Please perform the German Combat Move.
G40 BM2 Rommel X vs Colt L "Third times a charm"
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 marine moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 marine moved from 41 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
2 bombers moved from Kwangsi to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone
1 artillery and 2 infantry moved from Hunan to Yunnan
1 fighter moved from Siam to Yunnan
3 infantry moved from Anhwe to Chahar
1 tactical_bomber moved from Anhwe to Chahar
1 fighter moved from Kwangsi to Chahar
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Americans with 2 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 43 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship
Japanese win, taking 43 Sea Zone from UK_Pacific with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Chahar
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking Guam from Americans, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery and 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in MalayaNon Combat Move - Japanese
1 mech_infantry moved from Shan State to Siam
2 bombers moved from 42 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter moved from Yunnan to French Indo China
1 infantry moved from Anhwe to Hunan
1 fighter moved from Chahar to Anhwe
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Kiangsu to Anhwe
1 tactical_bomber moved from Chahar to Hunan
2 armour moved from Kiangsu to Hunan
1 aaGun moved from Kwangsi to French Indo China
3 armour moved from Kwangtung to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 bomber and 1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
Parliament launched an investigation as to why HMS Prince of Wales, based in Singapore, sallied out from India un-escorted, to attack a lone Japanese transport, and was subsequently sunk. Battle cruiser Repulse had previously sailed to Egypt. A certain American also wants to know why the Brits thought it was so important as to risk the only capital ship defending India, and is asking his British counterpart, ABH, for his opinion.
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+59 this round for the Axis. So many Allied units were thrown away with not much to gain for it. Colt has been playing too many games against ShadowHawk and adopted his strategy of forcing a large number of battles each round. That tactic usually doesn’t payoff as the initial TUV advantage rapidly disappears.
Fortunately the Allies are playing much stronger on the European side of the map. Germany should be in Belarus and Novgorod on G4. With proper Axis play the Russia cannot stop the advance until the army is on the outskirts of Moscow, forcing a decision of launching a costly final assault on the capitol on diverting the thrust south to the oil fields.
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first die is mine, second is yours.
Rolling 2d6:
(4, 5) -
Rolling 2d6:
(4, 6) -
Rolling 2d6:
(1, 6) -
I should not have withdrawn the 2nd Italian tank from Russia. One tank and a bomber isn’t enough to take Bal or Bel, to clear the way for a Ger follow thru. The single Rus mech in Fin took out 2 Ger inf, despite air support, leaving Ger too weak in the north to squeeze Novg. I had attacked with 5 units with an attack value of 9, against 1 defender. But random dice is more fun than LL. Japan had it’s share of losing tt’s in the past, so I gave them escorts in this game and they still were sunk along with their escorts. So Japan isn’t really that much ahead cumulatively this game, except for the BB.
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Bummer, another even match up that I lose. Was hoping for mutual destruction, not that the tt was going any where, but now that pesky Rus sub is still on the loose.
