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G40 BM2 Rommel X vs Colt L "Third times a charm"
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Please NCM Ger sub from sz114>113.
Epic battle in Bry. I used all units available, not just to make sure that I won, but to have sufficient armor left to deter a counterattack by 15 Rus inf surrounding Bry. What a diff a few turns make. Once U.S. committed itself to Scan by moving to Fin, Ger didn’t need to protect its Capital, so immediately moved 4 inf towards Lenin and also mobile units. They arrived just in time to turn back the Amer from Lenin. But Ger can’t hold Lenin, since reinforcements from Ger stopped. A few turns ago, I thought Ger was on a death spiral and Jpn was holding its own. But Brit and partially U.S., switched units and builds towards India/China. UK Pac has 9 planes. That’s a major investment. I gladly trade Lenin for Moscow and its cash and major IC. The U.S. has a major tank corps that will give Ger a tough fight and Brit will come from the south. -
I put everything into the battle so it didn’t rely on the luck of the dice. It turned out slightly better than the battle calc. Ger attacked with an equal # of units but with more firepower and TUV of 417, vs 289 for Rus. Ger lost 235 TUV, Rus 289, for a net TUV of 54. The good dice roll was a small battle: the Ger sub attack on the U.S. dd in sz125. The equal battle odds resulted in a win for Ger and payback for Ger subs lost in the last round. Although ironically, it will reduce the cash that Ger would get from taking Mos.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Timguska to Suiyuyan
9 infantry moved from Russia to Samara
1 infantry moved from Tambov to Volgograd
4 infantry moved from Rostov to VolgogradPlace Units - Russians
3 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsTerritory Summary for Russians :
Suiyuyan : 1 armour and 1 mech_infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major and 7 infantry
Tambov : 1 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 10 infantry
Smolensk : 1 infantry
Samara : 9 infantry
113 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine -
The dice were slightly in the favor of Germany. It wasn’t much above normal, but the benefit will be enormous. If you had rolled slightly below average, Bryansk could be recaptured by the Russians and reinforced with Allied forces. Moscow could go back again on the offensive the following few rounds, and Egypt would likely fall in a couple of rounds.
Having a few more tanks than expected completely changes all of these scenarios. Obviously this is not an unexpectedly crazy outcome, but it sure is a huge help for you Rommel.
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The Rus tank & mech took the wrong fork in the road on the way to attacking the Ger tank in Yakut. Who would go to a place called Sui, when you can go to Yakut?
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 56 PUs;
Japanese buy 4 armour, 2 artilleries and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kiangsu to Kwangtung
Japanese take Kwangtung from UK_Pacific
5 armour, 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers moved from French Indo China to Yunnan
1 armour moved from Malaya to Yunnan
3 bombers moved from Kiangsu to Yunnan
1 bomber moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan -
Another Empire strikes back! This is getting to be fun. Jpn finally got the firepower to attack Yun, using every available plane including from cv’s. Jpn ground troops close to allied strength and 12 planes double allied fig/tb before AA. 9 of 12 subject to AA. Bat calc 78%. Chi & Bri fig move north towards Man was my opening.
Need OOL by country. I will roll round 1. -
16 hits to the Allies. Bonzai, long live the Emperor. (average dice 11 1/2)
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max d, take the chinese fig last, brit figs second to last.
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I couldn’t ask for better dice. R1: 16-6; R2 13-3. Killed all in 2 rounds, some twice. ABH: I didn’t attack any other Chinese terr, only retook unoccupied Hong Kong. Same strat as Ger, of total concentration on a single target. 6 tanks, 1 art and 10 planes survived.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 56 PUs;
Japanese buy 4 armour, 2 artilleries and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kiangsu to Kwangtung
Japanese take Kwangtung from UK_Pacific
5 armour, 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers moved from French Indo China to Yunnan
1 armour moved from Malaya to Yunnan
3 bombers moved from Kiangsu to Yunnan
1 bomber moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 6 armour, 2 artilleries, 4 bombers, 4 fighters, 8 infantry and 4 tactical_bombers
British defend with 3 aaGuns, 3 fighters, 9 infantry and 1 tactical_bomber; ANZAC defend with 1 fighter; Americans defend with 1 bomber; Chinese defend with 3 artilleries, 1 fighter and 5 infantry
Japanese win, taking Yunnan from Chinese with 6 armour, 1 artillery, 4 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 93
Casualties for British: 3 aaGuns, 3 fighters, 9 infantry and 1 tactical_bomber
Casualties for Americans: 1 bomber
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 3 artilleries, 1 fighter and 5 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Shantung
2 infantry moved from 19 Sea Zone to Jehol
3 bombers moved from Yunnan to Kiangsu
1 bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
3 fighters moved from Japan to 35 Sea ZonePlace Units - Japanese
1 armour and 4 infantry placed in Japan
2 armour and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
Having incredibly lucky dice does help quite a bit in this game :wink: If the dice were more average, Japan would be in big trouble on the mainland. With bad dice, all of mainland Asia would quickly fall to the Allies. Dice do tend to favor the bold!
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F-ing 93 battle score :x :cry
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Yun stats: �Jpn 28 units, 76 power, 200 TUV; Allies 27 units, 58 defense, 142 TUV. �Jpn lost 49 TUV, net gain 93. This helps offset the sea battle where Jpn sank the U.S. fleet, but suffered far above average loses, including 5 planes. Bri can wipe out the tanks in Yun with adjacent inf and figs, but it will leave them with few troops.
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Please move Jpn AA from FIC>Yun in NCM also, I had previously asked to move Ger sub from sz114>sz113 and neither of us remembered.
I feel for you, this definitely was dice driven. Altho, I did marshall the resources to improve the odds over what was possible previously.
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Axis unit count is up to 94% of allies and TUV getting closer, but that will change after U.S. turn. Production getting closer also. Sayonara baby. G’day mate.
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I’ll make the moves
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Thanks
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Please retreat/land 1 Ger tb in Novg instead of Ukr. Just in case you feel like gambling with the dice. Thanks
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The recent series of Axis victories has given the Axis new life, and will extend the game, but probably won’t change the final outcome. Ger won’t have to fight 30 new Rus TUV every turn. But even after Mos falls, Rus will still have 2 armies. And the U.S. has a large tank army that it has the cash and ICs to keep reinforcing. Italy can’t build enough troops to defend its homeland and Egypt, so will depend on Ger troops. Jpn will be hard pressed to hold off the U.S. and ANZ on one side and China on the other, even if Bri turns it’s attention elsewhere and leaves U.K. Pac to defend itself. On the other hand, the cumulative effect of the back-to-back-to-back victories means that the allies can’t shift resources and builds to face any single resurgent threat, without ignoring another. Bri’s capital is guarded by just 2 inf, plus AA. And it has no naval ships in the Atlantic or Med. It still has 12 planes spread around its empire, but it lost 9 planes in the 2 recent defeats. It’s amazing that it had 21 planes one round ago. The single Ger panzer will reach the Pac Ocean unopposed on its next turn. Now that’s newsworthy.