G40 BM2  Rommel X vs Colt L "Third times a charm"

  • 2025 2024 '23 '22 '21 '20 '19

    2 fighters intercept strat bomb raid by 4 bombers and 2 escorts on Mos?

  • '20

    No, thanks

  • '20

    I hope the men on the AA guns open their eyes this time… otherwise Stalin will expand his military purge  :x

  • 2025 2024 '23 '22 '21 '20 '19

    One AA hit, but this time my bombers had their eyes closed.  Only 11 damage and I lost a 12 PU bomber.  At least my ill-advised bombing raids on Ukr and Novg previously were low dice.  But I still could have used the cash wasted on repairs.  Your ground troops didn’t do as well.  Stalingrad fell quickly and I will get extra 17 PUs from terr and N.O.s.  It won’t last more than this turn, but it will cost you to take them back.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor, 3x factory_minor; Remaining resources: 61 PUs;
                Germans buy 1 armour, 13 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Karelia
                      Germans take Karelia from Russians
                3 bombers moved from Bryansk to Russia
                1 bomber moved from Poland to Russia
                2 fighters moved from Bryansk to Russia
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                2 armour moved from Bryansk to Volgograd
                4 tactical_bombers moved from Bryansk to Volgograd
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 3,4,4 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Battle in Volgograd
                    Germans attack with 2 armour and 4 tactical_bombers
                    Russians defend with 1 factory_minor and 4 infantry
                    Germans win, taking Volgograd from Russians with 2 armour and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Russians: 4 infantry
                Battle in Tambov
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 aaGuns, 10 armour, 10 artilleries, 17 infantry and 3 mech_infantrys moved from Bryansk to Ukraine
                1 aaGun and 1 artillery moved from Western Ukraine to Ukraine
                2 artilleries moved from Bessarabia to Ukraine
                2 mech_infantrys moved from Baltic States to Karelia
                1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany
                1 aaGun moved from Western Germany to Germany
                1 submarine moved from 125 Sea Zone to 123 Sea Zone
                1 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Bryansk to Novgorod
                1 fighter and 1 tactical_bomber moved from Tambov to Novgorod
                4 tactical_bombers moved from Volgograd to Ukraine
                2 fighters moved from Russia to Novgorod
                2 bombers moved from Russia to Novgorod
                1 bomber moved from Russia to Ukraine

    Place Units - Germans
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Romania
                7 infantry placed in Germany
                1 armour and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs

    triplea_39474_Ger7.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 12x factory_major; Remaining resources: 22 PUs;
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                10 infantry moved from Samara to Volgograd
                2 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans
                1 artillery moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Rostov
                2 armour, 8 artilleries, 20 infantry and 1 mech_infantry moved from Russia to Tambov
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                1 tactical_bomber moved from Urals to Bryansk

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 infantry; Italians defend with 1 armour
                    Russians win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 tactical_bomber
                    Casualties for Italians: 1 armour
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 armour, 10 infantry and 1 mech_infantry
                    Germans defend with 2 armour and 1 factory_minor
                    Russians win, taking Volgograd from Germans with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Russians attack with 2 armour, 8 artilleries, 20 infantry and 1 mech_infantry
                    Germans defend with 1 artillery
                    Russians win, taking Tambov from Germans with 2 armour, 8 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                2 fighters moved from Rostov to Russia
                1 tactical_bomber moved from Bryansk to Russia
                2 aaGuns moved from Samara to Volgograd
                3 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Tambov
                7 infantry moved from Russia to Tambov
                2 infantry moved from Urals to Vologda
                1 submarine moved from 104 Sea Zone to 91 Sea Zone
                1 infantry moved from Russia to Bryansk
                2 aaGuns and 15 infantry moved from Russia to Tambov

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs

    Territory Summary for Russians :

    Bryansk : 1 artillery and 5 infantry
        Archangel : 1 mech_infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 6 infantry and 1 tactical_bomber
        Tambov : 2 aaGuns, 2 armour, 9 artilleries, 42 infantry and 1 mech_infantry
        Vologda : 2 infantry
        Volgograd : 2 aaGuns, 1 armour, 1 factory_minor, 8 infantry and 1 mech_infantry
        Smolensk : 1 artillery and 1 infantry
        113 Sea Zone : 1 submarine
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 75
        Russians : 22 / 33
        Japanese : 55 / 64
        Americans : 57 / 74
        Chinese : 9 / 11
        British : 33 / 39
        UK_Pacific : 7 / 18
        Italians : 14 / 20
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39474_Rus7.tsvg

  • '20

    Gone for the night again

  • 2025 2024 '23 '22 '21 '20 '19

    Have fun.  I wanted to put a mech in Arch, but assumed you had no better use for your planes than to support a mobile unit there.  I didn’t want to leave the valuable Ita tank alone, so added an inf.  Was surprised to see the show of force from planes without ground support.  I should have put the mech in Arch, so your plane(s) would have gone there instead of taking out the valuable Ita tank.  I considered moving the army to Ros and thought you would follow and combine in Tam.  But if you had gone to Bry, then I would of had to retreat to Ukr and you could have caught and destroyed me.  I didn’t think I should go to Cau and have you send a small army towards almost undefended E. Euro.  I will have to strat bomb Rus again and hope I roll like the first time and not this past turn.  I’ll be interested to see if you wait to take back Cau or let the Brits take it and you lose the N.O.

  • '20

    So many choices as UK. Do i send figs to protect vs SBR; do i try to clear cauc; or do i send figs to help india? UK is one of the hardest powers to play IMO because they have so much great position but not enough money to spend effectively in Med, London, and Persia. Hard to decide where to go.

  • 2025 2024 '23 '22 '21 '20 '19

    Hard as far as decisions, but easy as far as usually safe homeland.  Not enough cash to do everything possible.  But plenty of cash to build an IC here, there and everywhere, or buy expensive fighters, not just grunts, like Italy, Rus and India.  ANZ is in a similar but smaller scale position.  ANZ is less likely to be attacked because of more valuable, easier targets for Jpn.  So ANZ can build freely and it’s N.O.s are safer, so it produces more cash than India, but not Brit.  Irregular, but intentionally designed SZs allow it to go north or south of Aus and strike far with long Java SZ.  So there’s no single SZ to block it’s reach to DEI or north.  This could work both ways, but ANZ targets are lightly defended isles without naval or air bases or ICs; while Aus can concentrate its defenses on E. Coast which has naval and air bases and an IC.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 artilleries, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 armour moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 bomber and 3 fighters moved from Japan to 33 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
                1 carrier moved from 37 Sea Zone to 34 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                1 fighter and 1 infantry moved from Chahar to Hopei
                1 tactical_bomber moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 fighter moved from French Indo China to Kweichow
                3 bombers moved from French Indo China to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone

    triplea_39474_Jap7.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    scramble 2 fighters in sz around Carolines?  No amphib invasion.  Even so, Aus may consider it too hopeless to lose the figs and decide to fight another day.  After you let me know whether scrambling, I will roll 1st round and let you know the # of hits you receive before you give me your OOL.

