G40 BM2  Rommel X vs Colt L "Third times a charm"

  • 2025 2024 '23 '22 '21 '20 '19

    Axis had gotten to within almost 20 P.U.s of the Allies.  But Ger & Jpn have both stalled and lost terr and/or N.O.s.  Jpn had been holding it’s own, altho stalled.  But with Brit reinforcements from Mid East, Indian army has restored the Allies numerical advantage in China. And Brit planes and ships and Chi art have pushed Jpn back to the coast.  Jpn’s 3 IC’s and strat bomb couldn’t force a breakout.  Now with the loss of 5 planes from the sea battle, it will be impossible to stop the pullback.  I thought Jpn was in better shape, but the Allies have turned their resources from Ger>Jpn.  Very discouraging, just a steady decline.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Nenetsia
                      Germans take Archangel from Russians
                      Germans take Nenetsia from Russians
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                3 fighters moved from Western Germany to 110 Sea Zone
                1 mech_infantry moved from Belarus to Smolensk
                3 bombers moved from Novgorod to Russia
                1 infantry moved from Ukraine to Rostov
                2 fighters moved from Ukraine to Smolensk
                1 mech_infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 mech_infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                2 bombers moved from Western Germany to Ukraine
                2 bombers moved from Ukraine to Rostov
                1 tactical_bomber moved from Ukraine to Smolensk
                4 tactical_bombers moved from Novgorod to Smolensk

    triplea_39474_Ger9.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Scramble 2 figs in U.K. to support dd in Eng Cha sz110 from 1 sub and 3 figs?

  • '20

    Sort of tempting, but no

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Nenetsia
                      Germans take Archangel from Russians
                      Germans take Nenetsia from Russians
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                3 fighters moved from Western Germany to 110 Sea Zone
                1 mech_infantry moved from Belarus to Smolensk
                3 bombers moved from Novgorod to Russia
                1 infantry moved from Ukraine to Rostov
                2 fighters moved from Ukraine to Smolensk
                1 mech_infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 mech_infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                2 bombers moved from Western Germany to Ukraine
                2 bombers moved from Ukraine to Rostov
                1 tactical_bomber moved from Ukraine to Smolensk
                4 tactical_bombers moved from Novgorod to Smolensk

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 2 fighters, 1 mech_infantry and 5 tactical_bombers
                    Russians defend with 3 infantry
                    Germans win, taking Smolensk from Russians with 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in 110 Sea Zone
                    Germans attack with 3 fighters and 1 submarine
                    British defend with 1 destroyer
                    Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Rostov
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7,3,6 and causes: 15 damage to unit: factory_major
                    Bombing raid in Russia causes 15 damage total.

    Non Combat Move - Germans
                2 fighters and 5 tactical_bombers moved from Smolensk to Ukraine
                2 bombers moved from Rostov to Ukraine
                3 fighters moved from 110 Sea Zone to Western Germany
                1 submarine moved from 114 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Vyborg to Novgorod
                1 mech_infantry moved from Karelia to Novgorod
                1 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Baltic States to Novgorod
                4 infantry moved from Poland to Baltic States
                1 mech_infantry moved from Germany to Eastern Poland
                2 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from Holland Belgium to Western Germany
                3 armour and 2 mech_infantrys moved from Western Germany to Poland
                2 mech_infantrys moved from Romania to Ukraine
                1 armour moved from Romania to Baltic States
                3 bombers moved from Russia to Novgorod

    Place Units - Germans
                3 artilleries placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                3 mech_infantrys placed in Romania
                3 armour placed in Western Germany
                1 infantry placed in Germany
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_39474_Ger9.tsvg

  • '20

    It’s frustrating for me seeing your bombing raids go so smoothly when mine get shot down frequently vs shadowhawk even though i only use 2 at a time instead of 3.

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 15x factory_major; Remaining resources: 21 PUs;
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in Smolensk
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Smolensk to Bryansk
                2 aaGuns moved from Tambov to Bryansk
                2 infantry moved from Volgograd to Rostov
                2 infantry moved from Tambov to Rostov
                1 artillery and 4 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Bryansk to Samara
                1 armour moved from Tambov to Novosibirsk
                1 armour moved from Bryansk to Samara

    Place Units - Russians
                2 infantry placed in Volgograd
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs

    Territory Summary for Russians :

    Bryansk : 4 aaGuns, 1 armour, 12 artilleries, 2 fighters, 57 infantry, 1 mech_infantry and 1 tactical_bomber
        Rostov : 4 infantry
        Russia : 1 airfield, 1 factory_major and 5 infantry
        Novosibirsk : 1 armour
        Volgograd : 1 factory_minor and 2 infantry
        Caucasus : 2 infantry
        Smolensk : 1 infantry
        Samara : 1 armour and 1 mech_infantry
        113 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 56
        Russians : 23 / 30
        Japanese : 50 / 55
        Americans : 61 / 86
        Chinese : 12 / 15
        British : 33 / 36
        UK_Pacific : 7 / 10
        Italians : 12 / 15
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39474_Rus9.tsvg

  • '20

    maybe i am missing something but I think you made an illegal move. You blitzed your mechs into kar and vyborg without tank assistance. You complete the entire blitz action during the combat move, per page 15 of Europe rulebook. Had you done so, you would have seen that the game wouldn’t have allowed you to return to nov.

