Went Max D in z27
Scramble to z99?
i rolled the scramble/battle in sz 6 from scratch using one of the old saves and edited the result in. you killed all 3 planes, and no subs. i killed 1 plane, and 1 destroyer.
i’m not sure how to use forum dice. what do i do?
Two ways:
“:“dice nd6”:” where n is the number of 6 sided dice to roll.
Or to get a count of hits:
“:“aaa 1@2 3@4”:” - rolls 1 dice at two, and three dice at four, obviously.
Without the double quotes.
i rolled the scramble/battle in sz 6 from scratch using one of the old saves and edited the result in. you killed all 3 planes, and no subs. i killed 1 plane, and 1 destroyer.
ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Novgorod to Norway
1 artillery and 2 infantry moved from France to Western Germany
3 armour moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery and 2 infantry moved from Novgorod to Belarus
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 fighter; Americans defend with 1 bomber and 2 fighters
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 0/3 hits
Americans roll dice for 1 bomber and 3 fighters in Norway, round 2 : 3/4 hits
1 fighter owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Norway
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -17
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Battle in Western Germany
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries and 3 infantry in Western Germany, round 2 : 2/5 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 1/3 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 2 artilleries and 2 infantry in Western Germany, round 3 : 0/4 hits
Americans roll dice for 1 artillery in Western Germany, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 2 artilleries and 1 infantry in Western Germany, round 4 : 1/3 hits
Americans roll dice for 1 artillery in Western Germany, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Western Germany
Germans win, taking Western Germany from Americans with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 3 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery and 2 infantry in Belarus, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns and 1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Karelia
Place Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
1 artillery, 1 fighter and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Russians takes Slovakia Hungary from Germans
EDIT: Russians takes Greater Southern Germany from Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Western Ukraine to Ukraine
Russians take Ukraine from Italians
3 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
EDIT: 1 armour moved from Romania to Slovakia Hungary
EDIT: 1 armour moved from Slovakia Hungary to Greater Southern Germany
2 mech_infantrys moved from Romania to Eastern Poland
1 fighter moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Volgograd to Rostov
EDIT: 1 fighter moved from Bryansk to Eastern Poland
1 artillery moved from Bryansk to Rostov
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Novosibirsk to Samara
2 artilleries and 5 infantry moved from Bryansk to Western Ukraine
Purchase Units - Russians
Russians buy 3 artilleries, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 aaGun, 1 artillery and 1 infantry
Russians win, taking Bessarabia from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
Russians win, taking Rostov from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 7 infantry and 2 mech_infantrys
Italians defend with 2 armour
Russians win, taking Eastern Poland from Germans with 1 fighter, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 aaGun moved from Western Ukraine to Eastern Poland
EDIT: 1 fighter moved from Eastern Poland to Russia
EDIT: 1 fighter moved from Bessarabia to Western Ukraine
Place Units - Russians
3 mech_infantrys placed in Russia
1 tactical_bomber placed in Russia
3 artilleries placed in Western Ukraine
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 armour, 1 artillery and 3 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery and 3 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 6 infantry and 2 transports; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to Shan State
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 aaGun moved from Yunnan to Burma
1 artillery moved from French Indo China to Shan State
1 artillery moved from Hunan to Yunnan
2 bombers moved from Yunnan to Malaya
1 infantry moved from Anhwe to Hunan
1 fighter moved from Amur to Shantung
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 infantry placed in Malaya
2 transports placed in 37 Sea Zone
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,2,1,5,6,1
Japanese collect 51 PUs (10 lost to blockades); end with 51 PUs total
I think this game is nearly over, but let’s see where it goes for another round.
If you attack off Persia, subs will fight in the first round and if your sub hits round one, lose a sub.
Don’t see why you did all those edits for standard moves?
because there is some kind of bug with some of the units. like the fighter for example won’t move at all unless i use edit mode
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Guam to Philippines
2 fighters moved from Caroline Islands to Philippines
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber and 2 fighters moved from Norway to Western Germany
kamikazi or scramble in sz 6?
Kami on the CV.
