@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
scramble in sz 110?
Yes
Repeat of history, inept Italy forces Germany to take the Balkans.
If the Greeks are as tough as the Yugoslavs, that will be a show.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
5 infantry moved from Bulgaria to Greece
1 fighter moved from Tobruk to 97 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to Greece
2 bombers moved from Western Germany to Greece
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 artilleries moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
4 armour and 1 mech_infantry moved from France to Yugoslavia
2 armour moved from Southern France to Yugoslavia
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 97 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 fighter and 1 transport
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 fighter and 1 transport
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Germans attack with 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 fighter and 4 infantry
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 fighter, 5 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 fighter and 4 infantry
Battle in Yugoslavia
Germans attack with 6 armour and 1 mech_infantry
Neutral_Allies defend with 3 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 5 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Neutral_Allies: 3 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Greece to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
2 bombers moved from Greece to Southern Italy
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 mech_infantry moved from France to Western Germany
1 artillery moved from Slovakia Hungary to Romania
5 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 aaGun moved from Poland to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Germany to Poland
2 infantry moved from Norway to Finland
Place Units - Germans
10 mech_infantrys placed in Germany
2 fighters and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
I don’t think I can sustain these rolls much longer. Looks like it’s going to be a quick game. :-P
I don’t think I can sustain these rolls much longer. Looks like it’s going to be a quick game. :-P
The luck has turned, look at the G1 I had on my game relative to your G1 :-D
My fighter missed in 110, lost gamble!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 111 Sea Zone to 105 Sea Zone
8 infantry moved from Novgorod to Belarus
1 armour, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Sikang to Yunnan
2 fighters and 1 tactical_bomber moved from Russia to Yunnan
1 mech_infantry moved from Kazakhstan to Szechwan
1 armour and 2 mech_infantrys moved from Volgograd to Rostov
Place Units - Russians
3 artilleries placed in Ukraine
1 infantry placed in Novgorod
1 fighter and 4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 armour
EDIT: Adding units owned by Russians to Bryansk: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 artillery
EDIT: Adding units owned by Russians to Belarus: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Yunnan : 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Szechwan : 1 mech_infantry
Buryatia : 2 aaGuns, 3 artilleries and 18 infantry
Belarus : 2 aaGuns, 2 artilleries and 21 infantry
Bryansk : 1 armour and 3 infantry
Rostov : 1 armour and 2 mech_infantrys
Russia : 1 airfield, 1 factory_major, 1 fighter and 4 infantry
Ukraine : 3 artilleries and 1 factory_minor
Western Ukraine : 2 aaGuns, 3 artilleries and 8 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 28 / 40
Americans : 52 / 52
Chinese : 10 / 16
British : 28 / 38
UK_Pacific : 17 / 22
Italians : 11 / 12
ANZAC : 14 / 24
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
2 fighters and 2 tactical_bombers moved from Kiangsu to Hunan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Kwangsi to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Kwangtung
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Guam
Battle in Kwangtung
Japanese attack with 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking Kwangtung from UK_Pacific with 1 armour, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Anhwe to Jehol
2 bombers moved from Kwangtung to Kiangsu
2 fighters and 2 tactical_bombers moved from Kwangtung to Anhwe
2 fighters and 2 tactical_bombers moved from Hunan to Anhwe
1 aaGun moved from Jehol to Anhwe
1 fighter moved from Jehol to Kiangsu
1 battleship and 1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 37 Sea Zone to Hainan
1 fighter moved from Kiangsu to Anhwe
3 carriers moved from 36 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
Place Units - Japanese
1 factory_minor placed in Shantung
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 48 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 23 Sea Zone to 17 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 bomber moved from Gibraltar to Algeria
1 infantry moved from Central United States to Southeast Mexico
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 3 submarines
17 Sea Zone : 1 submarine
16 Sea Zone : 1 submarine
Central United States : 1 factory_major
Southeast Mexico : 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 artillery
Algeria : 1 bomber
89 Sea Zone : 1 transport
101 Sea Zone : 1 carrier and 1 destroyer
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 42 / 43
Americans : 50 / 70
Chinese : 7 / 16
British : 28 / 38
UK_Pacific : 10 / 22
Italians : 11 / 12
ANZAC : 14 / 24
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
7 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Kweichow, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
4 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Territory Summary for Chinese :
Kwangsi : 1 infantry
Yunnan : 1 fighter
Kweichow : 4 artilleries and 7 infantry
Hopei : 3 infantry
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 39 / 43
Americans : 50 / 70
Chinese : 10 / 16
British : 28 / 38
UK_Pacific : 10 / 22
Italians : 11 / 12
ANZAC : 14 / 24
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.609
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23
Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.455
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Japanese Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from India to French Indo China
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 4 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 4 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
British attack with 1 cruiser
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber moved from Malta to Algeria
1 tactical_bomber moved from Malta to Egypt
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 aaGun moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Yunnan to Hunan
1 aaGun and 3 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
Place Units - British
1 destroyer placed in 110 Sea Zone
3 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
1 fighter and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 fighter and 3 mech_infantrys
Territory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 1 aaGun, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Hunan : 1 infantry
Shan State : 1 aaGun and 3 infantry
Burma : 1 aaGun and 2 infantry
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 flag, 1 infantry
39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 artilleries and 3 infantry
Tanganyika Territory : 1 infantry
Algeria : 1 bomber
Greece : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 cruiser
Eastern Persia : 1 flag
Persia : 1 flag, 3 infantry
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 36 / 43
Americans : 50 / 70
Chinese : 10 / 16
British : 31 / 29
UK_Pacific : 13 / 13
Italians : 10 / 12
ANZAC : 14 / 24
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.436
Median : 3.000
Variance : 0.395
Standard Deviation : 0.628
Total rolls : 39
Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
Americans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.455
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Romania to Greece
Italians take Greece from British
1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Tanganyika Territory
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Tanganyika Territory from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 armour and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
2 fighters and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Northern Territory : 1 artillery and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
New Guinea : 1 infantry
Java : 1 flag, 1 aaGun, 3 fighters and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 cruiser
Egypt : 1 infantry
Production/PUs Summary :
Germans : 44 / 54
Russians : 36 / 37
Japanese : 36 / 43
Americans : 50 / 70
Chinese : 10 / 16
British : 28 / 29
UK_Pacific : 13 / 13
Italians : 14 / 14
ANZAC : 14 / 24
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 2 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
97 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 44 / 54
Russians : 36 / 37
Japanese : 36 / 43
Americans : 50 / 70
Chinese : 10 / 16
British : 28 / 29
UK_Pacific : 13 / 13
Italians : 14 / 14
ANZAC : 14 / 24
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 bombers moved from Southern Italy to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
Scramble in sz 110?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 bombers moved from Southern Italy to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
French defend with 1 cruiser and 1 destroyer
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Germans: 1 fighter and 1 tactical_bomber
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 3 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from 97 Sea Zone to Southern Italy
5 armour moved from Yugoslavia to Eastern Poland
1 aaGun, 2 artilleries and 5 infantry moved from Romania to Eastern Poland
2 aaGuns, 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun, 3 armour, 1 artillery and 7 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Holland Belgium to Germany
3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
Place Units - Germans
10 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
Combat - Russians
Battle in Kwangtung
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 harbour and 2 infantry
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits
Japanese roll dice for 1 armour and 2 infantry in Kwangtung, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kwangtung
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kwangtung, round 3 : 3/4 hits
Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 3 : 2/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 fighter owned by the Russians and 1 armour owned by the Russians lost in Kwangtung
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 armour and 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 mech_infantry moved from Szechwan to Kazakhstan
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
3 artilleries moved from Ukraine to Bryansk
2 aaGuns, 3 artilleries and 8 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
2 artilleries and 17 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 fighter moved from Russia to Volgograd
1 infantry moved from Novgorod to Archangel
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 armour placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for Russians :
Yunnan : 1 fighter and 1 tactical_bomber
Kazakhstan : 1 mech_infantry
Buryatia : 2 aaGuns, 3 artilleries and 18 infantry
Bryansk : 2 aaGuns, 1 armour, 6 artilleries and 16 infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor
Volgograd : 1 armour, 1 factory_minor and 1 fighter
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 2 aaGuns, 2 artilleries and 20 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 armour and 2 mech_infantrys
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 49
Russians : 34 / 39
Japanese : 36 / 43
Americans : 50 / 70
Chinese : 10 / 16
British : 28 / 29
UK_Pacific : 13 / 13
Italians : 14 / 14
ANZAC : 14 / 24
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Russians Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5