@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
1 infantry moved from France to Southern France
Germans take Southern France from French
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
3 artilleries and 3 infantry moved from France to Holland Belgium
5 infantry moved from Bulgaria to Greece
1 bomber moved from Western Germany to Greece
1 fighter moved from Tobruk to Greece
3 infantry moved from Romania to Bessarabia
1 artillery and 6 infantry moved from Slovakia Hungary to Eastern Poland
3 armour, 2 artilleries and 6 infantry moved from Poland to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
2 infantry moved from Romania to Eastern Poland
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 3 fighters, 1 submarine and 5 tactical_bombers
British defend with 1 destroyer
Germans win with 3 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bessarabia
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 5 artilleries and 14 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 3 armour, 5 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 1 bomber, 1 fighter and 5 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Germans attack with 3 artilleries and 3 infantry
French defend with 1 artillery
Germans win, taking Holland Belgium from French with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Non Combat Move - Germans
1 fighter and 5 tactical_bombers moved from 110 Sea Zone to Western Germany
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Greece to Bulgaria
1 bomber moved from Greece to Southern Italy
1 bomber moved from 91 Sea Zone to Tunisia
4 armour and 3 mech_infantrys moved from France to Yugoslavia
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Poland to Eastern Poland
2 infantry moved from Norway to Finland
Place Units - Germans
1 armour, 1 bomber, 2 infantry and 1 mech_infantry placed in Western Germany
8 mech_infantrys placed in Germany
Germans undo move 1.
1 armour and 1 mech_infantry placed in Germany
1 bomber and 2 infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
@suprise:
Its time for tea and crumpets, and we dont want them to miss that. No scramble orders from Winston
:lol:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
12 infantry moved from Amur to Korea
2 infantry moved from Novgorod to 115 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 infantry moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
1 artillery and 4 infantry moved from Ukraine to Bessarabia
2 fighters moved from Novgorod to Bessarabia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
12 infantry moved from Amur to Korea
2 infantry moved from Novgorod to 115 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 infantry moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
1 artillery and 4 infantry moved from Ukraine to Bessarabia
2 fighters moved from Novgorod to Bessarabia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Bessarabia, round 2 : 3/7 hits
Germans roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 cruiser in Poland, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 12 infantry
Japanese defend with 1 armour and 3 infantry
Russians roll dice for 12 infantry in Korea, round 2 : 3/12 hits
Japanese roll dice for 1 armour and 3 infantry in Korea, round 2 : 2/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Korea
Russians roll dice for 10 infantry in Korea, round 3 : 4/10 hits
Japanese roll dice for 1 armour in Korea, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 armour and 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Amur to Korea
2 infantry moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Poland to Novgorod
2 fighters moved from Bessarabia to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Bryansk
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
2 infantry placed in Ukraine
2 infantry placed in Volgograd
1 armour, 1 artillery and 3 infantry placed in Russia
2 infantry placed in Novgorod
Russians undo move 4.
1 infantry placed in Novgorod
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.216
Median : 3.000
Variance : 0.620
Standard Deviation : 0.787
Total rolls : 51
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.150
Median : 3.000
Variance : 0.718
Standard Deviation : 0.847
Total rolls : 40
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Manchuria to Korea
5 infantry moved from Manchuria to Korea
3 fighters and 3 tactical_bombers moved from Manchuria to Korea
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries and 3 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Suiyuyan
1 bomber moved from Kwangsi to Korea
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
Combat - Japanese
Battle in Korea
Japanese attack with 2 artilleries, 1 bomber, 3 fighters, 8 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 9 infantry
Japanese win, taking Korea from Russians with 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 aaGun and 9 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 6 fighters, 3 infantry and 5 tactical_bombers
Chinese defend with 7 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 7 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Kiangsi to Kwangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Korea to Manchuria
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi
3 fighters and 3 tactical_bombers moved from Yunnan to 36 Sea Zone
3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from Kiangsu to Kiangsi
1 bomber moved from Suiyuyan to Anhwe
3 fighters and 3 tactical_bombers moved from Korea to Anhwe
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 fighter and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Man, did you sell your soul to the dice gods? :-P
Yep, again. It’s about time my first year I thought it was rigged, my dice were so bad I was going to wright under my Avitar “My Marti dice suck”
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Guam to Wake Island
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Guam to Wake Island
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
3 infantry moved from Shensi to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
3 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in Kansu
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 unit repaired.
1 infantry moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from Malta to Tobruk
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 artillery moved from Burma to Shan State
1 artillery moved from India to Burma
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Tanganyika Territory
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 infantry moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from Malta to Tobruk
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 artillery moved from Burma to Shan State
1 artillery moved from India to Burma
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Tanganyika Territory
Combat - British
Battle in Tobruk
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Italian Somaliland
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Italian Somaliland, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Ethiopia to Egypt
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
1 bomber and 1 fighter moved from Malta to Gibraltar
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
Place Units - British
1 factory_minor placed in Egypt
1 destroyer placed in 109 Sea Zone
1 mech_infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,5,3,2
British collect 28 PUs (3 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
3 infantry placed in Kwangtung
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in Kwangtung change ownership: 3 infantry
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.263
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19
Null / Other
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Italians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
2 armour moved from Romania to Poland
1 bomber moved from Southern Italy to Poland
Combat - Italians
Battle in Poland
Italians attack with 2 armour and 1 bomber
Russians defend with 2 infantry
Italians win, taking Poland from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Poland to Yugoslavia
2 artilleries and 4 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Italians collect 12 PUs (1 lost to blockades); end with 14 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from Queensland to 62 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
Sorry for the edit, I forgot the Anzac Cruiser
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Tunisia to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Western Germany to 92 Sea Zone
5 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
2 fighters moved from 113 Sea Zone to Vyborg
1 armour and 4 mech_infantrys moved from Germany to Baltic States
5 infantry moved from Eastern Poland to Belarus
1 fighter moved from Bulgaria to Belarus
1 bomber moved from Western Germany to Belarus
1 tactical_bomber moved from Western Germany to Belarus
2 tactical_bombers moved from Western Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 artillery moved from Eastern Poland to Belarus