@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs Simon33 (Allies) BM 3.0 G40L Rematch
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - ANZAC
1 marine moved from Caroline Islands to 33 Sea ZoneNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZoneTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 74 PUs;
Germans buy 3 artilleries, 3 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Kazakhstan to Szechwan
Germans take Sikang from Chinese
Germans take Szechwan from Chinese
1 armour moved from Kazakhstan to Shensi
Germans take Tsinghai from Chinese
Germans take Shensi from Chinese
1 armour moved from Kazakhstan to Kansu
Germans take Kansu from Chinese
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery and 1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 bomber moved from Tunisia to Morocco
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Kazakhstan to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Novosibirsk to KansuCombat - Germans
Battle in Morocco
Germans attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Morocco from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from Morocco to Southern Italy
1 fighter moved from Tunisia to Southern Italy
1 tactical_bomber moved from Tunisia to Egypt
1 tactical_bomber moved from Tunisia to Egypt
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Kazakhstan to Novosibirsk
2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi
1 armour and 5 mech_infantrys moved from Vyborg to Belarus
3 artilleries moved from Novgorod to Belarus
3 artilleries and 1 infantry moved from Vyborg to Novgorod
1 aaGun moved from Vyborg to Novgorod
1 aaGun moved from Novgorod to Belarus
6 mech_infantrys moved from Eastern Poland to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
7 infantry moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in Novgorod
5 mech_infantrys placed in Germany
3 fighters placed in Western Germany
1 infantry placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries and 4 infantry moved from Norway to Finland
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 tactical_bomber moved from Russia to Kansu
1 armour and 1 mech_infantry moved from Yenisey to Kansu
1 artillery and 1 infantry moved from Vologda to Urals
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Urals
1 armour moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
2 artilleries, 1 fighter and 2 infantry moved from Russia to Bryansk
3 artilleries and 11 infantry moved from Rostov to CaucasusCombat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 4 infantry in Finland, round 2 : 3/8 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kansu
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits
Germans roll dice for 2 armour in Kansu, round 2 : 2/2 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Kansu
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Bryansk
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Bryansk, round 2 : 0/5 hits
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Bryansk, round 3 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Russians roll dice for 2 artilleries and 1 fighter in Bryansk, round 4 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 5 : 0/2 hits
Italians roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 6 : 1/2 hits
Italians roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits
1 artillery owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Caucasus
Russians attack with 3 artilleries and 11 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 11 infantry in Caucasus, round 2 : 4/14 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 artilleries and 11 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Urals
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Urals, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 artillery and 2 infantry moved from Vologda to Russia
1 fighter moved from Kazakhstan to Russia
1 tactical_bomber moved from Kansu to Samara
1 aaGun, 2 armour, 4 artilleries, 14 infantry and 1 mech_infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from Bryansk to Russia
2 infantry moved from Hopei to AnhwePlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 cruiser, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 17 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
2 carriers and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland
1 armour moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from ChineseCombat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 2 cruisers and 2 fighters; ANZAC defend with 1 destroyer, 1 marine and 1 submarine
Units damaged: 1 carrier owned by the Americans
Japanese win with 2 carriers and 5 fighters remaining. Battle score for attacker is 46
Casualties for ANZAC: 1 destroyer, 1 marine and 1 submarine
Casualties for Americans: 1 carrier, 2 cruisers and 2 fighters
Casualties for Japanese: 2 destroyers, 1 submarine and 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Queensland
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 1 marine
Japanese win, taking Queensland from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Northern TerritoryNon Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Manchuria to Jehol
1 fighter moved from 33 Sea Zone to Paulau IslandPlace Units - Japanese
1 artillery placed in Japan
2 armour and 1 mech_infantry placed in Manchuria
Japanese undo move 1.
Japanese undo move 1.
1 cruiser placed in 6 Sea Zone
3 armour placed in Manchuria
2 fighters placed in Japan
3 mech_infantrys placed in New South Wales
2 artilleries and 1 infantry placed in Kiangsu
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3
Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 61 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
2 bombers moved from Eastern United States to Morocco
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from 49 Sea Zone to Hawaiian Islands
1 fighter moved from New Zealand to 55 Sea ZoneCombat - Americans
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Scramble from Rome?
