Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Karelia to Moscow Combat - Russians Combat Move - Russians Place Units - Russians 5 infantry placed in Moscow Turn Complete - Russians Russians collect 5 PUs; end with 5 PUsG40 BM2 Rommel X vs Colt L "Third times a charm"
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wait, I only looked at caroline, let me think about scrambling sz112
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no scramble in sz112. The Luftwaffe in Rus can’t reach to counterattack on my turn. But they are still needed in Rus this coming turn anyway.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber and 1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 marine moved from Morocco to 91 Sea Zone
4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Norway
2 mech_infantrys moved from Western United States to Alaska
1 bomber moved from Eastern United States to AlaskaCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 4 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 2 fighters, 3 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 1 fighter and 4 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 transports
Germans defend with 1 cruiser
Americans win with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 submarine
Battle in Norway
Battle in Alaska
Americans attack with 1 bomber and 2 mech_infantrys
Japanese defend with 2 infantry
Americans win, taking Norway from Germans, taking Alaska from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 bomber moved from 42 Sea Zone to India
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Alaska to Western United States
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 artillery placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries and 1 harbour
India : 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
10 Sea Zone : 2 destroyers, 3 submarines and 1 transport
2 Sea Zone : 1 flag
Central United States : 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 infantry
Morocco : 1 artillery and 1 infantry
Algeria : 1 flag, 1 infantry
French West Africa : 1 flag
Norway : 1 flag, 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry
112 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
106 Sea Zone : 1 flag
101 Sea Zone : 2 destroyers and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 destroyer, 1 submarine and 1 transport
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 51 / 68
Russians : 25 / 34
Japanese : 57 / 64
Americans : 57 / 74
Chinese : 8 / 14
British : 33 / 40
UK_Pacific : 6 / 9
Italians : 13 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kwangsi
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in Shensi
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsTerritory Summary for Chinese :
Shensi : 4 infantry
Yunnan : 2 artilleries, 1 fighter and 9 infantry
Suiyuyan : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 9 PUs;Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kweichow
British attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Kweichow to Yunnan
1 armour moved from Persia to West India
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to India
1 fighter moved from 99 Sea Zone to Egypt
1 fighter moved from Egypt to Persia
1 tactical_bomber moved from Egypt to Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 artillery moved from Gold Coast to 82 Sea Zone
1 armour, 1 artillery and 2 transports moved from 82 Sea Zone to 87 Sea Zone
1 armour and 1 artillery moved from 87 Sea Zone to French West Africa
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 fighter moved from Gibraltar to 112 Sea Zone
1 tactical_bomber moved from French West Africa to Gibraltar
1 destroyer and 2 submarines moved from 81 Sea Zone to 80 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 fighter and 2 infantry placed in Persia
1 fighter and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUsTerritory Summary for British and UK_Pacific :
Yunnan : 1 aaGun, 1 fighter, 7 infantry and 1 mech_infantry
Kweichow : 1 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
West India : 1 armour
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Morocco : 1 infantry
French West Africa : 1 armour and 1 artillery
Norway : 1 armour, 2 fighters and 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 fighter and 1 transport
80 Sea Zone : 1 destroyer and 2 submarines
87 Sea Zone : 2 transports
106 Sea Zone : 1 transport
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 flag
81 Sea Zone : 1 cruiser and 1 destroyer
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor, 2 fighters, 2 infantry and 1 tactical_bomber
91 Sea Zone : 1 destroyer -
2/3 AAA hits in Caro. That stung :-P
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The AA has been good to me the past few turns. I’ve been busy following the history of your allied moves and thinking about Jpn retaking the Carolines. I left the Jpn fighter there to stop any minor/unsupported invasion. The Carolines could be a major fleet battle and thus decisive. ANZ could reinforce the U.S. fleet and then Jpn would have to up the ante, or pass. Yun is unique because of the China rules. FIC is off limits and a Chinese move east/NE without India, would open up an opportunity for Jpn to attack. Brits from Mideast finally coming to the defense of India and taking pressure off of Italy.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Rostov
1 bomber and 3 fighters moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 3 fighters
Russians defend with 1 infantry and 2 mech_infantrys
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry and 2 mech_infantrysNon Combat Move - Italians
3 fighters moved from Rostov to Ukraine
1 bomber moved from Rostov to Yugoslavia
2 mech_infantrys moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
The battle in Rostov went my way and now Ger can blitz into the Cau and/or Stalingrad. It’s nice not having Italy pressured. Even tho it has no tt’s, it built fighters for flex instead of defensive land units. I’m going to work or run outside. I’ll check back in periodically if you need battle orders for ANZ vs Jpn. I won’t take Ger turn for a while, lots of tough decisions.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from Shan State to Yunnan
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
2 aaGuns and 1 infantry moved from Queensland to New South Wales
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 fighters
Yunnan : 1 fighter
Shan State : 1 infantry
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
33 Sea Zone : 1 destroyer and 1 submarine
62 Sea Zone : 1 submarine and 2 transports
Iraq : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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Will be interesting to see how you split your German army among going north, bryansk, Vol, and Cauc or if you will keep it largely intact.
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Norway was the softest target, Ger unable to counter. Plus, can rescue Rus from the north, while Brit rescues from the south with ground and air. Also, troops in Nor can reload to attack the continent. Ger has the cash to build in Ger and Rus. Cash from taking Cau and maybe Stalin (even if it’s just a token force), will offset lost cash from Nor and that N.O. But Ger doesn’t have enough strength around Lenin to take back Nor and the Allies have heavy air support. It’s low 40’s outside, sun feels warm but light breeze chill factor offsets it. Got to get out of the house for a while.
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I’m included to roll the dice and have Jpn attempt its goal of sinking the U.S. fleet in one big, decisive sea battle. Lately, I read about the Jpn strategy. Pearl Harbor was their attempt for a decisive battle, but the shallow water meant that much of the damaged U.S. fleet could be repaired and refloated. So the Jpn planned Midway to be a deep water/open water battle that the U.S. fleet could not repair. What are your thoughts ABH about the U.S. fleet’s invading Carolines and exposing itself; and a Jpn counterattack? My reasoning is that if Jpn doesn’t attack, it would have to move the Phil fleet to cover the homeland, thereby leaving Phil open to attack, but then Jpn could counterattack there.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 3x factory_minor; Remaining resources: 61 PUs;
Germans buy 1 armour, 13 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
Germans take Karelia from Russians
3 bombers moved from Bryansk to Russia
1 bomber moved from Poland to Russia
2 fighters moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 armour moved from Bryansk to Volgograd
4 tactical_bombers moved from Bryansk to Volgograd
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians -
2 fighters intercept strat bomb raid by 4 bombers and 2 escorts on Mos?
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No, thanks
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I hope the men on the AA guns open their eyes this time… otherwise Stalin will expand his military purge :x
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One AA hit, but this time my bombers had their eyes closed. Only 11 damage and I lost a 12 PU bomber. At least my ill-advised bombing raids on Ukr and Novg previously were low dice. But I still could have used the cash wasted on repairs. Your ground troops didn’t do as well. Stalingrad fell quickly and I will get extra 17 PUs from terr and N.O.s. It won’t last more than this turn, but it will cost you to take them back.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 3x factory_minor; Remaining resources: 61 PUs;
Germans buy 1 armour, 13 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
Germans take Karelia from Russians
3 bombers moved from Bryansk to Russia
1 bomber moved from Poland to Russia
2 fighters moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 armour moved from Bryansk to Volgograd
4 tactical_bombers moved from Bryansk to Volgograd
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 3,4,4 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Volgograd
Germans attack with 2 armour and 4 tactical_bombers
Russians defend with 1 factory_minor and 4 infantry
Germans win, taking Volgograd from Russians with 2 armour and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 aaGuns, 10 armour, 10 artilleries, 17 infantry and 3 mech_infantrys moved from Bryansk to Ukraine
1 aaGun and 1 artillery moved from Western Ukraine to Ukraine
2 artilleries moved from Bessarabia to Ukraine
2 mech_infantrys moved from Baltic States to Karelia
1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Tambov to Novgorod
4 tactical_bombers moved from Volgograd to Ukraine
2 fighters moved from Russia to Novgorod
2 bombers moved from Russia to Novgorod
1 bomber moved from Russia to UkrainePlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 mech_infantrys placed in Romania
7 infantry placed in Germany
1 armour and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs