@The-Janus We are already onto the U.K. turn.
RM B30vC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 61 PUs;
Germans buy 3 armour, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Eire to Scotland
1 artillery moved from Romania to Bessarabia
2 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 artillery and 2 infantry moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
8 artilleries moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Slovakia Hungary to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
5 armour and 2 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
5 armour, 3 infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
5 armour and 3 infantry moved from 98 Sea Zone to EgyptCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys
Russians defend with 1 armour and 1 artillery
Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Eastern Poland
Germans attack with 9 artilleries, 8 infantry and 7 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Eastern Poland from Russians with 9 artilleries, 8 infantry and 7 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Egypt
Germans attack with 5 armour and 3 infantry
French defend with 2 infantry; British defend with 1 bomber, 1 harbour and 2 infantry; ANZAC defend with 1 infantry
Germans win, taking Egypt from British with 3 armour remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Casualties for Germans: 2 armour and 3 infantry
Casualties for British: 1 bomber and 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Germany
2 fighters moved from 92 Sea Zone to Gibraltar
3 submarines moved from 93 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
5 artilleries moved from Germany to PolandPlace Units - Germans
3 armour placed in Novgorod
3 infantry placed in United Kingdom
4 mech_infantrys placed in Germany
3 submarines placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
1 mech_infantry moved from Smolensk to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.
Battle in Belarus
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 aaGun and 2 armour moved from Smolensk to Bryansk
10 infantry and 1 mech_infantry moved from Russia to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 aaGuns, 1 armour and 3 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Volgograd to TambovPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Caroline Islands to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 41 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 fighter moved from Sumatra to 42 Sea Zone
1 bomber moved from Java to 41 Sea Zone
1 bomber moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Jehol to Suiyuyan
Japanese take Suiyuyan from Chinese
2 fighters moved from Kweichow to Sikang
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Amur
1 mech_infantry moved from Shantung to Hopei
2 mech_infantrys moved from Hunan to Szechwan
1 armour and 1 mech_infantry moved from Shantung to Hunan
1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 fighter moved from French Indo China to 41 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 cruiser and 1 transport
Japanese win, taking 54 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 3 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 transport
Units damaged: 1 battleship owned by the British
Japanese win, taking 41 Sea Zone from French with 2 carriers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 58
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 transport
Casualties for Japanese: 2 bombers and 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sikang
Japanese attack with 2 fighters
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New Britain
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 artillery
Japanese win, taking New Britain from ANZAC, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 aaGun and 2 armour moved from French Indo China to Siam
2 armour moved from Malaya to Siam
1 fighter moved from 41 Sea Zone to Siam
2 fighters moved from Sikang to Hopei
1 fighter moved from 42 Sea Zone to Siam
1 bomber moved from 54 Sea Zone to SiamPlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Shantung
1 artillery and 1 fighter placed in Japan
2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Japanese collect 60 PUs (7 lost to blockades); end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Southeast Mexico to 91 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to 47 Sea ZoneCombat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in 91 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win, taking 20 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 47 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 47 Sea Zone to New Guinea
1 bomber moved from 91 Sea Zone to French Central Africa
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 fighter and 5 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from India to Szechwan
1 artillery and 2 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Shan State
1 artillery and 3 infantry moved from Yunnan to French Indo China
1 fighter moved from Burma to French Indo China
1 fighter moved from India to Shan State
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to French Indo ChinaCombat - British
Battle in Hunan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Szechwan
British attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British win, taking Szechwan from Japanese with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in French Indo China
British attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 factory_minor and 3 infantry
British win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Japanese: 3 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from French Indo China to Yunnan
1 aaGun and 3 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 aaGun, 1 artillery, 1 fighter and 1 infantry moved from India to Burma
1 fighter moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
1 fighter moved from French Central Africa to Anglo Egyptian SudanPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Alexandria to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Non Combat Move - Italians
