BM3 Karl7 (Allies) vs simon33 (Axis) Game II

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 11

    Combat Move - Italians
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
                4 fighters moved from Southern Italy to 95 Sea Zone

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Northern Italy, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Northern Italy
                    Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 95 Sea Zone
                    Italians attack with 1 battleship, 2 carriers, 1 destroyer, 8 fighters and 2 submarines
                    French defend with 2 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports; Americans defend with 3 carriers, 1 destroyer, 6 fighters, 5 submarines and 3 transports
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        Italians roll dice for 1 battleship, 2 carriers, 1 destroyer and 8 fighters in 95 Sea Zone, round 2 :  7/10 hits

    triplea_39528_Ita11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    sink 2 carriers, then kills subs

    give me ool for R2

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 11

    Combat Move - Italians
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
                4 fighters moved from Southern Italy to 95 Sea Zone

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Northern Italy, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Northern Italy
                    Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 95 Sea Zone
                    Italians attack with 1 battleship, 2 carriers, 1 destroyer, 8 fighters and 2 submarines
                    French defend with 2 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports; Americans defend with 3 carriers, 1 destroyer, 6 fighters, 5 submarines and 3 transports
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        Italians roll dice for 1 battleship, 2 carriers, 1 destroyer and 8 fighters in 95 Sea Zone, round 2 :  7/10 hits
                        Americans roll dice for 9 submarines in 95 Sea Zone, round 2 :  1/9 hits
                    Units damaged: 1 battleship owned by the Italians
                        Americans roll dice for 1 battleship, 4 carriers, 3 destroyers, 8 fighters and 5 transports in 95 Sea Zone, round 2 :  6/16 hits
                        2 carriers owned by the Italians, 3 submarines owned by the Americans, 2 carriers owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
                        Italians roll dice for 1 battleship, 1 destroyer and 8 fighters in 95 Sea Zone, round 3 :  4/10 hits

    triplea_39528_Ita11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    6 hits?  that’s outrageous!  :-o

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    take out subs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    us first

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 11

    Combat Move - Italians
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
                4 fighters moved from Southern Italy to 95 Sea Zone

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Northern Italy, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Northern Italy
                    Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 95 Sea Zone
                    Italians attack with 1 battleship, 2 carriers, 1 destroyer, 8 fighters and 2 submarines
                    French defend with 2 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports; Americans defend with 3 carriers, 1 destroyer, 6 fighters, 5 submarines and 3 transports
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        Italians roll dice for 1 battleship, 2 carriers, 1 destroyer and 8 fighters in 95 Sea Zone, round 2 :  7/10 hits
                        Americans roll dice for 9 submarines in 95 Sea Zone, round 2 :  1/9 hits
                    Units damaged: 1 battleship owned by the Italians
                        Americans roll dice for 1 battleship, 4 carriers, 3 destroyers, 8 fighters and 5 transports in 95 Sea Zone, round 2 :  6/16 hits
                        2 carriers owned by the Italians, 3 submarines owned by the Americans, 2 carriers owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
                        Italians roll dice for 1 battleship, 1 destroyer and 8 fighters in 95 Sea Zone, round 3 :  4/10 hits
                        Americans roll dice for 6 submarines in 95 Sea Zone, round 3 :  2/6 hits
                        Americans roll dice for 1 battleship, 2 carriers, 3 destroyers, 8 fighters and 5 transports in 95 Sea Zone, round 3 :  8/14 hits
                        1 battleship owned by the Italians, 2 submarines owned by the Americans, 2 submarines owned by the British, 8 fighters owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 battleship, 2 carriers, 3 destroyers, 8 fighters, 2 submarines and 5 transports remaining. Battle score for attacker is -78
                    Casualties for Italians: 1 battleship, 2 carriers, 1 destroyer, 8 fighters and 2 submarines
                    Casualties for British: 2 submarines
                    Casualties for Americans: 2 carriers and 5 submarines
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  2/2 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    2 fighters owned by the British and 2 fighters owned by the Americans forced to land in Sicily

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery placed in France
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs total

    triplea_39528_Ita11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 11

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                2 fighters moved from Philippines to 6 Sea Zone
                2 fighters moved from Queensland to Philippines
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                3 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    Combat Move - French
                2 infantry moved from 95 Sea Zone to Northern Italy
                1 cruiser moved from 92 Sea Zone to 95 Sea Zone

    Combat - French
                Battle in Northern Italy
                    French attack with 2 infantry
                    Italians defend with 1 artillery, 1 factory_minor and 1 infantry
                    French win, taking Northern Italy from Italians with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - French

    Turn Complete - French

    triplea_39528_Fre11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Oh crap, I think you could’ve scramed against the french landing… 1 ftr vs cruiser… go ahead if like.

  • '19 '17 '16

    @Karl7:

    Oh crap, I think you could’ve scramed against the french landing… 1 ftr vs cruiser… go ahead if like.

    CruiserDiceRolling 1d6:
    (5)

    FtrDiceRolling 1d6:
    (1)

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Research Technology - Germans

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by French from Northern Italy: 1 infantry
                EDIT: Adding units owned by French to 95 Sea Zone: 1 infantry
                EDIT: Changing ownership of Northern Italy from French to Italians
                EDIT: Removing units owned by French from 95 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                2 fighters moved from 112 Sea Zone to 95 Sea Zone
                3 bombers and 3 fighters moved from Western Germany to 95 Sea Zone
                3 artilleries and 3 infantry moved from Bryansk to Russia
                1 bomber moved from Rostov to 95 Sea Zone
                1 mech_infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 armour and 6 mech_infantrys moved from Rostov to Caucasus
                3 mech_infantrys moved from Volgograd to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                4 armour and 8 mech_infantrys moved from Bryansk to Caucasus
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Purchase Units - Germans
                Germans buy 1 destroyer, 5 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  2/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Russia
                    Germans attack with 3 artilleries and 3 infantry
                    Russians defend with 1 airfield, 1 artillery and 1 factory_major
                        Germans roll dice for 3 artilleries and 3 infantry in Russia, round 2 :  6/6 hits
                        Russians roll dice for 1 artillery in Russia, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Russia
                    Germans captures 15PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Caucasus
                    Germans attack with 6 armour and 19 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 6 armour and 19 mech_infantrys in Caucasus, round 2 :  5/25 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 6 armour and 18 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in 95 Sea Zone
                    Germans attack with 4 bombers and 5 fighters
                    French defend with 1 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Americans defend with 1 carrier, 1 destroyer, 4 fighters and 3 transports
                    2 submarines owned by the British Submerged
                        Germans roll dice for 4 bombers and 5 fighters in 95 Sea Zone, round 2 :  5/9 hits

    triplea_39528_Ger12.tsvg

  • '19 '17 '16

    5 hits. The USAF pilots on Sicily wanted to be in this one.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    just max defense

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Research Technology - Germans

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by French from Northern Italy: 1 infantry
                EDIT: Adding units owned by French to 95 Sea Zone: 1 infantry
                EDIT: Changing ownership of Northern Italy from French to Italians
                EDIT: Removing units owned by French from 95 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                2 fighters moved from 112 Sea Zone to 95 Sea Zone
                3 bombers and 3 fighters moved from Western Germany to 95 Sea Zone
                3 artilleries and 3 infantry moved from Bryansk to Russia
                1 bomber moved from Rostov to 95 Sea Zone
                1 mech_infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 armour and 6 mech_infantrys moved from Rostov to Caucasus
                3 mech_infantrys moved from Volgograd to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                4 armour and 8 mech_infantrys moved from Bryansk to Caucasus
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Purchase Units - Germans
                Germans buy 1 destroyer, 5 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  2/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Russia
                    Germans attack with 3 artilleries and 3 infantry
                    Russians defend with 1 airfield, 1 artillery and 1 factory_major
                        Germans roll dice for 3 artilleries and 3 infantry in Russia, round 2 :  6/6 hits
                        Russians roll dice for 1 artillery in Russia, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Russia
                    Germans captures 15PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Caucasus
                    Germans attack with 6 armour and 19 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 6 armour and 19 mech_infantrys in Caucasus, round 2 :  5/25 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 6 armour and 18 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in 95 Sea Zone
                    Germans attack with 4 bombers and 5 fighters
                    French defend with 1 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Americans defend with 1 carrier, 1 destroyer, 4 fighters and 3 transports
                    2 submarines owned by the British Submerged
                        Germans roll dice for 4 bombers and 5 fighters in 95 Sea Zone, round 2 :  5/9 hits

    triplea_39528_Ger12.tsvg

  • '19 '17 '16

    Oh right, you’ve already answered.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Research Technology - Germans

