@surfer oops, sorry about that, but you surmised correctly on the placement.
17L BM3, cyanight (Axis) vs AeV (Allies)
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Scramble Orders?
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No Thank you.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 tactical_bombers moved from 42 Sea Zone to India
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to India
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 infantry and 4 transports moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
4 carriers moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
2 armour moved from New South Wales to Western Australia
Japanese take South Australia from ANZAC
1 artillery moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Victoria to New South Wales
1 armour moved from Anhwe to Jehol
2 mech_infantrys moved from Kiangsu to Jehol
1 mech_infantry moved from Yunnan to India
13 armour, 4 artilleries, 2 infantry and 7 mech_infantrys moved from Burma to India
4 fighters and 4 tactical_bombers moved from Yunnan to India
1 bomber moved from Malaya to India
2 fighters and 1 tactical_bomber moved from Malaya to India
1 fighter and 2 tactical_bombers moved from French Indo China to IndiaCombat - Japanese
Battle in Western Australia
Japanese attack with 2 armour
ANZAC defend with 1 artillery
Japanese win, taking Western Australia from ANZAC with 1 armour remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 armour
Battle in Jehol
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in India
Japanese attack with 13 armour, 5 artilleries, 1 bomber, 7 fighters, 5 infantry, 1 marine, 8 mech_infantrys and 9 tactical_bombers
British defend with 3 aaGuns, 3 artilleries, 5 fighters, 25 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 1 fighter
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 6 armour, 1 bomber, 6 fighters and 9 tactical_bombers remaining. Battle score for attacker is 53
Casualties for British: 3 aaGuns, 3 artilleries, 5 fighters, 25 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 7 armour, 5 artilleries, 1 fighter, 5 infantry, 1 marine and 8 mech_infantrys
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 infantry moved from Shan State to Yunnan
1 aaGun moved from Szechwan to Yunnan
1 infantry moved from Kiangsu to Anhwe
2 tactical_bombers moved from India to 39 Sea Zone
6 fighters moved from India to 39 Sea Zone
3 tactical_bombers moved from India to Yunnan
4 tactical_bombers moved from India to Burma
1 bomber moved from India to Hunan
6 fighters moved from 42 Sea Zone to New South Wales
4 submarines moved from 6 Sea Zone to 1 Sea ZonePlace Units - Japanese
7 infantry placed in Japan
3 fighters placed in Japan
3 armour placed in New South Wales
Japanese undo move 3.
Japanese undo move 1.
3 armour and 4 infantry placed in Japan
3 infantry placed in New South Wales
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Japanese collect 69 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 95 PUs -
The game is yours sir.
I posted the game allready in the Result-Forum.I think that I had a good Chance to be victorious here, but I missed to place blockers in sz 45/46.
Also i was suprised that you took the Chance to destroy my UK fleet off of Africa.Hope you had fun.
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Good Game sir!
I know that was very risky to take out the Indian Fleet. I needed to remove it to ensure you didn’t come back and block India and give US more time. I was falling behind in the Europe theatre especially with the loss of Italy’s fighters. Thanks for a fun game and playing until the end.
Good Luck in your future games :)





