@newenr85 @FranceNeedsMorePower
scrambling
0f85aba6-1aa7-4c1e-8431-89f76c4c4634-image.png
G40 ABH (Axis) vs Oysteilo (allies+100)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Germans
2 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 artillery moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery and 2 infantry moved from Russia to SamaraCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Kazakhstan from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
Russians win, taking Bryansk from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Trans-Jordan to Iraq
4 artilleries and 5 infantry moved from Russia to Smolensk
2 artilleries moved from Vologda to Russia
8 infantry moved from Russia to Smolensk
7 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 aaGun moved from Novosibirsk to Vologda
1 aaGun moved from Vologda to Russia
1 mech_infantry moved from Iraq to Trans-JordanPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Germans
2 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 artillery moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery and 2 infantry moved from Russia to SamaraCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Kazakhstan from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
Russians win, taking Bryansk from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Trans-Jordan to Iraq
4 artilleries and 5 infantry moved from Russia to Smolensk
2 artilleries moved from Vologda to Russia
8 infantry moved from Russia to Smolensk
7 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 aaGun moved from Novosibirsk to Vologda
1 aaGun moved from Vologda to Russia
1 mech_infantry moved from Iraq to Trans-JordanPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 3 artilleries
EDIT: Removing units owned by Russians from Vologda: 9 infantry
EDIT: Adding units owned by Russians to Russia: 3 artilleries and 9 infantry
EDIT: Turning off Edit Mode -
@Arthur:
These are going to be interesting rounds coming up!Â
sorry, I don’t see it, at end of round 10 you are going to have a substantial economic (income) advantage and then I will probably have to surrender
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
5 submarines moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Hunan
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Hunan
1 fighter moved from Sikang to Szechwan
1 tactical_bomber moved from Sikang to Szechwan
2 fighters and 2 tactical_bombers moved from Sikang to Shensi
1 artillery, 3 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 bomber moved from Manchuria to Jehol
1 bomber moved from Manchuria to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
retreated to 46 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 6 submarines
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 cruiser, 1 destroyer and 6 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 2 transports; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 2 transports
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 2 armour, 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 2 armour, 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 2 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Shensi to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 21 Sea Zone to 42 Sea Zone
1 bomber moved from 20 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
4 carriers, 1 cruiser and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Jehol to French Indo ChinaPlace Units - Japanese
2 artilleries and 1 infantry placed in Manchuria
4 destroyers placed in 6 Sea Zone
3 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,6
Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
I don’t see how I am going to be out-earning the Allies anytime soon. You have some fearsome counterattacks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from United Kingdom to Holland Belgium
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Americans take 99 Sea Zone from Italians
Americans take 98 Sea Zone from Italians
1 armour moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Americans
Battle in Holland Belgium
Americans attack with 4 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from Dutch New Guinea to New Guinea
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Shantung to Kiangsu
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
3 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 8 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery moved from Anhwe to KiangsuPlace Units - Chinese
1 infantry placed in Anhwe
2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 1 fighter
EDIT: Adding units owned by Americans to Kiangsu: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Iraq to Persia
1 bomber moved from India to Persia
1 bomber moved from Egypt to Persia
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Persia
British attack with 1 artillery, 2 bombers and 2 infantry
Germans defend with 2 armour and 1 factory_minor
1 artillery owned by the British retreated to Iraq
Germans win with 2 armour remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery and 1 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 4 mech_infantrys
Germans win with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Persia to Russia
2 armour, 5 artilleries, 5 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 125 Sea Zone to Scotland
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Persia to IndiaPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (5 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 armour moved from Northwest Persia to Kazakhstan
1 armour, 2 artilleries and 3 infantry moved from Northwest Persia to Iraq
1 infantry moved from Rostov to Bryansk
1 bomber moved from Novgorod to BryanskCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Kazakhstan
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 mech_infantry
Italians win, taking 97 Sea Zone from Americans, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Bryansk
Italians attack with 1 bomber and 1 infantry
Russians defend with 2 infantry
retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Italians attack with 1 armour, 2 artilleries and 3 infantry
British defend with 1 artillery; ANZAC defend with 1 infantry
Italians win, taking Iraq from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 aaGun moved from Northwest Persia to Iraq
1 bomber moved from Bryansk to Southern Italy
3 infantry moved from Northern Italy to FrancePlace Units - Italians
2 infantry placed in Northern Italy
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs -
Yeah, it does look like Egypt will fall in a few more rounds at which point there is no stopping the Axis in Europe.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Anhwe to Kiangsu
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Tobruk to Alexandria
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Trans-Jordan
1 bomber moved from Volgograd to Trans-Jordan
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Archangel
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
6 armour and 5 mech_infantrys moved from Caucasus to Novosibirsk
2 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
1 infantry moved from Sikang to Shensi
Germans take Shensi from Chinese
1 armour moved from Kansu to Timguska
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
1 bomber moved from Novgorod to Samara
1 bomber moved from Novgorod to Samara
1 bomber moved from Novgorod to Urals
1 bomber moved from Novgorod to Urals
1 bomber moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Novgorod to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Novgorod to Tambov
10 armour, 2 fighters, 8 mech_infantrys and 5 tactical_bombers moved from Northwest Persia to Trans-Jordan
2 armour moved from Persia to Trans-JordanCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
retreated to 125 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Timguska
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 3 artilleries, 1 bomber, 1 fighter and 3 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 2 infantry and 2 mech_infantrys
Germans win, taking Holland Belgium from Americans with 3 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 22
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Battle in Novosibirsk
Germans attack with 6 armour and 5 mech_infantrys
Russians defend with 2 mech_infantrys
Germans win, taking Novosibirsk from Russians with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Urals
Germans attack with 2 bombers and 1 infantry
Russians defend with 2 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Samara
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Samara from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 12 armour, 3 bombers, 3 fighters, 8 mech_infantrys and 5 tactical_bombers
British defend with 3 armour, 6 artilleries, 9 infantry and 3 mech_infantrys; Russians defend with 1 mech_infantry
Germans win, taking Trans-Jordan from British with 8 armour, 3 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 4 armour and 8 mech_infantrys
Casualties for British: 3 armour, 6 artilleries, 9 infantry and 3 mech_infantrys
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
3 artilleries and 4 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 bomber moved from Tambov to Rostov
2 bombers moved from Samara to Rostov
1 bomber moved from Bryansk to Rostov
1 bomber moved from Archangel to Rostov
2 bombers moved from Urals to Rostov
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Archangel to Novgorod
1 aaGun moved from Caucasus to Rostov
1 artillery moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
1 armour, 1 artillery and 2 mech_infantrys moved from Volgograd to Rostov
3 artilleries and 3 infantry moved from Northwest Persia to Iraq
3 bombers, 2 fighters and 5 tactical_bombers moved from Trans-Jordan to Northwest Persia
1 aaGun, 2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Trans-Jordan to Iraq
1 aaGun moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun, 1 fighter and 2 mech_infantrys moved from Western Germany to France
1 fighter moved from 125 Sea Zone to Germany
4 mech_infantrys moved from Normandy Bordeaux to FrancePlace Units - Germans
1 bomber and 1 fighter placed in Germany
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Persia
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
Call it a game or keep playing?
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@Arthur:
Call it a game or keep playing?Â
yeah, I told you it was done, maybe I missed something? Anyway, good game and fun to play you! Hmmmm
1. Maybe my bid wasn’t the best? But it is REALLY hard to make a good 100 IPC bid! Maybe some more men for China?
2. I buy at least 1 carrier too much in the pacific, early on I also forget to move some american boats there, but this is hardly game breaking. I buy a decent number of subs, destroyers, transports and men, but somehow they accomplish next to nothing in the pacific. I am not sure why the japanese fleet is stronger than mine even with this HEAVY Pacific buy for several rounds. This is causing me big trouble in europe as I start this campaign too late because I accomplish nothing in the pacific.
3. The idea was to funnel men up through middle east and caucasus to fight Germans, but this fails too.Ideas?
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- Your bid wasn’t the problem. Everything that you bought helped you out in the war effort.
a) Africa was yours without contest
b) I needed extra Japanese troops in Manchuria
c) Moscow was too tough to conquer
d) You kept most of the UK fleet alive
2) You had at least two carriers two much in the Pacific. Compare the battle calculator results when you swap 6 subs for a loaded carrier. The defense is just as good and the offense is much better. If you had 20 subs off of Queensland with a couple of carriers supporting it, I would be ship blocking you instead of the other way around.
3) Caucasus are too hard to hold, but you have to keep Northwest Persia. Shuttle planes from Moscow down there if the Germans are heading south.
In general you played well but didn’t have any offensive goals. You have to accomplish at least one of the following big Allied goals:
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Keep and hold the Burma road and have enough force to push east towards Hong Kong
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sub raid all of the Japanese areas and be able to counterattack any spots that get hit by destroyers
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conquer Korea, stack with Russian forces, build a major naval force in the Sea of Japan
Having more subs instead of carriers would have been a huge help for any of these three tasks. -
Conquer Normandy and hold it with UK fighters
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Conquer Norway and hold it with UK fighters, build factory
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Do a neutral crush: attack Spain, Saudi Arabia, etc. This allows the US to funnel troops into Western Europe very efficiently.
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Convoy raid the Adriatic sea for the full 12 PUs per round.
I haven’t figure out where all of the Allied money went, but you should have been able to have succeeded on at least one of these goals when you began with such a strong start. Keeping up with Russia and China was tough for Germany and Japan; there should have been enough production for the US and UK to have succeeded.
- Your bid wasn’t the problem. Everything that you bought helped you out in the war effort.
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Impressive win! Will the seemingly unstoppable ABH break past the 100 mark?
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@Arthur:
- Your bid wasn’t the problem. Everything that you bought helped you out in the war effort.Â
a) Africa was yours without contest
b) I needed extra Japanese troops in Manchuria
c) Moscow was too tough to conquer
d) You kept most of the UK fleet alive
2) You had at least two carriers two much in the Pacific. Compare the battle calculator results when you swap 6 subs for a loaded carrier. The defense is just as good and the offense is much better. If you had 20 subs off of Queensland with a couple of carriers supporting it, I would be ship blocking you instead of the other way around.
3) Caucasus are too hard to hold, but you have to keep Northwest Persia. Shuttle planes from Moscow down there if the Germans are heading south.Â
In general you played well but didn’t have any offensive goals. You have to accomplish at least one of the following big Allied goals:
-
Keep and hold the Burma road and have enough force to push east towards Hong Kong
-
sub raid all of the Japanese areas and be able to counterattack any spots that get hit by destroyers
-
conquer Korea, stack with Russian forces, build a major naval force in the Sea of Japan
Having more subs instead of carriers would have been a huge help for any of these three tasks. -
Conquer Normandy and hold it with UK fighters
-
Conquer Norway and hold it with UK fighters, build factory
-
Do a neutral crush: attack Spain, Saudi Arabia, etc. This allows the US to funnel troops into Western Europe very efficiently.
-
Convoy raid the Adriatic sea for the full 12 PUs per round.
I haven’t figure out where all of the Allied money went, but you should have been able to have succeeded on at least one of these goals when you began with such a strong start. Keeping up with Russia and China was tough for Germany and Japan; there should have been enough production for the US and UK to have succeeded.Â
Thanks for the input, yeah I have a tendency to buy too many carriers. I will consider that in the next game and obviously loosing NW persia was basically the end of the game! Let me know if you want to try again at some point!
- Your bid wasn’t the problem. Everything that you bought helped you out in the war effort.Â
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Best of luck with your other games. I am travelling for a few weeks and then moving from Denver to Milwaukee so I will have an extended break from G40.





