Pherman1215 (Axis) Vs Rubiton (Allies) BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone

    Turn Complete - French

    triplea_39439_Fre8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.0

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_major; Remaining resources: 70 PUs;
                Germans buy 1 artillery and 22 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour moved from Bryansk to Caucasus
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Germans take Holland Belgium from British
                4 mech_infantrys moved from Germany to Slovakia Hungary
                3 mech_infantrys moved from Romania to Slovakia Hungary
                2 fighters and 2 tactical_bombers moved from Bryansk to Slovakia Hungary
                1 bomber and 4 fighters moved from Western Germany to Slovakia Hungary
                1 mech_infantry moved from Western Germany to Slovakia Hungary

    Combat - Germans
                Battle in Slovakia Hungary
                    Germans attack with 1 bomber, 6 fighters, 8 mech_infantrys and 2 tactical_bombers
                    British defend with 1 aaGun, 2 bombers, 6 fighters and 1 infantry; Americans defend with 1 armour and 4 infantry

    triplea_39439_Ger9.tsvg


  • OOL?


  • Max defense please


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_major; Remaining resources: 70 PUs;
                Germans buy 1 artillery and 22 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour moved from Bryansk to Caucasus
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Germans take Holland Belgium from British
                4 mech_infantrys moved from Germany to Slovakia Hungary
                3 mech_infantrys moved from Romania to Slovakia Hungary
                2 fighters and 2 tactical_bombers moved from Bryansk to Slovakia Hungary
                1 bomber and 4 fighters moved from Western Germany to Slovakia Hungary
                1 mech_infantry moved from Western Germany to Slovakia Hungary

    Combat - Germans
                Battle in Slovakia Hungary
                    Germans attack with 1 bomber, 6 fighters, 8 mech_infantrys and 2 tactical_bombers
                    British defend with 1 aaGun, 2 bombers, 6 fighters and 1 infantry; Americans defend with 1 armour and 4 infantry
                    2 mech_infantrys owned by the Germans retreated to Germany
                    Americans win with 1 armour, 6 fighters and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 6 mech_infantrys
                    Casualties for British: 1 aaGun and 2 bombers
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Germans attack with 4 armour
                    British defend with 4 mech_infantrys
                    Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 3 armour
                    Casualties for British: 4 mech_infantrys

    Non Combat Move - Germans
                2 infantry moved from Ukraine to Bryansk
                1 artillery and 2 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Belarus to Bryansk
                9 infantry moved from Denmark to Western Germany
                1 mech_infantry moved from Denmark to Western Germany
                1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                4 infantry moved from Western Germany to Germany
                1 bomber moved from Slovakia Hungary to Western Germany
                2 fighters moved from Slovakia Hungary to Western Germany
                2 tactical_bombers moved from Slovakia Hungary to Germany
                2 fighters moved from Slovakia Hungary to Germany
                1 fighter moved from Slovakia Hungary to Norway
                1 fighter moved from Slovakia Hungary to Norway
                2 infantry moved from Western Germany to Germany

    Place Units - Germans
                10 infantry placed in Germany
                1 artillery and 2 infantry placed in Western Ukraine
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs

    triplea_39439_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                4 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                3 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter and 4 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    Russians win, taking Samara from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in Vologda
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia
                2 aaGuns and 11 infantry moved from Amur to Buryatia

    Place Units - Russians
                1 fighter and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs

    triplea_39439_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                4 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                3 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter and 4 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    Russians win, taking Samara from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in Vologda
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia
                2 aaGuns and 11 infantry moved from Amur to Buryatia

    Place Units - Russians
                1 fighter and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by British from Slovakia Hungary: 1 infantry
                EDIT: Adding units owned by Americans to Slovakia Hungary: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_39439_Rus9.tsvg


  • Hi Sir,

    I’ve changed one loose in Hungary because of you only made one round and you had chosen the american inf instead of the british one.

    Cheers


  • NP at all.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 5 submarines and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                3 fighters moved from Philippines to 33 Sea Zone
                4 fighters moved from Japan to 33 Sea Zone
                1 tactical_bomber moved from Manchuria to 33 Sea Zone
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                3 artilleries and 5 infantry moved from Manchuria to Amur
                1 armour moved from Manchuria to Amur
                1 mech_infantry moved from Manchuria to Amur
                1 fighter and 1 tactical_bomber moved from Tsinghai to Samara
                2 bombers moved from Tsinghai to Vologda
                1 artillery and 1 infantry moved from Novosibirsk to Samara
                1 artillery and 1 infantry moved from Novosibirsk to Vologda
                1 mech_infantry moved from Tsinghai to Samara
                1 mech_infantry moved from Tsinghai to Urals
                      Japanese take Urals from Russians
                2 mech_infantrys moved from Manchuria to Amur

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in Vologda
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Russians defend with 2 infantry
                    Japanese win, taking Vologda from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Amur from Russians with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Samara
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                    Japanese win, taking Samara from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 3 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 14 fighters, 5 submarines and 6 tactical_bombers
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 9 fighters, 7 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 1 transport
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 2 battleships owned by the Japanese
                    Americans win with 1 battleship, 3 fighters and 3 transports remaining. Battle score for attacker is -95
                    Casualties for ANZAC: 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
                    Casualties for Americans: 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber
                    Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 14 fighters, 5 submarines and 6 tactical_bombers
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                    1 fighter owned by the ANZAC forced to land in Caroline Islands
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers could not land in Vologda and were removed
                1 fighter and 1 tactical_bomber could not land in Samara and were removed

    Place Units - Japanese
                1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
                2 fighters and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs

    triplea_39439_Jap9.tsvg


  • GG WP.  The dice evened out on that sz 35 hit.


  • GG WP also.
    You have pushed me harder than the first one.
    I agree with you, dice were a little crazy in this game and decisive.
    Cheers Rubioton

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