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I still don’t have enough US forces on either side to make a difference. At least USSR has maybe bought some time.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 69 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by Russians to 69 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West AfricaCombat - Americans
Battle in French West Africa
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans win, taking French West Africa from Germans, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to Northern Territory
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 42 Sea Zone to Northern Territory
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 marine moved from Brazil to 86 Sea Zone
1 cruiser and 1 marine moved from 86 Sea Zone to 87 Sea Zone
1 marine moved from 87 Sea Zone to French West Africa
1 destroyer moved from 101 Sea Zone to 87 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 infantry placed in Central United States
1 carrier placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 2 infantry and 1 mech_infantry
Northern Territory : 1 bomber, 3 fighters and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 destroyer
46 Sea Zone : 1 cruiser
26 Sea Zone : 3 submarines
21 Sea Zone : 1 submarine
10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 submarines and 2 transports
Central United States : 1 factory_major, 2 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 1 armour, 1 artillery and 2 infantry
French West Africa : 1 flag, 2 infantry and 1 marine
87 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 1 flag
86 Sea Zone : 1 transport
101 Sea Zone : 1 submarine and 1 transport
Brazil : 1 flag, 1 infantry and 1 mech_infantry
91 Sea Zone : 3 carriers, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 47 / 63
Russians : 35 / 42
Japanese : 56 / 62
Americans : 53 / 73
Chinese : 8 / 11
British : 32 / 28
UK_Pacific : 6 / 13
Italians : 13 / 19
ANZAC : 10 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
4 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Kweichow
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsTerritory Summary for Chinese :
Shensi : 1 fighter and 6 infantry
Yunnan : 1 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 4 infantryProduction/PUs Summary :
Germans : 47 / 63
Russians : 35 / 42
Japanese : 55 / 62
Americans : 53 / 73
Chinese : 9 / 14
British : 32 / 28
UK_Pacific : 6 / 13
Italians : 13 / 19
ANZAC : 10 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to 71 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in 71 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
British win, taking 71 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 99 Sea Zone to Egypt
1 armour moved from Alexandria to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Nigeria
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from 71 Sea Zone to Belgian Congo
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Northwest Persia to Persia
2 aaGuns moved from Burma to India
5 infantry moved from India to Burma
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Burma to IndiaPlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
1 factory_minor placed in PersiaTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,6,5,2,5,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 1 aaGun and 10 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Belgian Congo : 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 armour and 2 infantry
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 artillery, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Nigeria : 1 armour
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
French Equatorial Africa : 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag, 1 infantry
76 Sea Zone : 1 submarine
106 Sea Zone : 1 destroyer and 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 flag, 1 destroyer and 2 transports
81 Sea Zone : 1 cruiser and 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 1 infantryProduction/PUs Summary :
Germans : 47 / 63
Russians : 35 / 42
Japanese : 54 / 62
Americans : 53 / 73
Chinese : 9 / 14
British : 33 / 37
UK_Pacific : 7 / 9
Italians : 12 / 19
ANZAC : 10 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Getting your Axis units to Belarus on G4 and Bryansk on G5 relies on the following two critical purchases:
I1: get 1 mech and 1 tank. These join up with your other fast movers and prevent Russia from stopping the German advance unless they are willing to sacrifice a big stack of infantry, which is a win on its on account.
G2: get 10 fast movers, placed in Germany. The mixture of tanks and mechs serve several purposes:
a) increase the attack power so that Russia can’t stand in front of you
b) increase the defense strength so that Russia can’t counter attack
c) on G5 force Russia to retreat back to Moscow because they can’t defend it and stack Bryansk at the same time.Once you get forces in Bryansk you have so many fun options!
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In BM, being able to recall all 18 infantry from Asian front while retaining all the IPCs of that area is so nice. Yeah, Rom, maybe me losing terribly at Taranto was good for me because it got your hopes up of taking Egypt and distracted you from Eastern Front.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Libya
Italians take Libya from BritishCombat - Italians
Non Combat Move - Italians
1 bomber moved from Southern Italy to Eastern Poland
1 armour moved from Northern Italy to Romania
1 fighter moved from 95 Sea Zone to Eastern PolandPlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
I don’t know why the USA built more carriers than planes in the Atl. You have more planes on the way, but they won’t be available offensively for 2 turns. Are you trying to psych me out or is there a method to your madness that will only become apparent when it’s too late for me to respond? And the only ships in Haw and WC US were subs, until your latest builds. The air and naval bases in Phil are handy and centrally located. I garrisoned 3 planes there for scrambling, which makes it very formidable. But it ties up lots of assets. India’s cash can be squeezed, but 2 of ANZAC’s N.O.s are too far away for Japan to even try to disrupt. Bummer that the Ger sub was sunk before it could take away an N.O. from U.K. Pac for even one turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 aaGuns moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsTerritory Summary for ANZAC :
Burma : 1 infantry
India : 1 fighter
Queensland : 1 airfield, 2 fighters and 1 harbour
Northern Territory : 2 aaGuns
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 submarine
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Combat Move - French
1 infantry moved from Nigeria to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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Maybe it’s a mistake, maybe it’s a secret :lol:
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
EDIT: Adding units owned by French to French West Africa: 1 infantry
EDIT: Turning off Edit Mode