1 hit in sz111, OOL?
AetV (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - Italians
1 fighter moved from Southern Italy to 95 Sea Zone
2 fighters moved from Southern Italy to 112 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Bulgaria to Greece
2 infantry moved from Rostov to Caucasus
1 bomber moved from Ukraine to CaucasusPurchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 1/5 hits
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 0/2 hits
1 infantry owned by the British lost in Greece
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 3 : 1/5 hits
British roll dice for 1 artillery in Greece, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Caucasus
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits
British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Italians attack with 2 fighters
British defend with 1 battleship
Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship in 112 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Italians lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Casualties for British: 1 battleshipNon Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from 95 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to France
1 bomber moved from Caucasus to RostovPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,4,5,2,5,5
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 marine; Remaining resources: 0 PUs;Non Combat Move - ANZAC
2 fighters moved from Queensland to 31 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Bryansk to 126 Sea Zone
1 bomber moved from Bryansk to Iraq
1 bomber moved from Rostov to Persia
2 fighters and 4 tactical_bombers moved from Rostov to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 artillery and 1 mech_infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Russia to Samara
1 artillery, 1 fighter and 1 infantry moved from Western Germany to Holland BelgiumPurchase Units - Germans
Germans buy 1 armour, 9 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 1/1 hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in 126 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 126 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Vologda
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour in Vologda, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 5 : 1/1 hits
1 armour owned by the Germans lost in Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 0/2 hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Holland Belgium
retreated to Holland Belgium
British win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour, 2 fighters and 4 tactical_bombers
British defend with 4 infantry
Germans roll dice for 1 armour, 2 fighters and 4 tactical_bombers in Northwest Persia, round 2 : 6/7 hits
British roll dice for 4 infantry in Northwest Persia, round 2 : 0/4 hits
4 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in Samara
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from 126 Sea Zone to Novgorod
1 fighter moved from Holland Belgium to Southern Italy
1 artillery and 2 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Ukraine to Rostov
2 fighters and 4 tactical_bombers moved from Northwest Persia to Volgograd
1 bomber moved from Persia to Volgograd
2 aaGuns moved from Russia to Tambov
16 armour moved from Russia to Volgograd
3 armour moved from Russia to BelarusPlace Units - Germans
1 transport placed in 115 Sea Zone
2 fighters placed in Western Germany
1 armour and 1 mech_infantry placed in Novgorod
Germans undo move 1.
1 artillery placed in Novgorod
1 transport placed in 113 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
2 artilleries, 5 infantry and 1 mech_infantry placed in Western Germany
3 artilleries placed in France
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
Hi simon33,
What is the reason behind attacking Vyborg?
I may have a clue but want to know your reason for it.
Thank you for answering. -
G1? Just to thin down the infantry. Also, forces a few more infantry to stay behind to hold Novgorod G2, depending on a few other things. Also what is lost by making the attack? I guess risking the Kreigsmarine could be a downside but it also has the potential to draw out a few USSR planes.
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I see like you a strong potential for a G1Dow in BM 3.
But Vyborg is to dicey. I would recommend Baltic instead for less losses.
I will try your strategy my next games. -
A possiblity. You could also buy a marine, keep one of your ships out and hit Novgorod G2 with that. The downside is that putting more units in Baltic states is more units that can be smashed by the Novgorod force.
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Any moves for USSR?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - Russians
4 infantry moved from Archangel to Novgorod
1 infantry moved from Novosibirsk to Kansu
9 infantry moved from Kazakhstan to Caucasus
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Vologda to SmolenskCombat - Russians
Battle in Novgorod
Russians attack with 4 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry -
Battle in Novgorod.
First Round Russia scored one hit and it took your mech out to preserve your Bmbr.
Second Round i scored one hit again so I need an Ool, please. -
Lose the bomber.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - Russians
4 infantry moved from Archangel to Novgorod
1 infantry moved from Novosibirsk to Kansu
9 infantry moved from Kazakhstan to Caucasus
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Vologda to SmolenskCombat - Russians
Battle in Novgorod
Russians attack with 4 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 4 infantry in Novgorod, round 2 : 1/4 hits
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Novgorod, round 2 : 1/4 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 3 infantry in Novgorod, round 3 : 1/3 hits
Germans roll dice for 1 armour, 1 artillery and 1 bomber in Novgorod, round 3 : 0/3 hits
1 bomber owned by the Germans lost in Novgorod
Russians roll dice for 3 infantry in Novgorod, round 4 : 0/3 hits
Germans roll dice for 1 armour and 1 artillery in Novgorod, round 4 : 1/2 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 2 infantry in Novgorod, round 5 : 0/2 hits
Germans roll dice for 1 armour and 1 artillery in Novgorod, round 5 : 2/2 hits
2 infantry owned by the Russians lost in Novgorod
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 bomber and 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 9 infantry
Italians defend with 1 infantry
Russians roll dice for 9 infantry in Caucasus, round 2 : 2/9 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 8 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Kazakhstan to Caucasus
1 submarine moved from 112 Sea Zone to 125 Sea ZoneTurn Complete - Russians
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Feel free to swap the casualties i took in Smolensk and Novgorod.