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full scramble! Down that bomber!!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
2 bombers moved from Eastern United States to Morocco
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from 49 Sea Zone to Hawaiian Islands
1 fighter moved from New Zealand to 55 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Morocco
Americans attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 marine
Germans defend with 2 artilleries and 2 infantry
Americans roll dice for 1 battleship in Morocco, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 marine in Morocco, round 2 : 2/7 hits
Germans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Morocco
Americans roll dice for 2 bombers, 2 fighters and 1 marine in Morocco, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 2 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 7
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Hawaiian Islands, round 3 : 2/4 hits
Japanese roll dice for 2 artilleries in Hawaiian Islands, round 3 : 1/2 hits
2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
Americans attack with 1 bomber and 2 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 1/4 hits
1 bomber owned by the Americans, 1 fighter owned by the Italians and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 submarines in 97 Sea Zone, round 4 : 1/2 hits
1 transport owned by the Italians lost in 97 Sea Zone
2 submarines owned by the Americans Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 1 destroyer, 1 fighter and 1 transport
Casualties for Americans: 1 bomber
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 49 Sea Zone to 26 Sea Zone
1 battleship moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from 55 Sea Zone to Dutch New Guinea
3 fighters moved from Scotland to Finland
2 fighters moved from Morocco to 91 Sea Zone
2 bombers moved from Morocco to Gibraltar
3 infantry moved from Brazil to British Guiana
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to FinlandPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Anhwe to Kiangsi
2 artilleries and 5 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Anhwe to ShantungCombat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits
Germans roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
1 armour owned by the Germans lost in Szechwan
Chinese win, taking Kansu from Germans, taking Tsinghai from Germans, taking Sikang from Germans, taking Szechwan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kiangsu
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 aaGun, 3 artilleries, 1 factory_minor and 1 infantry
Chinese roll dice for 2 artilleries and 5 infantry in Kiangsu, round 2 : 2/7 hits
Japanese roll dice for 1 aaGun, 3 artilleries and 1 infantry in Kiangsu, round 2 : 2/4 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Kiangsu
Chinese roll dice for 2 artilleries and 3 infantry in Kiangsu, round 3 : 1/5 hits
Japanese roll dice for 3 artilleries in Kiangsu, round 3 : 1/3 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 4 : 0/4 hits
Japanese roll dice for 2 artilleries in Kiangsu, round 4 : 0/2 hits
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 5 : 1/4 hits
Japanese roll dice for 2 artilleries in Kiangsu, round 5 : 0/2 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 6 : 1/4 hits
Japanese roll dice for 1 artillery in Kiangsu, round 6 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 aaGun, 3 artilleries and 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shantung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shantung
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from Syria to Trans-Jordan
1 artillery and 2 infantry moved from Persia to Northwest Persia
5 artilleries and 4 infantry moved from Iraq to Trans-Jordan
1 armour, 1 infantry and 2 mech_infantrys moved from French Equatorial Africa to Belgian Congo
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 artillery and 1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 artillery moved from Rhodesia to Belgian CongoCombat - British
Battle in Belgian Congo
British attack with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Belgian Congo, round 2 : 3/7 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kwangtung
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
British attack with 5 artilleries and 5 infantry
Italians defend with 2 artilleries
British roll dice for 5 artilleries and 5 infantry in Trans-Jordan, round 2 : 2/10 hits
Italians roll dice for 2 artilleries in Trans-Jordan, round 2 : 0/2 hits
2 artilleries owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleriesNon Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Persia to Iraq
1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 4 infantry moved from India to Burma
1 aaGun and 3 infantry moved from Yunnan to Kweichow
1 aaGun and 5 infantry moved from Yunnan to Szechwan
3 fighters moved from Norway to FinlandPlace Units - British
1 artillery and 2 infantry placed in Persia
2 artilleries and 1 infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour, 1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
UK_Pacific collect 19 PUs (1 lost to blockades); end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 armour
Russians defend with 1 artillery
Russians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
1 fighter moved from Southern Italy to Egypt
4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 submarine placed in 81 Sea Zone
2 fighters placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,2
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Belarus to Bryansk
6 artilleries and 1 infantry moved from Novgorod to Archangel
2 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Bryansk
1 armour moved from Shensi to Hopei
Germans take Hopei from Chinese
1 armour moved from Hopei to Suiyuyan
Germans take Suiyuyan from Chinese
2 armour and 2 mech_infantrys moved from Shensi to Central Mongolia
Germans take Central Mongolia from Russians
1 armour and 2 tactical_bombers moved from Egypt to Belgian Congo
1 bomber moved from Southern Italy to Belgian CongoCombat - Germans
Battle in Archangel
Germans attack with 6 artilleries and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 6 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Belgian Congo
Germans attack with 1 armour, 1 bomber and 2 tactical_bombers
British defend with 1 armour, 2 artilleries and 3 mech_infantrys
retreated to Belgian Congo
British win with 1 armour and 2 artilleries remaining. Battle score for attacker is -17
Casualties for Germans: 1 armour, 1 bomber and 1 tactical_bomber
Casualties for British: 3 mech_infantrysNon Combat Move - Germans
1 tactical_bomber moved from Belgian Congo to Egypt
1 fighter moved from Southern Italy to Egypt
3 fighters moved from Western Germany to Egypt
3 infantry moved from Belarus to Novgorod
7 infantry moved from Poland to Baltic States
3 mech_infantrys moved from Poland to Western Ukraine
11 mech_infantrys moved from Belarus to Ukraine
1 armour moved from Belarus to Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from France to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
6 armour placed in Germany
4 mech_infantrys placed in Germany
1 infantry placed in Novgorod
2 artilleries placed in Novgorod
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Anhwe to Chahar
1 armour and 1 tactical_bomber moved from Samara to Archangel
