@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 carrier moved from 42 Sea Zone to 37 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
2 artilleries and 4 transports moved from 42 Sea Zone to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Shan State
3 artilleries, 3 infantry and 3 mech_infantrys moved from Malaya to Shan State
2 armour moved from French Indo China to Yunnan
7 artilleries moved from French Indo China to Yunnan
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
1 tactical_bomber moved from Malaya to Kwangtung
1 bomber moved from Hopei to Suiyuyan
1 bomber moved from Kiangsu to Shensi
1 bomber moved from French Indo China to Shensi
1 bomber moved from Kiangsu to Suiyuyan
1 battleship, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Japanese attack with 5 artilleries, 3 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 5 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour and 7 artilleries
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 armour and 7 artilleries remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 artillery
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Japanese
1 fighter moved from Sumatra to 37 Sea Zone
1 fighter moved from Kiangsu to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 infantry moved from Jehol to Shantung
2 artilleries moved from Jehol to Shantung
2 artilleries moved from Jehol to Anhwe
1 armour moved from Jehol to Hopei
3 mech_infantrys moved from Jehol to Hopei
2 bombers moved from Suiyuyan to Hopei
2 bombers moved from Hopei to Kiangsu
2 bombers moved from Shensi to Kiangsu
1 bomber moved from French Indo China to Kiangsu
1 fighter moved from Japan to Kiangsu
Place Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
1 factory_minor placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Hopei: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,6,4,1,3,1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,3,6,5,4,6,4,4,4,3,2,1,4,6,3
Japanese collect 38 PUs (15 lost to blockades); end with 38 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 bomber moved from Korea to Kiangsu
2 fighters moved from 6 Sea Zone to Kiangsu
1 armour moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour moved from Jehol to Manchuria
1 bomber and 2 fighters moved from Korea to Japan
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Kiangsu
Americans attacks with 3 units heading to Kiangsu
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Japan causes 6 damage total.
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kiangsu causes 3 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Korea to Manchuria
1 bomber moved from Kiangsu to Manchuria
1 armour, 1 artillery and 1 infantry moved from Korea to Manchuria
1 bomber and 2 fighters moved from Japan to Korea
1 bomber moved from Korea to Manchuria
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
2 fighters moved from Kiangsu to 6 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to Manchuria
1 fighter moved from Korea to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Korea
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 21 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Iraq
1 bomber moved from India to Persia
1 fighter moved from India to 41 Sea Zone
1 armour moved from West India to Eastern Persia
1 fighter moved from India to Eastern Persia
1 fighter moved from India to Eastern Persia
Combat - British
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the British, 1 armour owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 infantry and 1 tactical_bomber
Battle in Eastern Persia
British attack with 1 armour and 2 fighters
Germans defend with 1 infantry
British roll dice for 1 armour and 2 fighters in Eastern Persia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Eastern Persia to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 fighter moved from Eastern Persia to India
1 bomber moved from Persia to India
1 fighter moved from 41 Sea Zone to India
1 carrier and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 artilleries and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 artilleries and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 armour moved from Algeria to Libya
2 transports moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Iraq
Italians attack with 2 armour, 2 fighters and 1 mech_infantry
British defend with 1 artillery and 1 factory_minor
Italians win, taking Iraq from British with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
2 fighters moved from Iraq to Egypt
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to 95 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
3 infantry placed in Egypt
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,3,6,4,3
Italians collect 15 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Queensland to New Guinea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 62 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Okinawa
Battle in New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking Okinawa from Japanese, taking New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New Guinea to Dutch New Guinea
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs;
Germans buy 4 armour, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Romania to Caucasus
1 mech_infantry moved from Germany to Holland Belgium
Germans take Holland Belgium from British
2 artilleries and 1 infantry moved from Persia to Eastern Persia
4 mech_infantrys moved from Germany to Northern Italy
1 infantry moved from Greater Southern Germany to Northern Italy
1 armour moved from Germany to Northern Italy
1 fighter moved from Northern Italy to Western Germany
1 fighter moved from Germany to Western Germany
1 bomber moved from Romania to Southern France
1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
6 armour, 14 artilleries, 3 infantry and 23 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Romania to Bessarabia
2 bombers moved from Romania to Baltic States
1 bomber moved from Romania to Belarus
1 bomber moved from Romania to Bessarabia
1 bomber moved from Romania to Belarus
1 fighter moved from Northern Italy to Egypt
Combat - Germans
Battle in Bessarabia
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Germans attack with 2 artilleries and 1 infantry
British defend with 1 armour
Germans win, taking Eastern Persia from British with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Air Battle in Southern France
Germans attacks with 1 units heading to Southern France
British launches 1 interceptors out of Southern France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Western Ukraine
Germans attack with 6 armour, 14 artilleries, 3 infantry and 23 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 6 armour, 14 artilleries, 3 infantry and 23 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Germany to Western Germany
2 bombers moved from Bessarabia to Northern Italy
1 bomber moved from Caucasus to Egypt
2 bombers moved from Belarus to Western Germany
2 bombers moved from Baltic States to Western Germany
Place Units - Germans
1 transport placed in 113 Sea Zone
3 infantry placed in Persia
4 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,4,2,1,2,2,1
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 46 PUs;
Russians buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 fighter moved from Russia to Belarus
26 artilleries and 31 infantry moved from Rostov to Caucasus
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 26 artilleries and 31 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 26 artilleries and 31 infantry in Caucasus, round 2 : 20/57 hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 26 artilleries and 31 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 aaGun moved from Rostov to Caucasus
8 artilleries and 2 infantry moved from Smolensk to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Baltic States to Russia
1 infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 aaGun, 10 artilleries and 8 infantry moved from Novgorod to Archangel
1 infantry moved from Rostov to Volgograd
Place Units - Russians
