Guten Morgen Martin,
steigt dein fig in UK auf ?
sorry, totally didn’t mean to take on your entire UK airforce and DD with one sub! Edited it out but let me know if any problems.
sorry, totally didn’t mean to take on your entire UK airforce and DD with one sub! Edited it out but let me know if any problems.
Fair enough!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries and 4 infantry moved from Tambov to Rostov
1 armour and 1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 fighter moved from Timguska to Smolensk
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Timguska to Smolensk
3 artilleries and 5 infantry moved from Russia to Vologda
1 artillery, 1 fighter and 1 infantry moved from Russia to Bryansk
3 artilleries and 2 infantry moved from Russia to Samara
2 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Tambov to Volgograd
8 infantry moved from Tambov to Rostov
8 infantry moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Urals to Yenisey
Russians take Yenisey from Japanese
8 infantry moved from Russia to Samara
Combat - Russians
Battle in Vologda
Russians attack with 3 artilleries and 7 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 7 infantry in Vologda, round 2 : 2/10 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 4 artilleries, 16 infantry and 1 mech_infantry
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 2 armour, 4 artilleries, 16 infantry and 1 mech_infantry in Volgograd, round 2 : 6/23 hits
Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits
3 armour owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 4 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 3 artilleries and 12 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 12 infantry in Rostov, round 2 : 5/15 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 artilleries and 12 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 armour, 3 artilleries and 11 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 3 artilleries and 11 infantry in Samara, round 2 : 2/15 hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Germans with 1 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Russia to Samara
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 infantry moved from Shensi to Hopei
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Russians collect 20 PUs (2 lost to blockades); end with 20 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Anhwe to Kwangsi
Japanese take Hunan from Chinese
Japanese take Kwangsi from Chinese
1 artillery moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 bomber moved from Philippines to New South Wales
1 artillery, 4 infantry and 1 marine moved from Queensland to New South Wales
2 bombers moved from Kiangsu to Shan State
1 artillery moved from Siam to Shan State
1 fighter moved from 37 Sea Zone to Shan State
2 fighters moved from 19 Sea Zone to Kwangtung
1 fighter moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 armour moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 submarine moved from 33 Sea Zone to 17 Sea Zone
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers and 1 fighter
British defend with 2 armour and 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 fighter
Battle in New South Wales
Japanese attack with 1 artillery, 1 bomber, 4 infantry and 1 marine
ANZAC defend with 1 aaGun, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 aaGun, 1 armour, 1 bomber, 1 fighter and 3 infantry
Casualties for Japanese: 1 bomber and 3 infantry
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 2 artilleries
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 1 armour
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters and 1 infantry
UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 fighters moved from Kwangtung to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 bombers moved from Shan State to Malaya
1 carrier moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
2 artilleries and 2 infantry placed in Japan
2 artilleries and 1 infantry placed in Kiangsu
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,5
Japanese collect 58 PUs (1 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Anhwe to Kwangsi
Japanese take Hunan from Chinese
Japanese take Kwangsi from Chinese
1 artillery moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 bomber moved from Philippines to New South Wales
1 artillery, 4 infantry and 1 marine moved from Queensland to New South Wales
2 bombers moved from Kiangsu to Shan State
1 artillery moved from Siam to Shan State
1 fighter moved from 37 Sea Zone to Shan State
2 fighters moved from 19 Sea Zone to Kwangtung
1 fighter moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 armour moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 submarine moved from 33 Sea Zone to 17 Sea Zone
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers and 1 fighter
British defend with 2 armour and 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 fighter
Battle in New South Wales
Japanese attack with 1 artillery, 1 bomber, 4 infantry and 1 marine
ANZAC defend with 1 aaGun, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 aaGun, 1 armour, 1 bomber, 1 fighter and 3 infantry
Casualties for Japanese: 1 bomber and 3 infantry
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 2 artilleries
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 1 armour
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters and 1 infantry
UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 fighters moved from Kwangtung to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 bombers moved from Shan State to Malaya
1 carrier moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
2 artilleries and 2 infantry placed in Japan
2 artilleries and 1 infantry placed in Kiangsu
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,5
Japanese collect 58 PUs (1 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Siam: 1 bomber
EDIT: Removing units owned by Japanese from Malaya: 1 bomber
EDIT: Turning off Edit Mode
Meant to move the Finish force back to Norway. I’ll edit it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 bombers, 2 infantry, 1 marine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Germans takes Norway from Russians
EDIT: Turning off Edit Mode
1 battleship and 1 marine moved from 30 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
EDIT: 1 infantry moved from Karelia to Norway
EDIT: Americans undo move 8.
EDIT: 4 artilleries and 4 infantry moved from Finland to Norway
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
Americans take 109 Sea Zone from Germans
2 fighters moved from Scotland to 119 Sea Zone
1 fighter moved from Scotland to 119 Sea Zone
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 96 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Queensland
Battle in Morocco
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 119 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking Queensland from Japanese, taking Morocco from Germans, taking 119 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from 119 Sea Zone to Scotland
2 fighters moved from 119 Sea Zone to Scotland
1 cruiser moved from 49 Sea Zone to 33 Sea Zone
3 fighters moved from 30 Sea Zone to New Zealand
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 carrier and 1 cruiser moved from 30 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 49 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 battleship and 1 transport placed in 101 Sea Zone
1 artillery, 2 bombers, 1 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Hopei to Kweichow
1 fighter moved from Yunnan to Kweichow
2 artilleries and 3 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 7 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
3 fighters moved from United Kingdom to 125 Sea Zone
2 infantry and 2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
1 armour moved from French Central Africa to French Equatorial Africa
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from India to Siam
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 tactical_bomber moved from Yunnan to Siam
3 infantry moved from Yunnan to Kwangsi
Combat - British
Battle in Malaya
British attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber and 1 harbour
British roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Malaya, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Siam
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 bomber
British roll dice for 1 fighter and 1 tactical_bomber in Siam, round 2 : 2/2 hits
Japanese roll dice for 1 bomber in Siam, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Siam
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in French Equatorial Africa
British attack with 1 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in French Equatorial Africa, round 2 : 3/5 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 3 infantry
Japanese defend with 1 armour
British roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
1 infantry moved from Burma to Shan State
8 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Tanganyika Territory
3 fighters moved from 125 Sea Zone to Norway
1 fighter moved from Gibraltar to United Kingdom
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 32 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 2 infantry moved from Ukraine to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 armour moved from Romania to Western Ukraine
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 2 infantry moved from Ukraine to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 armour moved from Romania to Western Ukraine
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ethiopia: 1 infantry
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - ANZAC
1 marine moved from Caroline Islands to 33 Sea Zone
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 74 PUs;
Germans buy 3 artilleries, 3 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Kazakhstan to Szechwan
Germans take Sikang from Chinese
Germans take Szechwan from Chinese
1 armour moved from Kazakhstan to Shensi
Germans take Tsinghai from Chinese
Germans take Shensi from Chinese
1 armour moved from Kazakhstan to Kansu
Germans take Kansu from Chinese
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery and 1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 bomber moved from Tunisia to Morocco
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Kazakhstan to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Novosibirsk to Kansu
Combat - Germans
Battle in Morocco
Germans attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Morocco from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Morocco to Southern Italy
1 fighter moved from Tunisia to Southern Italy
1 tactical_bomber moved from Tunisia to Egypt
1 tactical_bomber moved from Tunisia to Egypt
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Kazakhstan to Novosibirsk
2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi
1 armour and 5 mech_infantrys moved from Vyborg to Belarus
3 artilleries moved from Novgorod to Belarus
3 artilleries and 1 infantry moved from Vyborg to Novgorod
1 aaGun moved from Vyborg to Novgorod
1 aaGun moved from Novgorod to Belarus
6 mech_infantrys moved from Eastern Poland to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
7 infantry moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Western Germany to France
Place Units - Germans
3 artilleries placed in Novgorod
5 mech_infantrys placed in Germany
3 fighters placed in Western Germany
1 infantry placed in France
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries and 4 infantry moved from Norway to Finland
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 tactical_bomber moved from Russia to Kansu
1 armour and 1 mech_infantry moved from Yenisey to Kansu
1 artillery and 1 infantry moved from Vologda to Urals
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Urals
1 armour moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
2 artilleries, 1 fighter and 2 infantry moved from Russia to Bryansk
3 artilleries and 11 infantry moved from Rostov to Caucasus
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 4 infantry in Finland, round 2 : 3/8 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kansu
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits
Germans roll dice for 2 armour in Kansu, round 2 : 2/2 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Kansu
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Bryansk
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Bryansk, round 2 : 0/5 hits
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Bryansk, round 3 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Russians roll dice for 2 artilleries and 1 fighter in Bryansk, round 4 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 5 : 0/2 hits
Italians roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 6 : 1/2 hits
Italians roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits
1 artillery owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Caucasus
Russians attack with 3 artilleries and 11 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 11 infantry in Caucasus, round 2 : 4/14 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 artilleries and 11 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Urals
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Urals, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Vologda to Russia
1 fighter moved from Kazakhstan to Russia
1 tactical_bomber moved from Kansu to Samara
1 aaGun, 2 armour, 4 artilleries, 14 infantry and 1 mech_infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from Bryansk to Russia
2 infantry moved from Hopei to Anhwe
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 cruiser, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 17 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
2 carriers and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland
1 armour moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 2 cruisers and 2 fighters; ANZAC defend with 1 destroyer, 1 marine and 1 submarine
Units damaged: 1 carrier owned by the Americans
Japanese win with 2 carriers and 5 fighters remaining. Battle score for attacker is 46
Casualties for ANZAC: 1 destroyer, 1 marine and 1 submarine
Casualties for Americans: 1 carrier, 2 cruisers and 2 fighters
Casualties for Japanese: 2 destroyers, 1 submarine and 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Queensland
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 1 marine
Japanese win, taking Queensland from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Northern Territory
Non Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Manchuria to Jehol
1 fighter moved from 33 Sea Zone to Paulau Island
Place Units - Japanese
1 artillery placed in Japan
2 armour and 1 mech_infantry placed in Manchuria
Japanese undo move 1.
Japanese undo move 1.
1 cruiser placed in 6 Sea Zone
3 armour placed in Manchuria
2 fighters placed in Japan
3 mech_infantrys placed in New South Wales
2 artilleries and 1 infantry placed in Kiangsu
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3
Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 61 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
2 bombers moved from Eastern United States to Morocco
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from 49 Sea Zone to Hawaiian Islands
1 fighter moved from New Zealand to 55 Sea Zone
Combat - Americans
Scramble from Rome?
full scramble! Down that bomber!!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
2 bombers moved from Eastern United States to Morocco
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from 49 Sea Zone to Hawaiian Islands
1 fighter moved from New Zealand to 55 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Morocco
Americans attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 marine
Germans defend with 2 artilleries and 2 infantry
Americans roll dice for 1 battleship in Morocco, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 marine in Morocco, round 2 : 2/7 hits
Germans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Morocco
Americans roll dice for 2 bombers, 2 fighters and 1 marine in Morocco, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 2 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 7
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Hawaiian Islands, round 3 : 2/4 hits
Japanese roll dice for 2 artilleries in Hawaiian Islands, round 3 : 1/2 hits
2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
Americans attack with 1 bomber and 2 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 1/4 hits
1 bomber owned by the Americans, 1 fighter owned by the Italians and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 submarines in 97 Sea Zone, round 4 : 1/2 hits
1 transport owned by the Italians lost in 97 Sea Zone
2 submarines owned by the Americans Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 1 destroyer, 1 fighter and 1 transport
Casualties for Americans: 1 bomber
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 49 Sea Zone to 26 Sea Zone
1 battleship moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from 55 Sea Zone to Dutch New Guinea
3 fighters moved from Scotland to Finland
2 fighters moved from Morocco to 91 Sea Zone
2 bombers moved from Morocco to Gibraltar
3 infantry moved from Brazil to British Guiana
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Finland
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs