Received, have not run it yet, so will no scramble it
AetV (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - Americans
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers and 3 transports; Remaining resources: 0 PUs;Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 marine moved from Eastern United States to Central United States
2 artilleries moved from Eastern United States to Central United StatesPlace Units - Americans
2 bombers placed in Eastern United States
3 transports placed in 101 Sea Zone
Americans undo move 2.
1 transport placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery placed in Central United States
Americans undo move 1.
1 artillery placed in Central United States
1 bomber placed in Eastern United States
1 bomber placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Sikang to HopeiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 bomber, 4 fighters and 5 tactical_bombers
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 4 fighters and 5 tactical_bombers in Hunan, round 2 : 7/10 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Hunan
Japanese win with 1 bomber, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Chinese
1 fighter moved from Hopei to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalCombat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
2 fighters moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 marine moved from French Madagascar to 72 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 72 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Iraq
2 infantry moved from Siam to French Indo China
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to YunnanPurchase Units - British
British buy 1 airfield, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 25 PUs;
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Iraq
British attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 marine
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits
British roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 marine in Iraq, round 2 : 3/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in French Indo China, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from French Indo China to Burma
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to Burma
7 infantry moved from India to Burma
2 fighters moved from Iraq to Egypt
1 bomber moved from Iraq to Egypt
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 fighter and 2 infantry placed in Persia
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4,4,4
British collect 33 PUs; end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3,5,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,3,4,5,1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
UK_Pacific collect 10 PUs (10 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 7 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Greece to Egypt
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Egypt
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from BritishPurchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry
British defend with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry in Egypt, round 2 : 6/13 hits -
OOL?
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Keep the Bmbr this Round. Six Inf for now.
After that max Def., please. Thank You. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Greece to Egypt
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Egypt
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from BritishPurchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry
British defend with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry in Egypt, round 2 : 6/13 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 6/13 hits
2 infantry owned by the ANZAC, 2 artilleries owned by the Italians, 4 infantry owned by the Italians and 4 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry in Egypt, round 3 : 0/7 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Egypt, round 3 : 3/7 hits
1 mech_infantry owned by the Italians, 1 marine owned by the Italians and 1 artillery owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Egypt, round 4 : 3/4 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Egypt, round 4 : 3/7 hits
1 mech_infantry owned by the British, 1 bomber owned by the British, 2 fighters owned by the Italians, 1 armour owned by the Italians and 1 artillery owned by the British lost in Egypt
British win with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -21
Casualties for Italians: 1 armour, 3 artilleries, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry
Casualties for British: 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
1 bomber owned by the Italians retreatedNon Combat Move - Italians
1 bomber moved from Egypt to Greece
2 infantry moved from Romania to Bessarabia
2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_AxisPlace Units - Italians
1 artillery and 1 fighter placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,3,1,3,6,6,5,6,2,4
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
1 cruiser moved from 109 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
5 armour, 2 artilleries and 11 infantry moved from Western Ukraine to Bryansk
14 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 4 infantry moved from Novgorod to Belarus
5 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 bombers moved from Eastern Poland to Russia
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Southern Italy to EgyptPurchase Units - Germans
Germans buy 3 bombers and 1 factory_minor; Remaining resources: 6 PUs;Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia -
Intercept in Moscow?
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Send them up please.
Thank you. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
5 armour, 2 artilleries and 11 infantry moved from Western Ukraine to Bryansk
14 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 4 infantry moved from Novgorod to Belarus
5 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 bombers moved from Eastern Poland to Russia
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Southern Italy to EgyptPurchase Units - Germans
Germans buy 3 bombers and 1 factory_minor; Remaining resources: 6 PUs;Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 0/3 hits
Defenders Fire, : 1/2 hits
1 bomber owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Belarus
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 3 fighters and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 2 fighters and 1 harbour
Germans roll dice for 3 fighters and 1 tactical_bomber in Egypt, round 2 : 2/4 hits
British roll dice for 1 armour, 1 artillery and 2 fighters in Egypt, round 2 : 3/4 hits
3 fighters owned by the Germans, 1 armour owned by the British and 1 artillery owned by the British lost in Egypt
Germans roll dice for 1 tactical_bomber in Egypt, round 3 : 1/1 hits
British roll dice for 2 fighters in Egypt, round 3 : 0/2 hits
1 fighter owned by the British lost in Egypt
Germans roll dice for 1 tactical_bomber in Egypt, round 4 : 0/1 hits
British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits
1 tactical_bomber owned by the Germans lost in Egypt
British win with 1 fighter remaining. Battle score for attacker is -21
Casualties for Germans: 3 fighters and 1 tactical_bomber
Casualties for British: 1 armour, 1 artillery and 1 fighter
Battle in Bryansk
Germans attack with 19 armour, 2 artilleries, 11 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 19 armour, 2 artilleries, 11 infantry and 4 mech_infantrys in Bryansk, round 2 : 12/36 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 19 armour, 2 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Western Ukraine to Bryansk
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 fighter and 2 tactical_bombers moved from Western Germany to Eastern Poland
1 fighter and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
1 aaGun moved from Western Ukraine to BryanskPlace Units - Germans
1 factory_minor placed in Western Ukraine
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 48 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - Russians
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
2 armour, 5 artilleries, 11 infantry and 3 mech_infantrys moved from Tambov to Russia
2 infantry moved from Novosibirsk to Samara
7 infantry moved from Timguska to Novosibirsk
2 aaGuns and 13 infantry moved from Yenisey to TimguskaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Chahar to Hopei
1 infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Anhwe to Hopei
1 armour moved from Kiangsu to Hopei
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Hunan to Hopei
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Dzavhan from Russians
Japanese take Yenisey from Russians
1 artillery and 9 infantry moved from Yakut S.S.R. to YeniseyPurchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat - Japanese
Battle in Sumatra
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Hopei, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
2 cruisers moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Shantung to Chahar
1 tactical_bomber moved from Hopei to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Kweichow to Hunan
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
2 fighters moved from Hunan to 6 Sea Zone
2 fighters moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to AmurPlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Eastern United States to Morocco
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Western United States to 106 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 2 bombers, 3 infantry, 1 marine and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 3 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 4/9 hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 bombers, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 106 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Americans
2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from 106 Sea Zone to United Kingdom
2 bombers moved from Morocco to Gibraltar
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
2 artilleries moved from Central United States to 101 Sea Zone
2 artilleries and 2 transports moved from 101 Sea Zone to 86 Sea Zone
2 artilleries moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 infantry placed in Western United States
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsCombat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
13 infantry moved from Sikang to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 15 infantry in Szechwan, round 2 : 2/16 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalCombat Move - British
2 fighters moved from Gibraltar to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from Iraq to Syria
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Iraq to Syria
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from French Indo China to Yunnan
1 fighter, 14 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from Persia to SyriaPurchase Units - British
British buy 1 airfield, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in 98 Sea Zone
British attack with 1 destroyer and 3 fighters
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/2 hits
1 transport owned by the Italians, 1 fighter owned by the British, 1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 17
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Battle in Syria
British attack with 1 artillery, 1 fighter and 2 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Syria, round 2 : 1/4 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria
British win, taking Syria from Neutral_Axis with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 15 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 15 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/18 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 infantry moved from India to Burma
2 aaGuns moved from Burma to Yunnan
1 fighter moved from Syria to Egypt
2 fighters moved from 98 Sea Zone to Egypt
2 infantry moved from Persia to 80 Sea Zone
1 marine moved from Iraq to 80 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 infantry and 1 marine moved from 81 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Yunnan to IndiaPlace Units - British
1 factory_minor placed in Iraq
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 3 fighters
EDIT: Removing units owned by British from Egypt: 3 fighters
EDIT: Turning off Edit Mode
1 airfield placed in Trans-Jordan
2 infantry placed in Persia
1 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,5,5,1,5,2,4,5,1
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
2 infantry moved from Bessarabia to Ukraine
1 armour, 1 artillery and 3 infantry moved from Greece to Bulgaria
1 bomber moved from Greece to Ukraine
3 infantry moved from Algeria to TunisiaPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5,6,1,1,5
ANZAC collect 10 PUs (4 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 armour moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
2 fighters moved from Western Ukraine to Russia
2 bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
2 bombers and 1 fighter moved from Western Germany to United Kingdom
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from RussiansPurchase Units - Germans
Germans buy 6 armour, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 2/3 hits
2 bombers killed by AA
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 bomber moved from Russia to Novgorod
2 fighters moved from Russia to Bryansk
4 tactical_bombers moved from Western Ukraine to Bryansk
2 armour moved from Eastern Poland to Bryansk
5 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
1 artillery and 3 infantry moved from Belarus to Bryansk
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from Poland to GermanyPlace Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
1 destroyer placed in 113 Sea Zone
2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
I assumed no intercept in London and Moscow.
Edit was for a strange bug where the shortest movement bomber was the survivor.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 5
Combat Move - Russians
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
6 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
1 submarine moved from 125 Sea Zone to 123 Sea ZonePurchase Units - Russians
Russians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat - Russians
Battle in Vologda
Russians attack with 7 infantry
Germans defend with 1 infantry
Russians roll dice for 7 infantry in Vologda, round 2 : 0/7 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 7 infantry in Vologda, round 3 : 0/7 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 7 infantry in Vologda, round 4 : 1/7 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters and 1 mech_infantry in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
2 infantry moved from Samara to Russia
2 aaGuns and 13 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 armour, 1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 13 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 5
Combat Move - Japanese
1 armour moved from Yenisey to Olgiy
Japanese take Timguska from Russians
Japanese take Olgiy from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Hopei to Tsinghai
Japanese take Shensi from Chinese
Japanese take Tsinghai from Chinese
1 artillery moved from Hopei to Shensi
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 bomber, 1 infantry and 1 tactical_bomber moved from Hunan to Kwangsi
1 battleship moved from 42 Sea Zone to 35 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits
1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Kweichow to Hunan
1 mech_infantry moved from Kweichow to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Anhwe
2 artilleries moved from Kweichow to Anhwe
1 fighter moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 artillery and 8 infantry moved from Yenisey to Evenkiyskiy
1 aaGun, 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Anhwe to Hopei
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 carriers, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 3 tactical_bombers moved from Hunan to 35 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Hunan to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 bomber moved from Kwangsi to Anhwe
1 mech_infantry moved from Anhwe to Shantung
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to KwangtungPlace Units - Japanese
1 factory_minor placed in Malaya
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 carrier placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 5
Combat - British