1 armour moved from Alexandria to Egypt
1 artillery moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Egypt
1 bomber moved from Tobruk to Southern Italy
1 fighter moved from Southern Italy to Egypt
2 fighters moved from Southern Italy to Gibraltar
1 armour moved from Northern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
4 submarines moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
3 submarines placed in 95 Sea Zone
1 airfield placed in GibraltarTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 14 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to Northern Territory
ANZAC take Northern Territory from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South Australia
1 destroyer moved from 56 Sea Zone to 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1
ANZAC collect 9 PUs (1 lost to blockades); end with 23 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 72 PUs;
Germans buy 1 airfield, 3 armour, 5 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
2 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Germany to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Bessarabia to Eastern Poland
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Persia
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika TerritoryCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Persia
Battle in Tanganyika TerritoryNon Combat Move - Germans
1 armour moved from Egypt to Iraq
Germans take Iraq from Neutral_Axis
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
3 transports moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
3 submarines moved from 93 Sea Zone to 92 Sea Zone
3 armour moved from Novgorod to Eastern Poland
5 artilleries moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Belarus to GermanyPlace Units - Germans
3 submarines placed in 93 Sea Zone
1 airfield placed in Egypt
3 armour placed in Novgorod
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 72 PUs; end with 73 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Novgorod
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
4 aaGuns, 4 armour, 10 infantry and 1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Tambov to Russia
1 bomber moved from Novgorod to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
Test summary from TripleA, engine version: 1.9, time: 09:29:30
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour, 1 carrier and 1 fighter; Remaining resources: 3 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
3 mech_infantrys moved from Shantung to Hunan
2 fighters moved from Hopei to Hunan
1 artillery and 1 infantry moved from Jehol to Chahar
1 infantry moved from Amur to Manchuria
1 infantry moved from Soviet Far East to Siberia
2 armour moved from Siam to French Indo China
1 bomber and 2 fighters moved from Siam to French Indo China
2 mech_infantrys moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 fighter moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 2 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shan State
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 fighter
British defend with 1 infantry; Chinese defend with 1 airfield
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 mech_infantry moved from Malaya to French Indo China
1 aaGun and 2 armour moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Hunan to Kwangtung
2 fighters moved from French Indo China to Kwangtung
1 bomber moved from French Indo China to Kwangtung
1 fighter moved from 36 Sea Zone to KwangtungPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in Japan
3 armour placed in Shantung
3 armour placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Japanese collect 65 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from New Guinea to French Indo China
1 bomber moved from French Central Africa to Tanganyika TerritoryCombat - Americans
Battle in Tanganyika Territory
Americans attack with 1 bomber
Germans defend with 1 armour
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Strategic bombing raid in French Indo China
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.Non Combat Move - Americans
1 bomber moved from Tanganyika Territory to Union of South Africa
2 mech_infantrys moved from Southeast Mexico to Western United States
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer, 4 submarines and 2 transports placed in 101 Sea Zone
3 artilleries and 2 infantry placed in Central United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 fighter and 2 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
1 artillery placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Szechwan to Hunan
1 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Burma to Shan State
1 infantry moved from Yunnan to Hunan
1 fighter moved from Burma to Hunan
1 fighter moved from Burma to Shan State
1 fighter moved from Anglo Egyptian Sudan to 72 Sea ZoneCombat - British
Battle in Hunan
British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British win, taking Hunan from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 72 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Shan State from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 aaGun moved from Yunnan to Szechwan
1 fighter moved from Hunan to Szechwan
1 tactical_bomber moved from Hunan to India
1 aaGun moved from Burma to India
1 aaGun and 6 infantry moved from Burma to India
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from 72 Sea Zone to Union of South Africa
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United StatesPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Trans-Jordan to Syria
Italians take Syria from French
1 artillery moved from Alexandria to Egypt
2 fighters moved from Egypt to Gibraltar
3 submarines moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 bomber placed in Southern Italy
3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 armour and 1 infantry moved from South Australia to New South Wales
1 armour moved from Northern Territory to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French