  • 2025 2024 '23 '22 '21 '20 '19

    The mech did not blitz thru 2 unfriendly terr.  They just made a normal one movement during combat, but couldn’t return to Novg during the combat movement phase because Novg is friendly.  The computer allowed the 2nd movement during NCM (but not during combat, as you stated).

  • '20

    Quote: “A tank can “blitz” by moving through an unoccupied hostile territory as the first part of a move that can end in a friendly or hostile territory. In addition, 1 mechanized infantry unit can move along with each blitzing tank. The complete move must occur during the Combat Move phase.” I think this is why you couldnt make the move in combat even though a tank can do full move during combat in trip A engine. Are you saying it’s only considered a tank-needed blitz if the second territory that the unit ends in was hostile at beginning if turn? Maybe ive been playing this wrong, then.

  • 2025 2024 '23 '22 '21 '20 '19

    Yes, the second space was not hostile, so it’s not a blitz.  A mech can move thru a friendly space into a hostile space or thru a hostile space into a friendly space, but not thru consecutive hostile spaces.  The Germans blitzed continuously thru hostile spaces in real life.  The Rulebook is inadequately worded.  I don’t think that the computer AI is remiss.  I think it was properly coded. 
    I’m headed to bed and will be away from my computer tomorrow daytime.  The Pacific moves are so complex with the fluidity of the sea and some isles/terr with or w/o bases, that the number of possible choices is overwhelming.  I finally have enough troops in Mal and FIC to converge on Shan to threaten Yun, but now UK has 9 planes that can reach.  So UK can defend and threaten any adjacent terr.  That’s an unbelievable number of planes.  Jpn can’t afford to match it.  USA has as many cv’s, dd’s and far more subs.  Jpn has just 1 bb and 1 cru advantage.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 49 PUs;
                Japanese buy 2 artilleries, 1 destroyer, 5 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 45 Sea Zone
                1 artillery moved from Malaya to Shan State
                1 bomber moved from Malaya to Shan State
                1 artillery moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
                1 tactical_bomber moved from Kwangtung to Hopei
                1 infantry moved from French Indo China to Kwangsi
                1 fighter moved from Kwangtung to Kwangsi
                1 bomber moved from French Indo China to Kwangsi
                1 bomber moved from French Indo China to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsu to Kiangsi
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 artillery and 1 tactical_bomber
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 1 bomber
                    British defend with 1 mech_infantry
                    retreated to Kiangsi
                    Chinese win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery
                Battle in Shan State
                    Japanese attack with 1 artillery and 1 bomber
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 bomber, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                1 bomber moved from Shan State to Malaya
                1 bomber moved from Kwangsi to Malaya
                1 bomber moved from Kiangsi to Malaya
                1 aaGun moved from Anhwe to Kiangsu
                1 fighter and 1 tactical_bomber moved from Hopei to French Indo China
                1 fighter moved from Kwangsi to French Indo China
                1 bomber moved from 25 Sea Zone to Japan
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from Japan to Kiangsu
                1 tactical_bomber moved from Philippines to French Indo China

    Place Units - Japanese
                2 submarines placed in 37 Sea Zone
                1 artillery placed in Malaya
                3 infantry placed in French Indo China
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
                Japanese collect 47 PUs (5 lost to blockades); end with 47 PUs total

    triplea_39474_Jap9.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Erratic dice, here’s where low luck would have helped me.  Both of Hopei’s 2 inf gave hits, so I had to take a plane and my only ground unit as hits.  But in DNG, both defenders missed, while I had 2 ground units available to take hits.

  • '20

    I wont be able to move until later. I would like to continue mech in Kar discussion because it could affect US this turn. Quote from page 28: Unit Characteristics
    Blitz: A mechanized infantry unit must normally stop when it enters an enemy controlled territory. However, when paired one-for-one with a tank, it can make a blitz movement (see “Tanks,” page 29) along with that tank.
    Can you please direct me to the rule that allows you to capture a terr. with lone mech and return to friendly terr.? To me, my two quotes paired contradict that notion.

  • '20

    If you’re still quite sure, Rom, i am ok with asking Gamerman and waiting for the official ruling.

  • 2025 2024 '23 '22 '21 '20 '19

    I stand corrected.  Under the “Notes” screen on the right side of the game map, there is a section entitled “General rules… that the engine does not do, but you must follow.”  A rule labelled “PE” (player enforced) states: “only non-air units that did not move during combat… may move during non-combat move.”  Let me decide whether to put inf in those terr. or revert ownership to Allied.

  • 2025 2024 '23 '22 '21 '20 '19

    It’s amazing how adding or taking away just a unit or two changes the calc battle odds.  The Ger tank that blitzed north, would have improved my odds of attacking an Allied advance into Kar or Vyb by 20%.  And it could have blitzed, so I would only have needed to sacrifice 1 inf at the border.  On the other hand, if I had escorted the tank with a mech, my chances of racing to Siberia would have improved.  Or else, forced Rus to use planes.  Battle calc says I should take ownership to prevent USA figs from landing.

  • 2025 2024 '23 '22 '21 '20 '19

    cont… if I intended to attack an Allied advance into Kar.  If I just defend, I wouldn’t waste inf on the border.  Rus could always try to squeeze me to divert so of my defenders. 
    Final decision.  No Ger move into Kar or Vyb.  Change Kar to USA owned and Vyb to Bri owned.  Edit on your turn.

  • '20

    for purchase, minus 4 inf, adding bomber.

  • '20

    I see i accidentally placed my US fig on Cent US last round instead of Eas US. Please consider allowing me to non-com that later as if it was in EUS.

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