G40 BM2  Rommel X vs Colt L "Third times a charm"

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Yunnan to Shan State
                1 fighter moved from Yunnan to Shan State

    Combat - ANZAC
                Battle in Shan State
                    ANZAC attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 fighter moved from Shan State to Yunnan
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to Caroline Islands
                2 aaGuns and 1 infantry moved from Queensland to New South Wales
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 fighters
        Yunnan : 1 fighter
        Shan State : 1 infantry
        Queensland : 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        33 Sea Zone : 1 destroyer and 1 submarine
        62 Sea Zone : 1 submarine and 2 transports
        Iraq : 2 infantry

    triplea_39474_ANZ6.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    triplea_39474_Fre6.tsvg

  • '20

    Will be interesting to see how you split your German army among going north, bryansk, Vol, and Cauc or if you will keep it largely intact.

  • 2025 2024 '23 '22 '21 '20 '19

    Norway was the softest target, Ger unable to counter.  Plus, can rescue Rus from the north, while Brit rescues from the south with ground and air.  Also, troops in Nor can reload to attack the continent.  Ger has the cash to build in Ger and Rus. Cash from taking Cau and maybe Stalin (even if it’s just a token force), will offset lost cash from Nor and that N.O.  But Ger doesn’t have enough strength around Lenin to take back Nor and the Allies have heavy air support.  It’s low 40’s outside, sun feels warm but light breeze chill factor offsets it.  Got to get out of the house for a while.

  • 2025 2024 '23 '22 '21 '20 '19

    I’m included to roll the dice and have Jpn attempt its goal of sinking the U.S. fleet in one big, decisive sea battle. Lately, I read about the Jpn strategy.  Pearl Harbor was their attempt for a decisive battle, but the shallow water meant that much of the damaged U.S. fleet could be repaired and refloated.  So the Jpn planned Midway to be a deep water/open water battle that the U.S. fleet could not repair.  What are your thoughts ABH about the U.S. fleet’s invading Carolines and exposing itself; and a Jpn counterattack?  My reasoning is that if Jpn doesn’t attack, it would have to move the Phil fleet to cover the homeland, thereby leaving Phil open to attack, but then Jpn could counterattack there.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor, 3x factory_minor; Remaining resources: 61 PUs;
                Germans buy 1 armour, 13 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Karelia
                      Germans take Karelia from Russians
                3 bombers moved from Bryansk to Russia
                1 bomber moved from Poland to Russia
                2 fighters moved from Bryansk to Russia
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                2 armour moved from Bryansk to Volgograd
                4 tactical_bombers moved from Bryansk to Volgograd
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians

    triplea_39474_Ger7.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    2 fighters intercept strat bomb raid by 4 bombers and 2 escorts on Mos?

  • '20

    No, thanks

  • '20

    I hope the men on the AA guns open their eyes this time… otherwise Stalin will expand his military purge  :x

  • 2025 2024 '23 '22 '21 '20 '19

    One AA hit, but this time my bombers had their eyes closed.  Only 11 damage and I lost a 12 PU bomber.  At least my ill-advised bombing raids on Ukr and Novg previously were low dice.  But I still could have used the cash wasted on repairs.  Your ground troops didn’t do as well.  Stalingrad fell quickly and I will get extra 17 PUs from terr and N.O.s.  It won’t last more than this turn, but it will cost you to take them back.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor, 3x factory_minor; Remaining resources: 61 PUs;
                Germans buy 1 armour, 13 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Karelia
                      Germans take Karelia from Russians
                3 bombers moved from Bryansk to Russia
                1 bomber moved from Poland to Russia
                2 fighters moved from Bryansk to Russia
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                2 armour moved from Bryansk to Volgograd
                4 tactical_bombers moved from Bryansk to Volgograd
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 3,4,4 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Battle in Volgograd
                    Germans attack with 2 armour and 4 tactical_bombers
                    Russians defend with 1 factory_minor and 4 infantry
                    Germans win, taking Volgograd from Russians with 2 armour and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Russians: 4 infantry
                Battle in Tambov
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 aaGuns, 10 armour, 10 artilleries, 17 infantry and 3 mech_infantrys moved from Bryansk to Ukraine
                1 aaGun and 1 artillery moved from Western Ukraine to Ukraine
                2 artilleries moved from Bessarabia to Ukraine
                2 mech_infantrys moved from Baltic States to Karelia
                1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany
                1 aaGun moved from Western Germany to Germany
                1 submarine moved from 125 Sea Zone to 123 Sea Zone
                1 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Bryansk to Novgorod
                1 fighter and 1 tactical_bomber moved from Tambov to Novgorod
                4 tactical_bombers moved from Volgograd to Ukraine
                2 fighters moved from Russia to Novgorod
                2 bombers moved from Russia to Novgorod
                1 bomber moved from Russia to Ukraine

    Place Units - Germans
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Romania
                7 infantry placed in Germany
                1 armour and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs

    triplea_39474_Ger7.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 12x factory_major; Remaining resources: 22 PUs;
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                10 infantry moved from Samara to Volgograd
                2 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans
                1 artillery moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Rostov
                2 armour, 8 artilleries, 20 infantry and 1 mech_infantry moved from Russia to Tambov
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                1 tactical_bomber moved from Urals to Bryansk

