G40 BM2  Rommel X vs Colt L "Third times a charm"

  • '20

    I still don’t have enough US forces on either side to make a difference. At least USSR has maybe bought some time.

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from 69 Sea Zone: 1 destroyer and 1 transport
                EDIT: Adding units owned by Russians to 69 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 bomber moved from Queensland to 44 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa

    Combat - Americans
                Battle in French West Africa
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win, taking French West Africa from Germans, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 44 Sea Zone to Northern Territory
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from 42 Sea Zone to Northern Territory
                2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 marine moved from Brazil to 86 Sea Zone
                1 cruiser and 1 marine moved from 86 Sea Zone to 87 Sea Zone
                1 marine moved from 87 Sea Zone to French West Africa
                1 destroyer moved from 101 Sea Zone to 87 Sea Zone

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery placed in Western United States
                1 infantry placed in Central United States
                1 carrier placed in 10 Sea Zone
                1 submarine and 1 transport placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery, 2 infantry and 1 mech_infantry
        Northern Territory : 1 bomber, 3 fighters and 1 tactical_bomber
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
        Midway : 1 airfield
        42 Sea Zone : 1 flag, 1 destroyer
        46 Sea Zone : 1 cruiser
        26 Sea Zone : 3 submarines
        21 Sea Zone : 1 submarine
        10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
        54 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 submarines and 2 transports
        Central United States : 1 factory_major, 2 infantry and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Gibraltar : 1 armour, 1 artillery and 2 infantry
        French West Africa : 1 flag, 2 infantry and 1 marine
        87 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        106 Sea Zone : 1 flag
        86 Sea Zone : 1 transport
        101 Sea Zone : 1 submarine and 1 transport
        Brazil : 1 flag, 1 infantry and 1 mech_infantry
        91 Sea Zone : 3 carriers, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 47 / 63
        Russians : 35 / 42
        Japanese : 56 / 62
        Americans : 53 / 73
        Chinese : 8 / 11
        British : 32 / 28
        UK_Pacific : 6 / 13
        Italians : 13 / 19
        ANZAC : 10 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39474_Ame4.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi
                4 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Kweichow
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Shensi : 1 fighter and 6 infantry
        Yunnan : 1 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Hopei : 1 infantry
        Szechwan : 4 infantry

    Production/PUs Summary :

    Germans : 47 / 63
        Russians : 35 / 42
        Japanese : 55 / 62
        Americans : 53 / 73
        Chinese : 9 / 14
        British : 32 / 28
        UK_Pacific : 6 / 13
        Italians : 13 / 19
        ANZAC : 10 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39474_Chi4.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Egypt to 99 Sea Zone
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 destroyer moved from 81 Sea Zone to 71 Sea Zone
                1 tactical_bomber moved from Tanganyika Territory to 71 Sea Zone
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British
                Battle in 71 Sea Zone
                    British attack with 1 destroyer and 1 tactical_bomber
                    Germans defend with 1 submarine
                    British win, taking 71 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 99 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 fighter moved from 99 Sea Zone to Egypt
                1 armour moved from Alexandria to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Belgian Congo to Nigeria
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 tactical_bomber moved from 71 Sea Zone to Belgian Congo
                1 submarine moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from Northwest Persia to Persia
                2 aaGuns moved from Burma to India
                5 infantry moved from India to Burma
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 fighter moved from Burma to India

    Place Units - British
                1 destroyer and 1 transport placed in 106 Sea Zone
                1 factory_minor placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,6,5,2,5,6
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Shan State : 1 infantry
        Burma : 1 aaGun and 10 infantry
        India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
        Belgian Congo : 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 1 armour and 2 infantry
        Gibraltar : 1 airfield, 3 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Union of South Africa : 1 artillery, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Nigeria : 1 armour
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        French Equatorial Africa : 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag, 1 infantry
        76 Sea Zone : 1 submarine
        106 Sea Zone : 1 destroyer and 1 transport
        Iraq : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 flag, 1 destroyer and 2 transports
        81 Sea Zone : 1 cruiser and 1 destroyer
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 1 infantry

    Production/PUs Summary :

    Germans : 47 / 63
        Russians : 35 / 42
        Japanese : 54 / 62
        Americans : 53 / 73
        Chinese : 9 / 14
        British : 33 / 37
        UK_Pacific : 7 / 9
        Italians : 12 / 19
        ANZAC : 10 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39474_UK_4.tsvg


  • Getting your Axis units to Belarus on G4 and Bryansk on G5 relies on the following two critical purchases:

    I1: get 1 mech and 1 tank.  These join up with your other fast movers and prevent Russia from stopping the German advance unless they are willing to sacrifice a big stack of infantry, which is a win on its on account.

    G2: get 10 fast movers, placed in Germany.  The mixture of tanks and mechs serve several purposes:
    a) increase the attack power so that Russia can’t stand in front of you
    b) increase the defense strength so that Russia can’t counter attack
    c) on G5 force Russia to retreat back to Moscow because they can’t defend it and stack Bryansk at the same time.

    Once you get forces in Bryansk you have so many fun options!

