TripleA Manual Gamesave Post: UK_Pacific round 15
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 16 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 marine moved from Egypt to 100 Sea Zone
1 marine moved from 100 Sea Zone to Crete
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
8 transports moved from 93 Sea Zone to 104 Sea Zone
4 infantry moved from Eastern United States to 104 Sea Zone
3 carriers, 4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 destroyer and 2 fighters moved from 93 Sea Zone to 113 Sea Zone
2 destroyers moved from 109 Sea Zone to 93 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 tactical_bomber moved from Western United States to 93 Sea Zone
1 artillery and 1 marine moved from Wake Island to 32 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 32 Sea Zone to 27 Sea Zone
1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
5 carriers, 1 cruiser, 5 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 65 Sea Zone
1 fighter moved from Queensland to 65 Sea Zone
Combat - Americans
Battle in Crete
Battle in 9 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 9 Sea Zone
Americans win, taking Crete from Italians with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 113 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 113 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 113 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to Johnston Island
1 transport moved from 28 Sea Zone to 27 Sea Zone
1 artillery and 1 marine moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from 9 Sea Zone to 11 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 bomber and 2 fighters moved from 113 Sea Zone to 93 Sea Zone
1 bomber moved from 93 Sea Zone to Gibraltar
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
4 infantry moved from 93 Sea Zone to Gibraltar
Place Units - Americans
1 carrier and 1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
10 infantry placed in Eastern United States
2 artilleries and 4 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caroline Islands: 1 marine
EDIT: Adding units owned by Americans to 65 Sea Zone: 1 marine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 armour, 4 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - British
1 armour moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 armour moved from Tanganyika Territory to Belgian Congo
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
9 fighters and 2 tactical_bombers moved from Egypt to Southern Persia
3 infantry moved from Northwest Persia to Southern Persia
1 infantry moved from Northeast Persia to Northwest Persia
2 submarines moved from 100 Sea Zone to 99 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Belgian Congo
Combat - British
Battle in Southern Persia
British attack with 9 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 aaGun; Italians defend with 1 factory_minor, 1 harbour and 2 infantry; Japanese defend with 1 infantry
Germans roll AA dice in Southern Persia : 0/3 hits, 0.50 expected hits
British roll dice for 9 fighters, 3 infantry and 2 tactical_bombers in Southern Persia, round 2 : 7/14 hits, 6.33 expected hits
Italians roll dice for 1 aaGun and 3 infantry in Southern Persia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Southern Persia
1 infantry owned by the Japanese, 1 aaGun owned by the Germans and 2 infantry owned by the Italians lost in Southern Persia
British win, taking Southern Persia from Italians with 9 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Casualties for Italians: 2 infantry
Casualties for Germans: 1 aaGun
Battle in Belgian Congo
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 infantry in Belgian Congo, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Belgian Congo
British roll dice for 1 armour in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Belgian Congo, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Belgian Congo, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Belgian Congo
British win, taking Belgian Congo from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun, 1 artillery and 4 infantry moved from Anglo-Egyptian Sudan to Egypt
9 fighters and 2 tactical_bombers moved from Southern Persia to Northwest Persia
Place Units - British
3 infantry placed in Quebec
1 armour and 1 infantry placed in Egypt
1 transport placed in 100 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 infantry
EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
EDIT: Changing PUs for British from 6 to 3
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1
British collect 27 PUs (2 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.17
Italians regular : 1.00
Japanese regular : -0.67
Germans AA : -0.50
Germans regular : -0.17
British regular : -0.67
Savegame