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Guam to Philippines
2 fighters moved from Caroline Islands to Philippines
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber and 2 fighters moved from Norway to Western Germany
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 factory_minor, 5 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 carrier, 4 destroyers, 1 fighter, 5 submarines and 1 transport
Japanese defend with 1 destroyer
Americans win with 1 carrier, 4 destroyers, 5 submarines and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Western Germany
Americans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Western Germany from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Battle in Philippines
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 marines
Americans win, taking Holland Belgium from Germans, taking Philippines from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Americans: 2 fighters and 1 infantry
Casualties for Japanese: 1 artillery and 2 marines
Battle in Normandy Bordeaux
Battle in Korea
Non Combat Move - Americans
1 armour moved from Algeria to Morocco
2 destroyers moved from 91 Sea Zone to 105 Sea Zone
2 destroyers moved from 105 Sea Zone to 110 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
7 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 7 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Western Germany to Norway
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 5 fighters and 1 infantry placed in Western United States
1 factory_minor placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from Finland: 1 marine
EDIT: Adding units owned by Americans to Norway: 1 marine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Move - Chinese
5 infantry moved from Kansu to Suiyuyan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
5 infantry moved from Tsinghai to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Combat Move - British
3 artilleries and 4 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Greece to Bulgaria
1 armour moved from Iraq to Eastern Persia
1 fighter moved from Western Ukraine to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 fighter moved from Norway to 113 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Romania to Egypt
Purchase Units - British
British buy 1 carrier, 1 factory_minor, 1 fighter and 1 marine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat - British
Battle in 113 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
EDIT: 1 artillery moved from Tobruk to Alexandria
1 fighter moved from 113 Sea Zone to United Kingdom
Place Units - British
1 carrier placed in 81 Sea Zone
1 fighter and 1 marine placed in Egypt
1 factory_minor placed in Greece
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,1,2,2,3,3,5
British collect 33 PUs (4 lost to blockades); end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Germany to 112 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from Novgorod to Russia
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Air Battle in Russia
Intercept in Moscow?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Germany to 112 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from Novgorod to Russia
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Air Battle in Russia
Italians attacks with 1 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 0/1 hits
Defenders Fire, : 1/1 hits
1 bomber owned by the Italians lost in Russia
Air Battle is over, the attackers have all died
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Germany
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 2 fighters and 1 infantry in Western Germany, round 2 : 2/3 hits
Americans roll dice for 1 armour in Western Germany, round 2 : 0/1 hits
1 armour owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Germany
1 fighter moved from 112 Sea Zone to Germany
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Politics - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Politics - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - Germans
1 armour and 1 mech_infantry moved from Germany to Yugoslavia
Germans take Slovakia Hungary from Russians
2 infantry moved from Germany to Greater Southern Germany
1 fighter moved from Germany to Greater Southern Germany
1 infantry moved from Karelia to Finland
Germans take Finland from Americans
1 artillery moved from Germany to Greater Southern Germany
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Archangel to Belarus
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Belarus
Purchase Units - Germans
Germans buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Greater Southern Germany
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 1/4 hits
Russians roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 fighter moved from Greater Southern Germany to Western Germany
7 infantry moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Novgorod to Finland
1 artillery moved from Novgorod to Belarus
Place Units - Germans
1 artillery and 1 infantry placed in France
3 artilleries placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Albania to Yugoslavia
1 mech_infantry moved from Eastern Poland to Yugoslavia
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Samara to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
EDIT: 1 fighter moved from Russia to Vologda
1 fighter moved from Western Ukraine to Yugoslavia
EDIT: 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
Purchase Units - Russians
Russians buy 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yugoslavia
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Yugoslavia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Yugoslavia to Bulgaria
2 infantry moved from Bessarabia to Eastern Poland
5 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
1 aaGun, 4 infantry and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Ukraine to Bryansk
1 artillery and 3 infantry moved from Rostov to Bryansk
2 infantry and 3 mech_infantrys moved from Russia to Bryansk
EDIT: 1 fighter moved from Vologda to Russia
EDIT: 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
1 fighter, 3 mech_infantrys and 1 tactical_bomber placed in Russia
3 infantry placed in Western Ukraine
3 mech_infantrys placed in Ukraine
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Shantung to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Malaya to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in India causes 4 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Java, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Java
Americans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 bombers and 4 fighters
ANZAC defend with 1 submarine; Americans defend with 1 carrier, 4 destroyers, 5 submarines and 1 transport
Japanese roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 carrier, 4 destroyers and 1 transport in 6 Sea Zone, round 2 : 0/5 hits
1 carrier owned by the Americans and 4 destroyers owned by the Americans lost in 6 Sea Zone
1 submarine owned by the ANZAC and 5 submarines owned by the Americans Submerged
Japanese roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 3 : 3/6 hits
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is 55
Casualties for Americans: 1 carrier, 4 destroyers and 1 transport
Cleaning up after air battles
Non Combat Move - Japanese
1 bomber moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 armour and 1 mech_infantry moved from Shantung to Manchuria
1 aaGun moved from Amur to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 artillery moved from Yunnan to Burma
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 carrier and 2 submarines moved from 80 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 artillery and 1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,3,5,3,2,5,5,6,2,1
Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
2 fighters moved from Norway to France
1 bomber moved from United Kingdom to France
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
Purchase Units - Americans
Americans buy 2 airfields, 2 factory_minors, 3 fighters, 1 harbour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - Americans