Use latest map please.
Pherman1215 (Axis) Vs Rubiton (Allies) BM3
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no intercept
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Hi Sir,
Forgot attacking with the planes in Moscow your inf in Volvograd, may I do it in the forum?
Cheers -
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British attack: 3 fighters and 1 TB
Rolls: 3@3, 1@4; Total Hits: 33@3,: (3, 3, 4)1@4: (4)
German defense: 2 inf
Rolls: 2@2; Total Hits: 12@2: (3, 2)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0
Game History
Round: 8
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 1 marine and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
4 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Greece to Caucasus
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 bombers and 3 fighters moved from Yugoslavia to Western Germany
3 fighters moved from United Kingdom to Western GermanyCombat - British
Air Battle in Western Germany
British attacks with 8 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Battle in Caucasus
British attack with 1 fighter and 4 mech_infantrys
Germans defend with 1 armour
British win, taking Caucasus from Germans with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Cleaning up after air battlesNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Removing units owned by Germans from Volgograd: 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Caucasus to Persia
4 infantry moved from Iraq to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to 98 Sea Zone
1 mech_infantry moved from Eastern Persia to Northwest Persia
3 aaGuns, 5 artilleries and 20 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter and 2 infantry moved from India to Burma
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 bombers and 6 fighters moved from Western Germany to Slovakia Hungary
1 aaGun and 1 infantry moved from Yugoslavia to Slovakia HungaryPlace Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 fighter and 1 marine placed in United KingdomTurn Complete - British
British collect 43 PUs; end with 44 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Bulgaria
Italians take Bulgaria from Americans
1 infantry moved from Romania to Yugoslavia
Italians take Yugoslavia from Americans
1 infantry moved from Northern Italy to Greater Southern Germany
Germans take Greater Southern Germany from Americans
2 mech_infantrys moved from Ukraine to Tambov
1 fighter moved from Romania to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery
Italians win, taking Tambov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 fighter moved from Tambov to Bryansk
1 aaGun and 3 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Western GermanyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,1,2,3,2,6
Italians collect 5 PUs (9 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 70 PUs;
Germans buy 1 artillery and 22 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour moved from Bryansk to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from British
4 mech_infantrys moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Romania to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Bryansk to Slovakia Hungary
1 bomber and 4 fighters moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia HungaryCombat - Germans
Battle in Slovakia Hungary
Germans attack with 1 bomber, 6 fighters, 8 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 2 bombers, 6 fighters and 1 infantry; Americans defend with 1 armour and 4 infantry -
OOL?
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Max defense please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 70 PUs;
Germans buy 1 artillery and 22 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour moved from Bryansk to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from British
4 mech_infantrys moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Romania to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Bryansk to Slovakia Hungary
1 bomber and 4 fighters moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia HungaryCombat - Germans
Battle in Slovakia Hungary
Germans attack with 1 bomber, 6 fighters, 8 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 2 bombers, 6 fighters and 1 infantry; Americans defend with 1 armour and 4 infantry
2 mech_infantrys owned by the Germans retreated to Germany
Americans win with 1 armour, 6 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 6 mech_infantrys
Casualties for British: 1 aaGun and 2 bombers
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 4 armour
British defend with 4 mech_infantrys
Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 3 armour
Casualties for British: 4 mech_infantrysNon Combat Move - Germans
2 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
9 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western Germany
1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
4 infantry moved from Western Germany to Germany
1 bomber moved from Slovakia Hungary to Western Germany
2 fighters moved from Slovakia Hungary to Western Germany
2 tactical_bombers moved from Slovakia Hungary to Germany
2 fighters moved from Slovakia Hungary to Germany
1 fighter moved from Slovakia Hungary to Norway
1 fighter moved from Slovakia Hungary to Norway
2 infantry moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
1 artillery and 2 infantry placed in Western Ukraine
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in FranceTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
4 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
3 infantry moved from Russia to VologdaCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Samara from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Vologda
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
2 aaGuns and 11 infantry moved from Amur to BuryatiaPlace Units - Russians
1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
4 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
3 infantry moved from Russia to VologdaCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Samara from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Vologda
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
2 aaGuns and 11 infantry moved from Amur to BuryatiaPlace Units - Russians
1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Slovakia Hungary: 1 infantry
EDIT: Adding units owned by Americans to Slovakia Hungary: 1 infantry
EDIT: Turning off Edit Mode -
Hi Sir,
I’ve changed one loose in Hungary because of you only made one round and you had chosen the american inf instead of the british one.
Cheers
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NP at all.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 5 submarines and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
4 fighters moved from Japan to 33 Sea Zone
1 tactical_bomber moved from Manchuria to 33 Sea Zone
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
3 artilleries and 5 infantry moved from Manchuria to Amur
1 armour moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Tsinghai to Samara
2 bombers moved from Tsinghai to Vologda
1 artillery and 1 infantry moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Tsinghai to Samara
1 mech_infantry moved from Tsinghai to Urals
Japanese take Urals from Russians
2 mech_infantrys moved from Manchuria to AmurCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Vologda
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Vologda from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese win, taking Samara from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 14 fighters, 5 submarines and 6 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 9 fighters, 7 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
Americans win with 1 battleship, 3 fighters and 3 transports remaining. Battle score for attacker is -95
Casualties for ANZAC: 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
Casualties for Americans: 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 14 fighters, 5 submarines and 6 tactical_bombers
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
1 fighter owned by the ANZAC forced to land in Caroline Islands
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers could not land in Vologda and were removed
1 fighter and 1 tactical_bomber could not land in Samara and were removedPlace Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
2 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs -
GG WP. The dice evened out on that sz 35 hit.
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GG WP also.
You have pushed me harder than the first one.
I agree with you, dice were a little crazy in this game and decisive.
Cheers Rubioton