Game History
Round: 8 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 5 infantry moved from Tuscany to Venice 4 infantry moved from Rome to Tuscany Combat - Italians Combat Move - Italians Place Units - Italians 5 infantry placed in Rome Turn Complete - Italians Italians collect 12 PUs; end with 13 PUsG40 BM2 Rommel X vs Colt L "Third times a charm"
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I wanted to destroy most but not all Rus units in Bry on the 1st round and then retreat. Attrition rather than decisive battle. Ger income fell and will fall again. The advantage Ger has is that it starts with a big air force, so doesn’t need to spend on high priced planes, except occasional bombers. Jpn has even bigger advantage with the most starting planes and lots of capital ships. So it doesn’t have to build expensive units except some bombers and occasional cv. Brit starts out with good number of fighters, altho spread out. Its large starting fleet is misleading, since much of it is sunk before it’s turn starts.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
Russians repair damage of 11x factory_major; Remaining resources: 22 PUs;
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to CaucasusCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Caucasus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Caucasus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Rostov from Italians to Russians
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Caucasus to Tambov
2 infantry moved from Vologda to Smolensk
2 armour and 1 mech_infantry moved from Tambov to Russia
1 infantry moved from Tambov to Rostov
1 artillery moved from Smolensk to Russia
1 artillery moved from Bryansk to Tambov
1 artillery and 6 infantry moved from Russia to Tambov
2 aaGuns, 6 infantry and 1 mech_infantry moved from Volgograd to Tambov
1 submarine moved from 91 Sea Zone to 105 Sea ZonePlace Units - Russians
2 infantry placed in Volgograd
5 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Tambov: 1 armour
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUsTerritory Summary for Russians :
Bryansk : 3 infantry
Rostov : 1 infantry
Russia : 1 airfield, 2 armour, 1 artillery, 1 factory_major, 5 infantry and 1 mech_infantry
Tambov : 4 aaGuns, 1 armour, 11 artilleries, 2 fighters, 52 infantry, 1 mech_infantry and 1 tactical_bomber
Volgograd : 1 factory_minor and 2 infantry
Caucasus : 2 infantry
Smolensk : 3 infantry
113 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 61
Russians : 24 / 36
Japanese : 53 / 65
Americans : 60 / 95
Chinese : 10 / 13
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 13 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Please excuse my forgetting to blitz rostov. I decided i wanted an inf there anyway in non-com. You are still doing plenty good as Ger, I feel, especially if your bombers continue their success.
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This match will have 6-9 more rounds before it has a clear winner, it looks like.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 2 aaGuns, 11 artilleries, 2 fighters, 52 infantry, 1 mech_infantry and 1 tactical_bomber
EDIT: Adding units owned by Russians to Tambov: 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 aaGuns, 2 armour, 11 artilleries, 2 fighters, 50 infantry, 2 mech_infantrys and 1 tactical_bomber
EDIT: Removing units owned by Russians from Russia: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode -
Smart move to threaten the Ger army. You know I can’t win an attack on you. So you force me to retreat or move my planes from Novg to Ukr. It’s late and I need time to plan Jpn’s moves, so good night.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 2 aaGuns, 11 artilleries, 2 fighters, 52 infantry, 1 mech_infantry and 1 tactical_bomber
EDIT: Adding units owned by Russians to Tambov: 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 aaGuns, 2 armour, 11 artilleries, 2 fighters, 50 infantry, 2 mech_infantrys and 1 tactical_bomber
EDIT: Removing units owned by Russians from Russia: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Japanese buy 5 artilleries, 7 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Paulau Island to 42 Sea Zone
1 mech_infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsi to Kweichow
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsi to Hunan
1 bomber moved from Philippines to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 submarine moved from 74 Sea Zone to 75 Sea Zone
1 carrier moved from 34 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Paulau Island to Caroline Islands -
Submerge sub in SZ75? Jap attack with 2 subs, Bri defend with dd and sub.
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Forgot to say Jpn, instead of that politically incorrect abbrev for Japan, that the automated A&A forum sensors xxx out.
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That Aussie tt is just out of bomber and dd reach w/o a naval base. The Aussie figs with air base last turn, really had me trying to find a way to protect all my ships. Planes don’t have the range to attack islands, but can reach sz’s if they have another place to land.