10 infantry placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 13x factory_major; Remaining resources: 0 SuicideAttackTokens; 30 PUs;
Japanese buy 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour and 1 mech_infantry moved from Hopei to Tsagaan Olom
Japanese take Suiyuyan from Chinese
Japanese take Tsagaan Olom from Russians
1 armour moved from Hopei to Tsagaan Olom
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kweichow
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 armour moved from Kiangsu to Hopei
2 mech_infantrys moved from Kiangsu to Hopei
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
5 bombers moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 19 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 4 transports moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Malaya to 20 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 5 submarines; ANZAC defend with 2 submarines and 1 transport
5 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 transports
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 5 bombers, 4 fighters and 2 tactical_bombers
Americans defend with 2 carriers, 3 destroyers, 4 fighters and 4 submarines
4 submarines owned by the Americans Submerged
Units damaged: 1 carrier owned by the Americans
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 2 carriers, 3 destroyers and 4 fighters
Casualties for Japanese: 5 bombers, 2 fighters and 1 tactical_bomber
Non Combat Move - Japanese
2 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,3,5,3,2,6,6,6,1,2,4,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,2,2,5,2,5
Japanese collect 41 PUs (14 lost to blockades); end with 41 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
5 submarines moved from 19 Sea Zone to 20 Sea Zone
4 submarines moved from 6 Sea Zone to 20 Sea Zone
4 bombers moved from Manchuria to 20 Sea Zone
6 armour, 3 artilleries and 2 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery moved from 22 Sea Zone to Marianas
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Iwo Jima
Battle in Morocco
Battle in Marianas
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Iwo Jima from Japanese, taking Morocco from Italians, taking Marianas from Japanese, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Jehol
Americans attack with 7 armour, 3 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 7 armour, 3 artilleries and 2 infantry in Jehol, round 2 : 2/12 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
Americans win, taking Jehol from Japanese with 7 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 4 bombers and 9 submarines
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 transports
Americans roll dice for 9 submarines in 20 Sea Zone, round 2 : 3/9 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 4 bombers in 20 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 transports in 20 Sea Zone, round 2 : 4/11 hits
3 destroyers owned by the Japanese, 4 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 5 submarines in 20 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 4 bombers in 20 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 4 transports in 20 Sea Zone, round 3 : 3/7 hits
1 destroyer owned by the Japanese, 3 submarines owned by the Americans, 1 cruiser owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 2 submarines in 20 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 4 bombers in 20 Sea Zone, round 4 : 3/4 hits
Japanese roll dice for 2 fighters in 20 Sea Zone, round 4 : 2/2 hits
3 transports owned by the Japanese lost in 20 Sea Zone
2 bombers owned by the Americans, 2 fighters owned by the Japanese and 1 transport owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 2 bombers and 2 submarines remaining. Battle score for attacker is 88
Casualties for Americans: 2 bombers and 7 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 transports
Non Combat Move - Americans
2 bombers moved from 20 Sea Zone to Korea
1 artillery, 2 bombers, 7 fighters and 1 infantry moved from Korea to Manchuria
2 destroyers moved from 25 Sea Zone to 17 Sea Zone
1 bomber moved from Western United States to Manchuria
1 fighter moved from Western United States to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Korea
1 carrier, 1 destroyer and 5 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 14x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from India to Persia
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Turning on Edit Mode
EDIT: Removing units owned by British from 113 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Holland Belgium: 1 fighter
EDIT: Turning off Edit Mode
Battle in 113 Sea Zone
Germans defend with 2 fighters and 1 transport
Battle in Holland Belgium
British attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British winGermans win with 2 fighters and 1 transport remaining with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from United Kingdom to Gibraltar
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Persia to India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
3 artilleries placed in Southern France
British undo move 1.
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Normandy Bordeaux
British undo move 2.
1 artillery and 2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 2 artilleries and 1 infantry
EDIT: Removing units owned by British from Belgian Congo: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Rhodesia: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Union of South Africa: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 armour and 2 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from 95 Sea Zone to Morocco
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Northern Italy to 92 Sea Zone
2 armour moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
1 fighter moved from Egypt to Northern Italy
Combat - Italians
Do u wanna scramble?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 armour and 2 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from 95 Sea Zone to Morocco
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Northern Italy to 92 Sea Zone
2 armour moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
1 fighter moved from Egypt to Northern Italy
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 fighter and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Morocco from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Morocco to 92 Sea Zone
Place Units - Italians
3 infantry placed in Egypt
3 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 fighter and 7 infantry moved from New South Wales to Queensland
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from Dutch New Guinea to Guam
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs;
Germans buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Germany to 113 Sea Zone
1 armour moved from 113 Sea Zone to Norway
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
5 armour, 14 artilleries, 2 infantry and 23 mech_infantrys moved from Western Ukraine to Bryansk
1 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
3 bombers moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Baltic States
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Southern France
2 bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
Combat - Germans
Air Battle in Southern France
Germans attacks with 1 units heading to Southern France
British launches 1 interceptors out of Southern France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 armour, 5 bombers, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Norway
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
5 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Southern France to Western Germany
1 bomber moved from Egypt to Western Germany
1 artillery moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
2 artilleries moved from Eastern Persia to Persia
3 aaGuns moved from Western Ukraine to Bryansk
1 bomber moved from Baltic States to Western Germany
1 fighter and 1 tactical_bomber moved from Egypt to Northern Italy
Place Units - Germans
1 infantry placed in France
2 infantry placed in France
3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs