Please perform the German Combat Move.
G40 BM2 Rommel X vs Colt L "Third times a charm"
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
4 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Kweichow
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsTerritory Summary for Chinese :
Shensi : 1 fighter and 6 infantry
Yunnan : 1 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 4 infantryProduction/PUs Summary :
Germans : 47 / 63
Russians : 35 / 42
Japanese : 55 / 62
Americans : 53 / 73
Chinese : 9 / 14
British : 32 / 28
UK_Pacific : 6 / 13
Italians : 13 / 19
ANZAC : 10 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to 71 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in 71 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
British win, taking 71 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 99 Sea Zone to Egypt
1 armour moved from Alexandria to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Nigeria
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from 71 Sea Zone to Belgian Congo
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Northwest Persia to Persia
2 aaGuns moved from Burma to India
5 infantry moved from India to Burma
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Burma to IndiaPlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
1 factory_minor placed in PersiaTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,6,5,2,5,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 1 aaGun and 10 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Belgian Congo : 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 armour and 2 infantry
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 artillery, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Nigeria : 1 armour
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
French Equatorial Africa : 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag, 1 infantry
76 Sea Zone : 1 submarine
106 Sea Zone : 1 destroyer and 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 flag, 1 destroyer and 2 transports
81 Sea Zone : 1 cruiser and 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 1 infantryProduction/PUs Summary :
Germans : 47 / 63
Russians : 35 / 42
Japanese : 54 / 62
Americans : 53 / 73
Chinese : 9 / 14
British : 33 / 37
UK_Pacific : 7 / 9
Italians : 12 / 19
ANZAC : 10 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Getting your Axis units to Belarus on G4 and Bryansk on G5 relies on the following two critical purchases:
I1: get 1 mech and 1 tank. These join up with your other fast movers and prevent Russia from stopping the German advance unless they are willing to sacrifice a big stack of infantry, which is a win on its on account.
G2: get 10 fast movers, placed in Germany. The mixture of tanks and mechs serve several purposes:
a) increase the attack power so that Russia can’t stand in front of you
b) increase the defense strength so that Russia can’t counter attack
c) on G5 force Russia to retreat back to Moscow because they can’t defend it and stack Bryansk at the same time.Once you get forces in Bryansk you have so many fun options!
-
In BM, being able to recall all 18 infantry from Asian front while retaining all the IPCs of that area is so nice. Yeah, Rom, maybe me losing terribly at Taranto was good for me because it got your hopes up of taking Egypt and distracted you from Eastern Front.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Libya
Italians take Libya from BritishCombat - Italians
Non Combat Move - Italians
1 bomber moved from Southern Italy to Eastern Poland
1 armour moved from Northern Italy to Romania
1 fighter moved from 95 Sea Zone to Eastern PolandPlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
I don’t know why the USA built more carriers than planes in the Atl. You have more planes on the way, but they won’t be available offensively for 2 turns. Are you trying to psych me out or is there a method to your madness that will only become apparent when it’s too late for me to respond? And the only ships in Haw and WC US were subs, until your latest builds. The air and naval bases in Phil are handy and centrally located. I garrisoned 3 planes there for scrambling, which makes it very formidable. But it ties up lots of assets. India’s cash can be squeezed, but 2 of ANZAC’s N.O.s are too far away for Japan to even try to disrupt. Bummer that the Ger sub was sunk before it could take away an N.O. from U.K. Pac for even one turn.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 aaGuns moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsTerritory Summary for ANZAC :
Burma : 1 infantry
India : 1 fighter
Queensland : 1 airfield, 2 fighters and 1 harbour
Northern Territory : 2 aaGuns
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 submarine
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Combat Move - French
1 infantry moved from Nigeria to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
-
Maybe it’s a mistake, maybe it’s a secret :lol:
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
EDIT: Adding units owned by French to French West Africa: 1 infantry
EDIT: Turning off Edit Mode -
I went out for 6.8 mile run and now headed out to eat. I know what I want to do with Ger. I think I can make progress vs Rus, a turn or two behind ABH’s timetable. The ANZAC fascination with Java is really upsetting the Emperor. We’re running out of tt’s.
-
A big difference between standard and BM games is that the Allies can still win the game even after the fall of Moscow. With the extra income from the new objectives, the Allies can build up sufficient forces in Persia to prevent the surviving Germans from marching all the way to Egypt. Hence time is more important in this version than in the standard version. Obviously one or two turns doesn’t necessarily mean a loss, but delays are more problematic for the Axis.
-
I didn’t combat move my main army to Bel before doing combat. How do you do the forum dice roll?
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
EDIT: Adding units owned by French to French West Africa: 1 infantry
EDIT: Turning off Edit Mode
Germans buy 1 armour, 2 artilleries, 2 bombers, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
4 mech_infantrys moved from Germany to Baltic States
1 tactical_bomber moved from Karelia to Baltic States
1 bomber moved from Karelia to Novgorod
1 bomber moved from Western Germany to Ukraine
1 artillery and 1 infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Bessarabia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Baltic States from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 2 infantry
EDIT: Removing units owned by Russians from Belarus: 1 aaGun
EDIT: Changing ownership of Belarus from Russians to Germans
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Baltic States to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
EDIT: 2 aaGuns, 15 armour, 11 artilleries, 20 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun and 2 artilleries moved from Romania to Eastern Poland
3 tactical_bombers moved from Karelia to Eastern PolandPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Romania
1 submarine placed in 105 Sea Zone
1 transport placed in 112 Sea Zone
2 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs -
I opened a second copy of G5 and made the move and combat to Bel and used the Marti die roll results for the first G5. Then I edited the taking of Bel and removed the Rus troops and the 1 Ger casualty.
-
Ger strat bomb raid didn’t show die rolls, just said my bombers rolled a 3 and a 4. So I couldn’t tell if the AI added the 2 hit points to the die roll for each bomber. Did it roll a 1 and added 2 to make 3? Or did it roll 3 and not add the extra 2 points? My rolls were low, but at least all the AA missed.
-
:bice mdn:
Replace “bice” with dice
m is number of dice to roll
n is how many sides do the dice have(6).I got the emails for the 1 and 2 for bombing raids
-
Probably wont move tonight. So you took the a casualty from my hit in Bel, right?
-
Yes
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Novgorod to Karelia
Russians take Karelia from GermansCombat - Russians
Non Combat Move - Russians
2 artilleries moved from Novgorod to Karelia
1 submarine moved from 69 Sea Zone to 87 Sea Zone
1 infantry moved from Volgograd to Rostov
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
3 infantry moved from Ukraine to Rostov
2 aaGuns, 3 armour, 6 artilleries, 2 fighters, 29 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUsTerritory Summary for Russians :
Karelia : 3 artilleries
Rostov : 4 infantry
Russia : 2 aaGuns, 1 airfield, 3 armour, 11 artilleries, 1 factory_major, 2 fighters, 43 infantry, 3 mech_infantrys and 2 tactical_bombers
Ukraine : 1 factory_minor
Novosibirsk : 2 aaGuns and 12 infantry
Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Samara : 6 infantry
87 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 59
Russians : 32 / 39
Japanese : 50 / 62
Americans : 53 / 73
Chinese : 9 / 14
British : 32 / 37
UK_Pacific : 7 / 9
Italians : 13 / 19
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0