@dawgoneit pretty good opening for Germany…
G40 BM2 Rommel X vs Colt L "Third times a charm"
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I win with one dd remaining. I can edit on Anz if you don’t as Ita.
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Ger and Jpn subs blocking convoy N.O.s only last 1 turn before being sunk or chased. Europe 1940 didn’t have the 5 PU N.O.s for taking Hol/Nor or N. Afr. We could trade invasion and counterattack every turn in Fra and it would be profitable for U.S. between N.O.s and terr value. Allies seem to have gotten overpowering quicker than in Europe 40. Usually wasn’t worth Ger trying to attack U.S. by Gib, so just build in Paris. Don’t know how to threaten U.S. fleet. A fleet of subs built E of Den could be blocked by a single dd. If built W. of Den, could be sunk at little cost. Air attack alone would be too costly with dd and cv taking hits. Your strategy of lots of cv’s not fully loaded seems to be working.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Yugoslavia to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern Italy
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to France
3 fighters moved from Ukraine to Southern Italy
2 fighters moved from Southern Italy to 95 Sea ZonePlace Units - Italians
2 submarines and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 123 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode -
Tough choice, but i am going to try to sink that bb without sub help.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 33 to 36
EDIT: Turning off Edit Mode
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 marine
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Battle in 35 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 battleship and 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Dutch New Guinea
2 aaGuns and 1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in Queensland
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag, 1 fighter and 2 infantry
42 Sea Zone : 1 submarine and 2 transports
62 Sea Zone : 1 submarine and 1 transport
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 44 / 75
Russians : 22 / 33
Japanese : 53 / 65
Americans : 63 / 95
Chinese : 10 / 13
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 15 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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The trouble with bb’s is that even tho they can take 2 hits, they can only inflict 1 at a time. So if attacked by multiple attackers and is not escorted, it’s in trouble. I had thought of putting the tt in the Caroline sz, but then it would only have a movement of 2.
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i was surprised that you never saved that marine to amphib java again later.
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That would have left Java empty and by leaving it there, you might have to use 2 tt’s. Besides, if I had convoyed it to Phil, I wouldn’t have anything to bring it back to Java with.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 1 artillery, 2 bombers, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
2 bombers moved from Novgorod to Russia
1 bomber moved from Ukraine to Russia
2 fighters moved from Novgorod to Russia
1 armour moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
3 tactical_bombers moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 fighter moved from Novgorod to Bryansk
1 armour moved from Ukraine to Bryansk
1 tactical_bomber moved from Novgorod to Archangel -
Intercept Ger strat bombing raid? 3 bombers, 2 fig escorts. You’ve declined previously.
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I shall decline again
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wait, I forgot to attack Hol with 1 inf 1 art and 3 fig. Let me see if I can figure out forum. But would rather you do it.
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Last die is mine
Rolling 2d6:
(1, 4)Rolling 3d6:
(4, 5, 6)Rolling 1d6:
(6) -
thanks, where is the dice roller located on axisandallies.org/?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 1 artillery, 2 bombers, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
2 bombers moved from Novgorod to Russia
1 bomber moved from Ukraine to Russia
2 fighters moved from Novgorod to Russia
1 armour moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
3 tactical_bombers moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 fighter moved from Novgorod to Bryansk
1 armour moved from Ukraine to Bryansk
1 tactical_bomber moved from Novgorod to ArchangelCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,3,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Bryansk
Germans attack with 2 armour, 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 1 artillery and 5 infantry
2 infantry owned by the Germans and 2 armour owned by the Germans retreated to Ukraine
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 1 armour and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
EDIT: Changing ownership of Holland Belgium from Americans to Germans
EDIT: Adding units owned by Germans to Holland Belgium: 1 artillery
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Archangel to Novgorod
1 fighter and 3 tactical_bombers moved from Bryansk to Novgorod
1 tactical_bomber moved from Caucasus to Ukraine
2 fighters moved from Russia to Ukraine
3 bombers moved from Russia to Novgorod
1 armour and 2 mech_infantrys moved from Karelia to Novgorod
1 infantry moved from Germany to Western Germany
4 infantry moved from Germany to Poland
1 mech_infantry moved from Romania to Belarus
1 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Romania to Baltic States
1 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 aaGun, 1 artillery and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Romania
2 bombers placed in Western Germany
1 mech_infantry placed in Germany
1 submarine placed in 113 Sea Zone
1 submarine placed in 114 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
I wanted to destroy most but not all Rus units in Bry on the 1st round and then retreat. Attrition rather than decisive battle. Ger income fell and will fall again. The advantage Ger has is that it starts with a big air force, so doesn’t need to spend on high priced planes, except occasional bombers. Jpn has even bigger advantage with the most starting planes and lots of capital ships. So it doesn’t have to build expensive units except some bombers and occasional cv. Brit starts out with good number of fighters, altho spread out. Its large starting fleet is misleading, since much of it is sunk before it’s turn starts.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
Russians repair damage of 11x factory_major; Remaining resources: 22 PUs;
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to CaucasusCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Caucasus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Caucasus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Rostov from Italians to Russians
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Caucasus to Tambov
2 infantry moved from Vologda to Smolensk
2 armour and 1 mech_infantry moved from Tambov to Russia
1 infantry moved from Tambov to Rostov
1 artillery moved from Smolensk to Russia
1 artillery moved from Bryansk to Tambov
1 artillery and 6 infantry moved from Russia to Tambov
2 aaGuns, 6 infantry and 1 mech_infantry moved from Volgograd to Tambov
1 submarine moved from 91 Sea Zone to 105 Sea ZonePlace Units - Russians
2 infantry placed in Volgograd
5 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Tambov: 1 armour
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUsTerritory Summary for Russians :
Bryansk : 3 infantry
Rostov : 1 infantry
Russia : 1 airfield, 2 armour, 1 artillery, 1 factory_major, 5 infantry and 1 mech_infantry
Tambov : 4 aaGuns, 1 armour, 11 artilleries, 2 fighters, 52 infantry, 1 mech_infantry and 1 tactical_bomber
Volgograd : 1 factory_minor and 2 infantry
Caucasus : 2 infantry
Smolensk : 3 infantry
113 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 61
Russians : 24 / 36
Japanese : 53 / 65
Americans : 60 / 95
Chinese : 10 / 13
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 13 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Please excuse my forgetting to blitz rostov. I decided i wanted an inf there anyway in non-com. You are still doing plenty good as Ger, I feel, especially if your bombers continue their success.