Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
no intercept
Hi Sir,
Forgot attacking with the planes in Moscow your inf in Volvograd, may I do it in the forum?
Cheers
British attack: 3 fighters and 1 TB
Rolls: 3@3, 1@4; Total Hits: 33@3,: (3, 3, 4)1@4: (4)
German defense: 2 inf
Rolls: 2@2; Total Hits: 12@2: (3, 2)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0
Game History
Round: 8
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 1 marine and 6 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
4 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Greece to Caucasus
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 bombers and 3 fighters moved from Yugoslavia to Western Germany
3 fighters moved from United Kingdom to Western Germany
Combat - British
Air Battle in Western Germany
British attacks with 8 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Battle in Caucasus
British attack with 1 fighter and 4 mech_infantrys
Germans defend with 1 armour
British win, taking Caucasus from Germans with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Cleaning up after air battles
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Removing units owned by Germans from Volgograd: 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Caucasus to Persia
4 infantry moved from Iraq to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to 98 Sea Zone
1 mech_infantry moved from Eastern Persia to Northwest Persia
3 aaGuns, 5 artilleries and 20 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter and 2 infantry moved from India to Burma
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 bombers and 6 fighters moved from Western Germany to Slovakia Hungary
1 aaGun and 1 infantry moved from Yugoslavia to Slovakia Hungary
Place Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 fighter and 1 marine placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 44 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Romania to Bulgaria
Italians take Bulgaria from Americans
1 infantry moved from Romania to Yugoslavia
Italians take Yugoslavia from Americans
1 infantry moved from Northern Italy to Greater Southern Germany
Germans take Greater Southern Germany from Americans
2 mech_infantrys moved from Ukraine to Tambov
1 fighter moved from Romania to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery
Italians win, taking Tambov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 fighter moved from Tambov to Bryansk
1 aaGun and 3 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,1,2,3,2,6
Italians collect 5 PUs (9 lost to blockades); end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 70 PUs;
Germans buy 1 artillery and 22 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour moved from Bryansk to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from British
4 mech_infantrys moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Romania to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Bryansk to Slovakia Hungary
1 bomber and 4 fighters moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 1 bomber, 6 fighters, 8 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 2 bombers, 6 fighters and 1 infantry; Americans defend with 1 armour and 4 infantry
OOL?
Max defense please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 70 PUs;
Germans buy 1 artillery and 22 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour moved from Bryansk to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from British
4 mech_infantrys moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Romania to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Bryansk to Slovakia Hungary
1 bomber and 4 fighters moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 1 bomber, 6 fighters, 8 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 2 bombers, 6 fighters and 1 infantry; Americans defend with 1 armour and 4 infantry
2 mech_infantrys owned by the Germans retreated to Germany
Americans win with 1 armour, 6 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 6 mech_infantrys
Casualties for British: 1 aaGun and 2 bombers
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 4 armour
British defend with 4 mech_infantrys
Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 3 armour
Casualties for British: 4 mech_infantrys
Non Combat Move - Germans
2 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
9 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western Germany
1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
4 infantry moved from Western Germany to Germany
1 bomber moved from Slovakia Hungary to Western Germany
2 fighters moved from Slovakia Hungary to Western Germany
2 tactical_bombers moved from Slovakia Hungary to Germany
2 fighters moved from Slovakia Hungary to Germany
1 fighter moved from Slovakia Hungary to Norway
1 fighter moved from Slovakia Hungary to Norway
2 infantry moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Germany
1 artillery and 2 infantry placed in Western Ukraine
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in France
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
4 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
3 infantry moved from Russia to Vologda
Combat - Russians
Battle in Samara
Russians attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Samara from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Vologda
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
2 aaGuns and 11 infantry moved from Amur to Buryatia
Place Units - Russians
1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
4 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
3 infantry moved from Russia to Vologda
Combat - Russians
Battle in Samara
Russians attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Samara from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Vologda
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
2 aaGuns and 11 infantry moved from Amur to Buryatia
Place Units - Russians
1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Slovakia Hungary: 1 infantry
EDIT: Adding units owned by Americans to Slovakia Hungary: 1 infantry
EDIT: Turning off Edit Mode
Hi Sir,
I’ve changed one loose in Hungary because of you only made one round and you had chosen the american inf instead of the british one.
Cheers
NP at all.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 5 submarines and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
4 fighters moved from Japan to 33 Sea Zone
1 tactical_bomber moved from Manchuria to 33 Sea Zone
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
3 artilleries and 5 infantry moved from Manchuria to Amur
1 armour moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Tsinghai to Samara
2 bombers moved from Tsinghai to Vologda
1 artillery and 1 infantry moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Tsinghai to Samara
1 mech_infantry moved from Tsinghai to Urals
Japanese take Urals from Russians
2 mech_infantrys moved from Manchuria to Amur
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Vologda
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Vologda from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese win, taking Samara from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 14 fighters, 5 submarines and 6 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 9 fighters, 7 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
Americans win with 1 battleship, 3 fighters and 3 transports remaining. Battle score for attacker is -95
Casualties for ANZAC: 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
Casualties for Americans: 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 14 fighters, 5 submarines and 6 tactical_bombers
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
1 fighter owned by the ANZAC forced to land in Caroline Islands
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers could not land in Vologda and were removed
1 fighter and 1 tactical_bomber could not land in Samara and were removed
Place Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
2 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
GG WP. The dice evened out on that sz 35 hit.
GG WP also.
You have pushed me harder than the first one.
I agree with you, dice were a little crazy in this game and decisive.
Cheers Rubioton