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Submerge
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 2 aaGuns, 11 artilleries, 2 fighters, 52 infantry, 1 mech_infantry and 1 tactical_bomber
EDIT: Adding units owned by Russians to Tambov: 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 aaGuns, 2 armour, 11 artilleries, 2 fighters, 50 infantry, 2 mech_infantrys and 1 tactical_bomber
EDIT: Removing units owned by Russians from Russia: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Japanese buy 5 artilleries, 7 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Paulau Island to 42 Sea Zone
1 mech_infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsi to Kweichow
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsi to Hunan
1 bomber moved from Philippines to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 submarine moved from 74 Sea Zone to 75 Sea Zone
1 carrier moved from 34 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Paulau Island to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 2 artilleries and 1 harbour
Japanese win, taking Caroline Islands from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 2 artilleries
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 artillery
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 submarine and 2 transports
1 submarine owned by the ANZAC Submerged
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 75 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to Japan
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from French Indo China to Kwangsi
1 armour moved from Kiangsu to Kiangsi
1 fighter moved from Hopei to Anhwe
1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Anhwe to Kwangtung
1 fighter moved from Kweichow to Anhwe
1 tactical_bomber moved from Hopei to Anhwe
1 bomber moved from Hunan to French Indo China
1 bomber moved from Paulau Island to Japan
1 bomber moved from 42 Sea Zone to Malaya
1 bomber moved from Paulau Island to French Indo China
2 fighters moved from Caroline Islands to 33 Sea Zone
2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Paulau Island to Philippines
1 armour moved from Sakha to SiberiaPlace Units - Japanese
1 submarine and 2 transports placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Malaya
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total -
Thanks for adding the Ger inf to Hol.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 factory_minor, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from Queensland to French Indo ChinaCombat - Americans
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - Americans
1 bomber moved from French Indo China to Yunnan
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 destroyers and 4 submarines moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Eastern United States to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 5 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Norway to FinlandPlace Units - Americans
1 fighter and 1 infantry placed in Central United States
1 factory_minor placed in Finland
3 armour placed in Norway
2 fighters and 1 infantry placed in Western United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Yunnan : 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 carriers, 3 destroyers, 6 submarines and 3 transports
2 Sea Zone : 1 flag
Central United States : 1 factory_major, 1 fighter and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 bomber
Morocco : 2 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
French West Africa : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 3 armour and 1 factory_minor
Libya : 1 flag, 1 infantry
106 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 5 transports
Finland : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 46 / 61
Russians : 25 / 36
Japanese : 55 / 55
Americans : 61 / 86
Chinese : 8 / 13
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 12 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Hopei
1 artillery and 2 infantry moved from Yunnan to Hunan
1 fighter and 1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 artillery placed in Shensi
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Shensi : 1 artillery and 2 infantry
Yunnan : 2 artilleries, 1 fighter and 6 infantry
Suiyuyan : 1 infantry
Hunan : 1 artillery and 1 infantry
Hopei : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 25 / 36
Japanese : 52 / 55
Americans : 61 / 86
Chinese : 11 / 15
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 12 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 destroyer moved from 81 Sea Zone to 75 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
2 fighters moved from Yunnan to KiangsiCombat - British
Battle in 75 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Kiangsi
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Kiangsi from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from India to Yunnan
2 aaGuns and 7 infantry moved from Burma to Yunnan
1 aaGun and 5 infantry moved from Yunnan to Hunan
2 fighters moved from Kiangsi to Hunan
1 armour moved from Burma to Hunan
2 infantry moved from India to Burma
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
5 fighters and 1 tactical_bomber moved from Persia to India
1 cruiser moved from 81 Sea Zone to 79 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Norway to Finland
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 destroyer placed in 109 Sea Zone
2 fighters placed in United Kingdom
2 mech_infantrys placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Kiangsi : 1 mech_infantry
Yunnan : 2 aaGuns, 1 fighter and 7 infantry
Hunan : 1 aaGun, 1 armour, 2 fighters and 5 infantry
Shan State : 1 infantry
Burma : 2 infantry
India : 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
37 Sea Zone : 1 submarine
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Morocco : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Tobruk : 1 flag
Ethiopia : 1 flag
75 Sea Zone : 1 destroyer
109 Sea Zone : 1 destroyer
Iraq : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 infantry
71 Sea Zone : 1 flag
81 Sea Zone : 1 submarine
79 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 infantry
Persia : 1 flag, 1 factory_minor and 2 mech_infantrys
91 Sea Zone : 1 fighter and 4 transports
Finland : 1 armour, 2 fighters, 1 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 46 / 61
Russians : 25 / 36
Japanese : 50 / 55
Americans : 61 / 86
Chinese : 12 / 15
British : 33 / 36
UK_Pacific : 7 / 10
Italians : 12 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode -
Jpn now has 27 ground troops in China/SE Asia vs only 25 for the Allies. Jpn is outproducing ground troops and can bring back more air support.
It’s now Allies with 34 ground units east of India and not inc. AAA vs Jpn 25 and a much less significant Jpn air superiority if Persian factory keeps pumping out figs. I hope i wasn’t overly aggressive in Hunan but will be costly if you want to take either it or Yunnan and thats if you ignore other areas.
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My defenders didn’t hit, so you were able to take everything around Hunan. So I can’t take it by land and it’s not worth the air loses. I see USA retreated to get reinforcements, so I have limited window to do something until you come back.