Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Karelia to Moscow Combat - Russians Combat Move - Russians Place Units - Russians 5 infantry placed in Moscow Turn Complete - Russians Russians collect 5 PUs; end with 5 PUsG40 BM2 Rommel X vs Colt L "Third times a charm"
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Caucasus to RostovTurn Complete - French
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Well-played. I see where this is going.
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That was the only way that I could take Egypt and hold off the allies from taking Italy. I was lucky the dice preserved the Italian air force. Wish that Aussies hadn’t taken out 2 Jpn troops when I took Java back. Would have liked to use 3 tt’s of troops instead of just 2, but needed to try to contain the situation in northern China.
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I personally have always hated that sub rule. In this case, your sub is better defense than a battleship.
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Getting Egypt really brought the Axis back into the game. Now for some brilliant moves by Germany…
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Sorry for the delay. Planning the big battle was easy. But deciding what to build and where and how to balance defending Fra vs reinforcing Italy (allied fleet can move back to Eng Cha) and holding the weakened Lenin front (not likely) lost out to watching the NCAA final last night and working in the yard in 78 F now. The wife decided the yard came first.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 17 artilleries, 3 bombers, 1 fighter, 24 infantry, 9 mech_infantrys and 4 tactical_bombers moved from Ukraine to Bryansk
4 armour, 2 bombers, 3 fighters and 4 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
1 submarine moved from 113 Sea Zone to 125 Sea Zone -
THE EMPIRE STRIKES BACK 81 units vs 81, attack of 176 vs defense of 160. Had to deplete Lenin of mobile. Used every plane and every ground troop on the eastern front that could reach Bry. This is the only window of opportunity as Rus builds increases and a momentary pause in Allied move on Leningrad.
OOL? -
33 hits to Rus (normal dice 29) AA 2 hits
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max defense
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 17 artilleries, 3 bombers, 1 fighter, 24 infantry, 9 mech_infantrys and 4 tactical_bombers moved from Ukraine to Bryansk
4 armour, 2 bombers, 3 fighters and 4 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
1 submarine moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 13 armour, 17 artilleries, 5 bombers, 4 fighters, 25 infantry, 13 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 armour, 12 artilleries, 2 fighters, 60 infantry, 1 mech_infantry and 1 tactical_bomber
Germans win, taking Bryansk from Russians with 10 armour, 4 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Germans: 3 armour, 17 artilleries, 1 bomber, 1 fighter, 25 infantry and 13 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 12 artilleries, 2 fighters, 60 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in 125 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans win, taking 125 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Evenkiyskiy: 1 armour
EDIT: Adding units owned by Germans to Yakut S.S.R.: 1 armour
EDIT: Changing ownership of Yenisey from Russians to Germans
EDIT: Changing ownership of Yakut S.S.R. from Russians to Germans
EDIT: Turning off Edit Mode
3 fighters moved from Bryansk to Novgorod
2 bombers moved from Bryansk to Novgorod
2 fighters moved from Alexandria to Egypt
1 infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Bulgaria to Romania
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Denmark to Western Germany
6 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Germany
1 tactical_bomber moved from Alexandria to Ukraine
3 aaGuns moved from Ukraine to Bryansk
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Ukraine
4 tactical_bombers moved from Bryansk to UkrainePlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Romania
Germans undo move 1.
3 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
3 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
So much changed in just a couple of turns! As they say, the dice favor the bold.
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Please NCM Ger sub from sz114>113.
Epic battle in Bry. I used all units available, not just to make sure that I won, but to have sufficient armor left to deter a counterattack by 15 Rus inf surrounding Bry. What a diff a few turns make. Once U.S. committed itself to Scan by moving to Fin, Ger didn’t need to protect its Capital, so immediately moved 4 inf towards Lenin and also mobile units. They arrived just in time to turn back the Amer from Lenin. But Ger can’t hold Lenin, since reinforcements from Ger stopped. A few turns ago, I thought Ger was on a death spiral and Jpn was holding its own. But Brit and partially U.S., switched units and builds towards India/China. UK Pac has 9 planes. That’s a major investment. I gladly trade Lenin for Moscow and its cash and major IC. The U.S. has a major tank corps that will give Ger a tough fight and Brit will come from the south. -
I put everything into the battle so it didn’t rely on the luck of the dice. It turned out slightly better than the battle calc. Ger attacked with an equal # of units but with more firepower and TUV of 417, vs 289 for Rus. Ger lost 235 TUV, Rus 289, for a net TUV of 54. The good dice roll was a small battle: the Ger sub attack on the U.S. dd in sz125. The equal battle odds resulted in a win for Ger and payback for Ger subs lost in the last round. Although ironically, it will reduce the cash that Ger would get from taking Mos.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Timguska to Suiyuyan
9 infantry moved from Russia to Samara
1 infantry moved from Tambov to Volgograd
4 infantry moved from Rostov to VolgogradPlace Units - Russians
3 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsTerritory Summary for Russians :
Suiyuyan : 1 armour and 1 mech_infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major and 7 infantry
Tambov : 1 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 10 infantry
Smolensk : 1 infantry
Samara : 9 infantry
113 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine -
The dice were slightly in the favor of Germany. It wasn’t much above normal, but the benefit will be enormous. If you had rolled slightly below average, Bryansk could be recaptured by the Russians and reinforced with Allied forces. Moscow could go back again on the offensive the following few rounds, and Egypt would likely fall in a couple of rounds.
Having a few more tanks than expected completely changes all of these scenarios. Obviously this is not an unexpectedly crazy outcome, but it sure is a huge help for you Rommel.
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The Rus tank & mech took the wrong fork in the road on the way to attacking the Ger tank in Yakut. Who would go to a place called Sui, when you can go to Yakut?
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 56 PUs;
Japanese buy 4 armour, 2 artilleries and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kiangsu to Kwangtung
Japanese take Kwangtung from UK_Pacific
5 armour, 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers moved from French Indo China to Yunnan
1 armour moved from Malaya to Yunnan
3 bombers moved from Kiangsu to Yunnan
1 bomber moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan -
Another Empire strikes back! This is getting to be fun. Jpn finally got the firepower to attack Yun, using every available plane including from cv’s. Jpn ground troops close to allied strength and 12 planes double allied fig/tb before AA. 9 of 12 subject to AA. Bat calc 78%. Chi & Bri fig move north towards Man was my opening.
Need OOL by country. I will roll round 1. -
16 hits to the Allies. Bonzai, long live the Emperor. (average dice 11 1/2)