Mech and arty have the same Def. value so i did not especially care, but believe that you might keep Mech over Arty?. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
1 infantry moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 armour moved from Hopei to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Japan to Hunan
1 bomber moved from Kwangtung to Shensi
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Japan to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
2 artilleries and 2 infantry moved from Anhwe to Hunan
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to CeylonPurchase Units - Japanese
Japanese buy 4 artilleries, 3 fighters, 8 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Ceylon
Battle in Hunan
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 7 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/7 hits
Chinese roll dice for 7 infantry in Hunan, round 2 : 0/7 hits
2 infantry owned by the British lost in Hunan
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber in Hunan, round 3 : 4/7 hits
Chinese roll dice for 5 infantry in Hunan, round 3 : 3/5 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the British lost in Hunan
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber in Hunan, round 4 : 3/4 hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Ceylon from UK_Pacific, taking Hunan from Chinese with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 7 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 80 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kiangsi to Kwangtung
1 bomber and 1 tactical_bomber moved from Hunan to Kwangtung
1 armour moved from Kansu to Tsinghai
1 bomber moved from Shensi to Kansu
1 aaGun, 1 artillery and 1 infantry moved from Timguska to Kansu
2 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 artillery and 6 infantry moved from Urals to NovosibirskPlace Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
1 transport placed in 6 Sea Zone
2 artilleries, 3 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat - British
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Scramble 113?
Three Ftr’s available. -
Full scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_AxisPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 4 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Non Combat Move - Americans
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 armour moved from 31 Sea Zone to Wake Island
1 artillery moved from Soviet Far East to Siberia
1 artillery moved from French West Africa to 87 Sea Zone
1 artillery and 1 transport moved from 87 Sea Zone to 88 Sea Zone
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 fighter and 2 infantry placed in Normandy Bordeaux
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 marines placed in Western United States
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUsCombat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hopei
1 artillery and 7 infantry moved from Kweichow to Hunan
1 fighter moved from Yunnan to HopeiPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 2 artilleries and 8 infantry in Hunan, round 2 : 2/10 hits
Japanese roll dice for 1 armour and 1 artillery in Hunan, round 2 : 1/2 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 artillery
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
1 infantry placed in Kiangsi
Chinese undo move 1.
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Move - British
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest Persia
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Syria to 99 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from Syria to 99 Sea Zone
2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
2 fighters moved from 97 Sea Zone to Greece
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Norway to Finland
British take Finland from GermansPurchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 51 PUs;
British buy 1 factory_minor, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Greece
British attack with 2 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery and 2 infantry
British roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits
British roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Greece, round 2 : 4/6 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 2 : 2/4 hits
1 armour owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
British win, taking Greece from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Battle in Northwest Persia
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour
British roll dice for 1 fighter and 2 infantry in Northwest Persia, round 2 : 3/3 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in 113 Sea Zone
British attack with 3 fighters
Germans defend with 2 fighters and 1 transport; Italians defend with 1 fighter
British roll dice for 3 fighters in 113 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 3 fighters and 1 transport in 113 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the British lost in 113 Sea Zone
retreated to 113 Sea Zone
Germans win with 3 fighters and 1 transport remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
2 fighters moved from 113 Sea Zone to Norway
2 fighters moved from Greece to 99 Sea Zone
1 fighter moved from Northwest Persia to Persia
1 fighter moved from Shan State to India
1 artillery moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-JordanPlace Units - British
1 factory_minor placed in Norway
2 transports placed in 110 Sea Zone
3 infantry placed in Persia
1 fighter and 2 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,1,4
British collect 41 PUs (4 lost to blockades); end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 mech_infantrys
EDIT: Adding units owned by UK_Pacific to Shan State: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,2,4,5
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Units Change Ownership
Some Units in Shan State change ownership: 2 mech_infantrys
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - Italians
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from BritishPurchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat - Italians
Non Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 bomber moved from Rostov to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total