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 infantry; Italians defend with 1 armour
                    Russians win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 tactical_bomber
                    Casualties for Italians: 1 armour
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 armour, 10 infantry and 1 mech_infantry
                    Germans defend with 2 armour and 1 factory_minor
                    Russians win, taking Volgograd from Germans with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Russians attack with 2 armour, 8 artilleries, 20 infantry and 1 mech_infantry
                    Germans defend with 1 artillery
                    Russians win, taking Tambov from Germans with 2 armour, 8 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                2 fighters moved from Rostov to Russia
                1 tactical_bomber moved from Bryansk to Russia
                2 aaGuns moved from Samara to Volgograd
                3 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Tambov
                7 infantry moved from Russia to Tambov
                2 infantry moved from Urals to Vologda
                1 submarine moved from 104 Sea Zone to 91 Sea Zone
                1 infantry moved from Russia to Bryansk
                2 aaGuns and 15 infantry moved from Russia to Tambov

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs

    Territory Summary for Russians :

    Bryansk : 1 artillery and 5 infantry
        Archangel : 1 mech_infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 6 infantry and 1 tactical_bomber
        Tambov : 2 aaGuns, 2 armour, 9 artilleries, 42 infantry and 1 mech_infantry
        Vologda : 2 infantry
        Volgograd : 2 aaGuns, 1 armour, 1 factory_minor, 8 infantry and 1 mech_infantry
        Smolensk : 1 artillery and 1 infantry
        113 Sea Zone : 1 submarine
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 75
        Russians : 22 / 33
        Japanese : 55 / 64
        Americans : 57 / 74
        Chinese : 9 / 11
        British : 33 / 39
        UK_Pacific : 7 / 18
        Italians : 14 / 20
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39474_Rus7.tsvg

  • '20

    Gone for the night again

  • 2025 2024 '23 '22 '21 '20 '19

    Have fun.  I wanted to put a mech in Arch, but assumed you had no better use for your planes than to support a mobile unit there.  I didn’t want to leave the valuable Ita tank alone, so added an inf.  Was surprised to see the show of force from planes without ground support.  I should have put the mech in Arch, so your plane(s) would have gone there instead of taking out the valuable Ita tank.  I considered moving the army to Ros and thought you would follow and combine in Tam.  But if you had gone to Bry, then I would of had to retreat to Ukr and you could have caught and destroyed me.  I didn’t think I should go to Cau and have you send a small army towards almost undefended E. Euro.  I will have to strat bomb Rus again and hope I roll like the first time and not this past turn.  I’ll be interested to see if you wait to take back Cau or let the Brits take it and you lose the N.O.

  • '20

    So many choices as UK. Do i send figs to protect vs SBR; do i try to clear cauc; or do i send figs to help india? UK is one of the hardest powers to play IMO because they have so much great position but not enough money to spend effectively in Med, London, and Persia. Hard to decide where to go.

  • 2025 2024 '23 '22 '21 '20 '19

    Hard as far as decisions, but easy as far as usually safe homeland.  Not enough cash to do everything possible.  But plenty of cash to build an IC here, there and everywhere, or buy expensive fighters, not just grunts, like Italy, Rus and India.  ANZ is in a similar but smaller scale position.  ANZ is less likely to be attacked because of more valuable, easier targets for Jpn.  So ANZ can build freely and it’s N.O.s are safer, so it produces more cash than India, but not Brit.  Irregular, but intentionally designed SZs allow it to go north or south of Aus and strike far with long Java SZ.  So there’s no single SZ to block it’s reach to DEI or north.  This could work both ways, but ANZ targets are lightly defended isles without naval or air bases or ICs; while Aus can concentrate its defenses on E. Coast which has naval and air bases and an IC.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 artilleries, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 armour moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 bomber and 3 fighters moved from Japan to 33 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
                1 carrier moved from 37 Sea Zone to 34 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                1 fighter and 1 infantry moved from Chahar to Hopei
                1 tactical_bomber moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 fighter moved from French Indo China to Kweichow
                3 bombers moved from French Indo China to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone

    triplea_39474_Jap7.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    scramble 2 fighters in sz around Carolines?  No amphib invasion.  Even so, Aus may consider it too hopeless to lose the figs and decide to fight another day.  After you let me know whether scrambling, I will roll 1st round and let you know the # of hits you receive before you give me your OOL.

  • '20

    no scramble, max d. no need for OOL

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 artilleries, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 armour moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 bomber and 3 fighters moved from Japan to 33 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
                1 carrier moved from 37 Sea Zone to 34 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                1 fighter and 1 infantry moved from Chahar to Hopei
                1 tactical_bomber moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 fighter moved from French Indo China to Kweichow
                3 bombers moved from French Indo China to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 3 destroyers, 8 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports; ANZAC defend with 1 destroyer and 1 submarine
                    Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 73
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports
                    Casualties for Japanese: 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                Battle in Kweichow
                    Japanese attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from 33 Sea Zone to Philippines
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                3 bombers moved from 33 Sea Zone to Paulau Island
                3 tactical_bombers moved from 33 Sea Zone to Paulau Island
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 submarine moved from 37 Sea Zone to 74 Sea Zone
                1 destroyer moved from 37 Sea Zone to 34 Sea Zone
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from French Indo China to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangtung
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Hopei to Anhwe
                1 aaGun moved from Chahar to Anhwe
                1 tactical_bomber moved from Shan State to Kwangtung
                1 fighter moved from Kweichow to Kiangsi
                1 fighter moved from Hopei to Anhwe
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 submarine placed in 37 Sea Zone
                2 destroyers placed in 6 Sea Zone
                3 infantry placed in Japan
                2 armour and 1 artillery placed in Kiangsu
                1 artillery and 1 infantry placed in Malaya
                1 artillery and 2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_39474_Jap7.tsvg

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