea Zone
4 fighters moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to Jehol
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in 19 Sea Zone
Americans attack with 2 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Crete
Americans attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 2 infantry
Americans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Cyprus
Americans attack with 2 bombers and 2 fighters
Italians defend with 2 infantry
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Jehol
Americans attack with 9 fighters
Japanese defend with 3 infantry
Americans win with 9 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Shantung
Americans attack with 8 fighters
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans win with 6 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 armour and 2 mech_infantrysNon Combat Move - Americans
6 fighters moved from Shantung to 6 Sea Zone
3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Korea
4 fighters moved from 21 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
1 transport moved from 3 Sea Zone to 4 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from Jehol to Korea
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from Jehol to Korea
7 fighters moved from Jehol to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 bombers moved from Cyprus to Egypt
2 bombers moved from Crete to Egypt
2 fighters moved from Cyprus to 98 Sea Zone
2 carriers and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 fighters placed in Western United States
1 airfield, 1 factory_minor and 1 harbour placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 33 Sea Zone: 2 destroyers
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total