  • '20

    In BM, being able to recall all 18 infantry from Asian front while retaining all the IPCs of that area is so nice. Yeah, Rom, maybe me losing terribly at Taranto was good for me because it got your hopes up of taking Egypt and distracted you from Eastern Front.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Tunisia to Libya
                      Italians take Libya from British

    Combat - Italians

    Non Combat Move - Italians
                1 bomber moved from Southern Italy to Eastern Poland
                1 armour moved from Northern Italy to Romania
                1 fighter moved from 95 Sea Zone to Eastern Poland

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_39474_Ita4.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I don’t know why the USA built more carriers than planes in the Atl.  You have more planes on the way, but they won’t be available offensively for 2 turns.  Are you trying to psych me out or is there a method to your madness that will only become apparent when it’s too late for me to respond?  And the only ships in Haw and WC US were subs, until your latest builds.  The air and naval bases in Phil are handy and centrally located.  I garrisoned 3 planes there for scrambling, which makes it very formidable.  But it ties up lots of assets.  India’s cash can be squeezed, but 2 of ANZAC’s N.O.s are too far away for Japan to even try to disrupt.  Bummer that the Ger sub was sunk before it could take away an N.O. from U.K. Pac for even one turn.

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                2 aaGuns moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Burma : 1 infantry
        India : 1 fighter
        Queensland : 1 airfield, 2 fighters and 1 harbour
        Northern Territory : 2 aaGuns
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 submarine
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry

    triplea_39474_ANZ4.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Nigeria to French Equatorial Africa

    Non Combat Move - French

    Turn Complete - French

    triplea_39474_Fre4.tsvg

  • '20

    Maybe it’s a mistake, maybe it’s a secret  :lol:

  • '20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 5

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
                EDIT: Adding units owned by French to French West Africa: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_39474_Ger5.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I went out for 6.8 mile run and now headed out to eat.  I know what I want to do with Ger.  I think I can make progress vs Rus, a turn or two behind ABH’s timetable.  The ANZAC fascination with Java is really upsetting the Emperor.  We’re running out of tt’s.


  • A big difference between standard and BM games is that the Allies can still win the game even after the fall of Moscow.  With the extra income from the new objectives, the Allies can build up sufficient forces in Persia to prevent the surviving Germans from marching all the way to Egypt.  Hence time is more important in this version than in the standard version.  Obviously one or two turns doesn’t necessarily mean a loss, but delays are more problematic for the Axis.

  • 2025 2024 '23 '22 '21 '20 '19

    I didn’t combat move my main army to Bel before doing combat.  How do you do the forum dice roll?

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 5

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
                EDIT: Adding units owned by French to French West Africa: 1 infantry
                EDIT: Turning off Edit Mode
                Germans buy 1 armour, 2 artilleries, 2 bombers, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 mech_infantrys moved from Germany to Baltic States
                1 tactical_bomber moved from Karelia to Baltic States
                1 bomber moved from Karelia to Novgorod
                1 bomber moved from Western Germany to Ukraine
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 fighter moved from Southern Italy to Bessarabia
                1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Strategic bombing raid in Novgorod
                    Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 3 damage total.
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 4 damage total.
                Battle in Bessarabia
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 2 infantry
                    Germans win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Germans attack with 4 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 aaGun and 2 infantry
                    Germans win, taking Baltic States from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 aaGun and 2 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Belarus: 2 infantry
                EDIT: Removing units owned by Russians from Belarus: 1 aaGun
                EDIT: Changing ownership of Belarus from Russians to Germans
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Baltic States to Eastern Poland
                1 bomber moved from Novgorod to Eastern Poland
                1 bomber moved from Ukraine to Eastern Poland
                1 fighter moved from Bessarabia to Eastern Poland
                EDIT: 2 aaGuns, 15 armour, 11 artilleries, 20 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
                1 aaGun and 2 artilleries moved from Romania to Eastern Poland
                3 tactical_bombers moved from Karelia to Eastern Poland

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
                EDIT: Turning off Edit Mode
                2 artilleries and 1 infantry placed in Romania
                1 submarine placed in 105 Sea Zone
                1 transport placed in 112 Sea Zone
                2 bombers placed in Western Germany
                1 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs

    triplea_39474_Ger5.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I opened a second copy of G5 and made the move and combat to Bel and used the Marti die roll results for the first G5.  Then I edited the taking of Bel and removed the Rus troops and the 1 Ger casualty.

  • 2025 2024 '23 '22 '21 '20 '19

    Ger strat bomb raid didn’t show die rolls, just said my bombers rolled a 3 and a 4.  So I couldn’t tell if the AI added the 2 hit points to the die roll for each bomber.  Did it roll a 1 and added 2 to make 3?  Or did it roll 3 and not add the extra 2 points?  My rolls were low, but at least all the AA missed.

  • '20

    :bice mdn:
    Replace “bice” with dice
    m is number of dice to roll
    n is how many sides do the dice have(6).

    I got the emails for the 1 and 2 for bombing raids

  • '20

    Probably wont move tonight. So you took the a casualty from my hit in Bel, right?

Suggested Topics

  • 78
  • 55
  • 68
  • 49
  • 53
  • 62
  • 135
  • 127
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.6k

Users

40.2k

Topics

1.7m

Posts