2 fighters moved from Russia to Archangel
1 armour and 1 mech_infantry moved from Novosibirsk to Archangel
1 infantry moved from Nenetsia to Archangel
1 armour moved from Novosibirsk to Archangel
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
4 artilleries and 3 infantry moved from Finland to Karelia
Russians take Karelia from GermansCombat - Russians
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Archangel
Russians attack with 3 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 6 artilleries
Russians roll dice for 3 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/8 hits
Germans roll dice for 6 artilleries in Archangel, round 2 : 0/6 hits
2 artilleries owned by the Germans lost in Archangel
Russians roll dice for 3 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 3/8 hits
Germans roll dice for 4 artilleries in Archangel, round 3 : 1/4 hits
1 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Archangel
Russians roll dice for 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 4 : 1/7 hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 6 artilleries
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 artillery and 2 infantry moved from Urals to Vologda
1 artillery and 1 infantry moved from Novosibirsk to Vologda
1 aaGun and 2 infantry moved from Samara to Vologda
1 infantry moved from Caucasus to Rostov
3 artilleries and 10 infantry moved from Caucasus to Volgograd
1 artillery moved from Kazakhstan to Volgograd
1 aaGun, 6 artilleries and 21 infantry moved from Samara to RussiaPlace Units - Russians
1 fighter and 1 infantry placed in Volgograd
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Northern Territory to Western Australia
Japanese take Western Australia from ANZAC
1 armour moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 mech_infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
4 fighters moved from 33 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 armour moved from Manchuria to Shantung
1 armour moved from Jehol to Hunan
Japanese take Anhwe from Chinese
Japanese take Hunan from Chinese
1 armour moved from Manchuria to ShantungCombat - Japanese
Battle in Shantung
Japanese attack with 4 armour
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Shantung from Chinese with 4 armour remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 cruiser, 4 fighters and 1 transport
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Americans and Japanese reach a stalemate
. Battle score for attacker is -8
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
Casualties for Japanese: 1 cruiser and 4 fighters
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese win, taking Hawaiian Islands from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 carriers moved from 33 Sea Zone to 24 Sea Zone
2 fighters moved from Japan to 24 Sea Zone
1 fighter moved from Paulau Island to 24 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 marine moved from Queensland to New South WalesPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
1 artillery and 1 infantry placed in Japan
3 mech_infantrys placed in Manchuria
1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from Morocco to 91 Sea Zone
1 battleship and 1 marine moved from 91 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Dutch New Guinea to 35 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Algeria
Battle in Normandy Bordeaux
Battle in Southern France
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Algeria from Germans, taking Normandy Bordeaux from Germans, taking Southern France from Italians, taking Hawaiian Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 35 Sea Zone to Dutch New Guinea
1 battleship moved from 63 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Gibraltar to SyriaPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
2 artilleries, 1 bomber, 2 fighters and 2 infantry placed in Eastern United States
Americans undo move 2.
1 artillery and 1 infantry placed in Central United States
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
Americans undo move 4.
Americans undo move 3.
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery, 1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kweichow to Suiyuyan
1 artillery moved from Kiangsi to Hunan
3 infantry moved from Kweichow to HunanCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 3 : 0/4 hits
Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 4 : 0/4 hits
Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 5 : 3/3 hits
Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Hunan
Chinese win, taking Shensi from Germans, taking Hopei from Germans, taking Anhwe from Japanese, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Germans roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits
Germans roll dice for 1 armour in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits
Germans roll dice for 1 armour in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Kweichow
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Kweichow to Anhwe
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to AnhwePlace Units - Chinese
2 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 battleship; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Iraq to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 artillery and 1 fighter in Anglo Egyptian Sudan, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 fighter in Anglo Egyptian Sudan, round 4 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Tanganyika Territory to Kenya
1 artillery moved from Belgian Congo to Kenya
2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Persia to Iraq
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
1 infantry moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 aaGun and 3 infantry moved from Kweichow to Anhwe
1 aaGun and 5 infantry moved from Szechwan to Kweichow
1 artillery and 4 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter moved from India to SyriaPlace Units - British
1 transport placed in 110 Sea Zone
British undo move 1.
1 transport placed in 106 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South Africa
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 battleship placed in 39 Sea Zone
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 1 battleship -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Egypt to Syria
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 fighter
Americans defend with 1 factory_minor, 1 harbour and 1 marine
Americans win with 1 marine remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in Syria
Italians attack with 3 fighters
British defend with 1 fighter; Americans defend with 2 bombers
Italians win with 2 fighters remaining. Battle score for attacker is 24
Casualties for Italians: 1 fighter
Casualties for British: 1 fighter
Casualties for Americans: 2 bombersNon Combat Move - Italians
2 fighters moved from Syria to Egypt
1 artillery moved from Greece to Albania
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 submarine moved from 81 Sea Zone to 71 Sea ZonePlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
Italians undo move 2.
Italians undo move 1.
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
3 infantry placed in Egypt
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,6
Italians collect 12 PUs (4 lost to blockades); end with 12 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs