G40 BM2  Rommel X vs Colt L "Third times a charm"

  • '20

    In BM, being able to recall all 18 infantry from Asian front while retaining all the IPCs of that area is so nice. Yeah, Rom, maybe me losing terribly at Taranto was good for me because it got your hopes up of taking Egypt and distracted you from Eastern Front.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Tunisia to Libya
                      Italians take Libya from British

    Combat - Italians

    Non Combat Move - Italians
                1 bomber moved from Southern Italy to Eastern Poland
                1 armour moved from Northern Italy to Romania
                1 fighter moved from 95 Sea Zone to Eastern Poland

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_39474_Ita4.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I don’t know why the USA built more carriers than planes in the Atl.  You have more planes on the way, but they won’t be available offensively for 2 turns.  Are you trying to psych me out or is there a method to your madness that will only become apparent when it’s too late for me to respond?  And the only ships in Haw and WC US were subs, until your latest builds.  The air and naval bases in Phil are handy and centrally located.  I garrisoned 3 planes there for scrambling, which makes it very formidable.  But it ties up lots of assets.  India’s cash can be squeezed, but 2 of ANZAC’s N.O.s are too far away for Japan to even try to disrupt.  Bummer that the Ger sub was sunk before it could take away an N.O. from U.K. Pac for even one turn.

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                2 aaGuns moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Burma : 1 infantry
        India : 1 fighter
        Queensland : 1 airfield, 2 fighters and 1 harbour
        Northern Territory : 2 aaGuns
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 submarine
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry

    triplea_39474_ANZ4.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Nigeria to French Equatorial Africa

    Non Combat Move - French

    Turn Complete - French

    triplea_39474_Fre4.tsvg

  • '20

    Maybe it’s a mistake, maybe it’s a secret  :lol:

  • '20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 5

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
                EDIT: Adding units owned by French to French West Africa: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_39474_Ger5.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I went out for 6.8 mile run and now headed out to eat.  I know what I want to do with Ger.  I think I can make progress vs Rus, a turn or two behind ABH’s timetable.  The ANZAC fascination with Java is really upsetting the Emperor.  We’re running out of tt’s.


  • A big difference between standard and BM games is that the Allies can still win the game even after the fall of Moscow.  With the extra income from the new objectives, the Allies can build up sufficient forces in Persia to prevent the surviving Germans from marching all the way to Egypt.  Hence time is more important in this version than in the standard version.  Obviously one or two turns doesn’t necessarily mean a loss, but delays are more problematic for the Axis.

  • 2025 2024 '23 '22 '21 '20 '19

    I didn’t combat move my main army to Bel before doing combat.  How do you do the forum dice roll?

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 5

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
                EDIT: Adding units owned by French to French West Africa: 1 infantry
                EDIT: Turning off Edit Mode
                Germans buy 1 armour, 2 artilleries, 2 bombers, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 mech_infantrys moved from Germany to Baltic States
                1 tactical_bomber moved from Karelia to Baltic States
                1 bomber moved from Karelia to Novgorod
                1 bomber moved from Western Germany to Ukraine
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 fighter moved from Southern Italy to Bessarabia
                1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Strategic bombing raid in Novgorod
                    Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 3 damage total.
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 4 damage total.
                Battle in Bessarabia
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 2 infantry
                    Germans win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Germans attack with 4 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 aaGun and 2 infantry
                    Germans win, taking Baltic States from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 aaGun and 2 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Belarus: 2 infantry
                EDIT: Removing units owned by Russians from Belarus: 1 aaGun
                EDIT: Changing ownership of Belarus from Russians to Germans
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Baltic States to Eastern Poland
                1 bomber moved from Novgorod to Eastern Poland
                1 bomber moved from Ukraine to Eastern Poland
                1 fighter moved from Bessarabia to Eastern Poland
                EDIT: 2 aaGuns, 15 armour, 11 artilleries, 20 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
                1 aaGun and 2 artilleries moved from Romania to Eastern Poland
                3 tactical_bombers moved from Karelia to Eastern Poland

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
                EDIT: Turning off Edit Mode
                2 artilleries and 1 infantry placed in Romania
                1 submarine placed in 105 Sea Zone
                1 transport placed in 112 Sea Zone
                2 bombers placed in Western Germany
                1 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs

    triplea_39474_Ger5.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I opened a second copy of G5 and made the move and combat to Bel and used the Marti die roll results for the first G5.  Then I edited the taking of Bel and removed the Rus troops and the 1 Ger casualty.

  • 2025 2024 '23 '22 '21 '20 '19

    Ger strat bomb raid didn’t show die rolls, just said my bombers rolled a 3 and a 4.  So I couldn’t tell if the AI added the 2 hit points to the die roll for each bomber.  Did it roll a 1 and added 2 to make 3?  Or did it roll 3 and not add the extra 2 points?  My rolls were low, but at least all the AA missed.

  • '20

    :bice mdn:
    Replace “bice” with dice
    m is number of dice to roll
    n is how many sides do the dice have(6).

    I got the emails for the 1 and 2 for bombing raids

  • '20

    Probably wont move tonight. So you took the a casualty from my hit in Bel, right?

  • 2025 2024 '23 '22 '21 '20 '19

    Yes

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 artillery, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Novgorod to Karelia
                      Russians take Karelia from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 artilleries moved from Novgorod to Karelia
                1 submarine moved from 69 Sea Zone to 87 Sea Zone
                1 infantry moved from Volgograd to Rostov
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                3 infantry moved from Ukraine to Rostov
                2 aaGuns, 3 armour, 6 artilleries, 2 fighters, 29 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                1 infantry and 2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs

    Territory Summary for Russians :

    Karelia : 3 artilleries
        Rostov : 4 infantry
        Russia : 2 aaGuns, 1 airfield, 3 armour, 11 artilleries, 1 factory_major, 2 fighters, 43 infantry, 3 mech_infantrys and 2 tactical_bombers
        Ukraine : 1 factory_minor
        Novosibirsk : 2 aaGuns and 12 infantry
        Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Samara : 6 infantry
        87 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 32 / 39
        Japanese : 50 / 62
        Americans : 53 / 73
        Chinese : 9 / 14
        British : 32 / 37
        UK_Pacific : 7 / 9
        Italians : 13 / 19
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39474_Rus5.tsvg

  • '20

    I wouldn’t have bombed those minors. I’m not sure why you did.

  • 2025 2024 '23 '22 '21 '20 '19

    I should have bombed them earlier.  Thought that you still might try to build there.  You might have built in Novg to prevent Ger from blitz into Karelia.  But Ger built the tt to allow an amphib landing in Kar.  I’ve been agonizing over whether Japan should try a low odds attack on Java or just sink the dd & tt.  Here’s where you make up for the loss of your BB.  It’s doubtful I can regain it this turn.  So ANZAC gets 4 PU and Japan loses 9 including the loss of a N.O.  Makes it worth a suicide attack by Japan.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                2 infantry moved from 2 Sea Zone to Alaska
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 bomber moved from Japan to 21 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 fighter moved from Caroline Islands to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 fighter moved from 35 Sea Zone to 55 Sea Zone
                1 marine moved from Malaya to 37 Sea Zone
                1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone
                1 marine moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 bomber moved from French Indo China to 42 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from Siam to Shan State
                1 infantry moved from Hunan to Yunnan
                1 tactical_bomber moved from Hunan to Yunnan
                1 fighter moved from Anhwe to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 bomber moved from French Indo China to 42 Sea Zone

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 cruiser
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 cruiser
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 2 bombers, 1 cruiser and 1 submarine
                    Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Americans with 2 bombers, 1 cruiser and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Java from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Alaska
                Battle in 21 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win, taking Alaska from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 55 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from 42 Sea Zone to French Indo China
                1 bomber moved from 21 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
                1 fighter moved from 46 Sea Zone to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 aaGun moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hunan
                1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
                1 armour moved from Anhwe to Hunan
                1 armour moved from French Indo China to Malaya
                1 fighter moved from Yunnan to French Indo China
                1 tactical_bomber moved from Yunnan to Anhwe
                2 armour moved from Hunan to French Indo China
                1 fighter moved from Shan State to Hunan
                1 tactical_bomber moved from Shan State to Malaya
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                1 transport placed in 36 Sea Zone
                1 factory_minor placed in Malaya
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 artillery and 1 infantry placed in French Indo China
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    triplea_39474_Jap5.tsvg

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