  • '20

    no scramble, max d. no need for OOL

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 artilleries, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 armour moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 bomber and 3 fighters moved from Japan to 33 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
                1 carrier moved from 37 Sea Zone to 34 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                1 fighter and 1 infantry moved from Chahar to Hopei
                1 tactical_bomber moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 fighter moved from French Indo China to Kweichow
                3 bombers moved from French Indo China to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 3 destroyers, 8 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports; ANZAC defend with 1 destroyer and 1 submarine
                    Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 73
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports
                    Casualties for Japanese: 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                Battle in Kweichow
                    Japanese attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from 33 Sea Zone to Philippines
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                3 bombers moved from 33 Sea Zone to Paulau Island
                3 tactical_bombers moved from 33 Sea Zone to Paulau Island
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 submarine moved from 37 Sea Zone to 74 Sea Zone
                1 destroyer moved from 37 Sea Zone to 34 Sea Zone
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from French Indo China to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangtung
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Hopei to Anhwe
                1 aaGun moved from Chahar to Anhwe
                1 tactical_bomber moved from Shan State to Kwangtung
                1 fighter moved from Kweichow to Kiangsi
                1 fighter moved from Hopei to Anhwe
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 submarine placed in 37 Sea Zone
                2 destroyers placed in 6 Sea Zone
                3 infantry placed in Japan
                2 armour and 1 artillery placed in Kiangsu
                1 artillery and 1 infantry placed in Malaya
                1 artillery and 2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_39474_Jap7.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    That was some sea battle.  It was a victory, but not as decisive as it could have or should have been.  Allies lost 178 PU, Jpn 105, for a net +73.  Equal to a whole turn’s income for U.S.  Jpn attacked with 22 units, attack of 71 but inflicted only 9 hits instead of 12.  Allies defended with 15 units, defense of 33, but inflicted 8 hits instead of 5.5. This forced me to sink 2 carriers. Jpn inflicted 11 hits on round 2, more than on round 1.    The key to the battle was Paulau.  7 fig/tb could land there, so only needed 7 car slots for the other planes.  A normalized die roll would have let Jpn keep at least one more carrier and land more planes on Paulau.  If you had used the Amer bomber to take out the garrison at Paulau and Aus invaded it, Jpn could not have used the 7 fig/tb or 3 bombers that couldn’t have landed anywhere else.  Why did you attack the dd by Java, but not follow up with an Aus invasion of Java or Sum?  I didn’t amphib attack the isle because if Aus didn’t scramble (which it didn’t) Jpn couldn’t have taken the isle; and the planes needed to support the invasion, would have taken up car slots.  W/o the amphib, I was able to keep all my planes that were in China, where they successfully pushed back the borders.  Jpn now has 27 ground troops in China/SE Asia vs only 25 for the Allies.  Jpn is outproducing ground troops and can bring back more air support.

  • 2025 2024 '23 '22 '21 '20 '19

    As to why Jpn DOW Rus: Ger couldn’t stop the north convoy, so Rus would have gotten 3 convoy N.O. for 6 PU w/o Jpn.  Now Rus gets for 8 PU north and Persia convoys, but minus 3 territory loss, for a net 5.  Jpn gains 3 terr PU, which over time will compensate for units needed to maintain the blockade. Jpn won’t go any further inland, as activating the Mong rule wouldn’t be worth it.

  • '20

    I incorrectly thought I needed a surface warship to ignore java sub and I wanted to get max D on 33.

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from India to 35 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 battleship and 1 transport
                    Japanese win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 battleship and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Western United States to Queensland
                1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Norway to Finland
                2 fighters moved from 112 Sea Zone to Norway
                3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                2 destroyers, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Alaska to Western United States

    Place Units - Americans
                1 factory_minor placed in Norway
                1 bomber placed in Eastern United States
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries and 1 harbour
        Queensland : 1 bomber
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 3 infantry
        Midway : 1 airfield
        26 Sea Zone : 2 destroyers, 4 submarines and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
        2 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Gibraltar : 1 infantry
        Morocco : 1 artillery and 2 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Algeria : 1 flag
        French West Africa : 1 flag
        Tunisia : 1 flag, 1 infantry
        Norway : 1 flag, 1 factory_minor and 2 fighters
        Holland Belgium : 1 flag, 1 infantry
        106 Sea Zone : 1 flag
        Brazil : 1 flag
        91 Sea Zone : 3 destroyers, 1 submarine and 1 transport
        Finland : 1 flag, 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry
        110 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 5 transports
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 46 / 75
        Russians : 20 / 33
        Japanese : 60 / 65
        Americans : 65 / 95
        Chinese : 7 / 11
        British : 33 / 39
        UK_Pacific : 6 / 18
        Italians : 13 / 20
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39474_Ame7.tsvg

  • '20

    Was really hopin to get a hit on that BB. Now I can only do Java or Phil SZ with Anzac but not safely both.

  • '20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                1 artillery moved from Yunnan to Kweichow
                1 artillery and 1 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hopei
                1 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Yunnan

    Place Units - Chinese
                1 artillery placed in Shensi
                1 artillery and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_39474_Chi7.tsvg

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