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by French from Northern Italy: 1 infantry
                EDIT: Adding units owned by French to 95 Sea Zone: 1 infantry
                EDIT: Changing ownership of Northern Italy from French to Italians
                EDIT: Removing units owned by French from 95 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                2 fighters moved from 112 Sea Zone to 95 Sea Zone
                3 bombers and 3 fighters moved from Western Germany to 95 Sea Zone
                3 artilleries and 3 infantry moved from Bryansk to Russia
                1 bomber moved from Rostov to 95 Sea Zone
                1 mech_infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 armour and 6 mech_infantrys moved from Rostov to Caucasus
                3 mech_infantrys moved from Volgograd to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                4 armour and 8 mech_infantrys moved from Bryansk to Caucasus
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Purchase Units - Germans
                Germans buy 1 destroyer, 5 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  2/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Russia
                    Germans attack with 3 artilleries and 3 infantry
                    Russians defend with 1 airfield, 1 artillery and 1 factory_major
                        Germans roll dice for 3 artilleries and 3 infantry in Russia, round 2 :  6/6 hits
                        Russians roll dice for 1 artillery in Russia, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Russia
                    Germans captures 15PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Caucasus
                    Germans attack with 6 armour and 19 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 6 armour and 19 mech_infantrys in Caucasus, round 2 :  5/25 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 6 armour and 18 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in 95 Sea Zone
                    Germans attack with 4 bombers and 5 fighters
                    French defend with 1 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Americans defend with 1 carrier, 1 destroyer, 4 fighters and 3 transports
                    2 submarines owned by the British Submerged
                        Germans roll dice for 4 bombers and 5 fighters in 95 Sea Zone, round 2 :  5/9 hits
                    Units damaged: 1 carrier owned by the British and 1 carrier owned by the Americans
                        British roll dice for 1 battleship, 2 carriers, 3 destroyers, 4 fighters and 5 transports in 95 Sea Zone, round 2 :  6/10 hits
                        1 bomber owned by the Germans, 5 fighters owned by the Germans, 1 destroyer owned by the Americans and 2 destroyers owned by the British lost in 95 Sea Zone
                    retreated to 95 Sea Zone
                    British win with 1 battleship, 2 carriers, 4 fighters and 5 transports remaining. Battle score for attacker is -38
                    Casualties for Germans: 1 bomber and 5 fighters
                    Casualties for British: 2 destroyers
                    Casualties for Americans: 1 destroyer
                    4 fighters owned by the Americans forced to land in Sicily
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Sicily: 1 fighter
                EDIT: Removing units owned by Germans from 95 Sea Zone: 3 bombers
                EDIT: Removing units owned by British from 95 Sea Zone: 1 carrier
                EDIT: Removing units owned by Americans from 95 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                1 carrier, 2 destroyers and 2 submarines moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Rostov
                1 destroyer and 2 fighters placed in 113 Sea Zone
                3 fighters and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs

    triplea_39528_Ger12.tsvg

  • '19 '17 '16

    2nd Edit is because I had a crash.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Combat Move - Russians
                3 artilleries and 3 infantry moved from Samara to Russia
                1 artillery and 1 infantry moved from Samara to Russia
                1 infantry moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Samara to Vologda
                      Russians take Vologda from Germans

    Combat - Russians
                Battle in Russia
                    Russians attack with 4 artilleries and 4 infantry
                    Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
                    Russians win, taking Russia from Germans with 4 artilleries remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 artilleries and 3 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                2 armour, 3 artilleries and 10 infantry moved from Samara to Vologda

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs

    triplea_39528_Rus12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Combat Move - Russians
                3 artilleries and 3 infantry moved from Samara to Russia
                1 artillery and 1 infantry moved from Samara to Russia
                1 infantry moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Samara to Vologda
                      Russians take Vologda from Germans

    Combat - Russians
                Battle in Russia
                    Russians attack with 4 artilleries and 4 infantry
                    Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
                    Russians win, taking Russia from Germans with 4 artilleries remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 artilleries and 3 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                2 armour, 3 artilleries and 10 infantry moved from Samara to Vologda

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Vologda: 2 armour and 3 artilleries
                EDIT: Adding units owned by Russians to Russia: 2 armour and 3 artilleries
                EDIT: Removing units owned by Russians from Vologda: 10 infantry
                EDIT: Adding units owned by Russians to Russia: 10 infantry
                EDIT: Turning off Edit Mode

    triplea_39528_Rus12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Combat Move - Japanese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from ANZAC
                1 fighter and 1 infantry moved from Shantung to Jehol
                1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Shantung to Kiangsu
                1 infantry moved from French Indo China to Shan State
                2 bombers and 1 tactical_bomber moved from French Indo China to Shan State

    Purchase Units - Japanese
                Japanese buy 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 :  2/5 hits
                        Chinese roll dice for 2 infantry in Kiangsu, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Jehol
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 bombers and 1 tactical_bomber moved from Shan State to French Indo China
                2 fighters and 1 tactical_bomber moved from Kiangsu to Shantung
                1 fighter moved from Jehol to Shantung

    Place Units - Japanese
                3 infantry placed in French Indo China
                2 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 21
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,4,3,4,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,4,2,3,3,2,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,4,2,6,4,2,3,4,5,3,5,1,2,6,1,1,5,4,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,2,4,4,4,1,6,1,2,6,1,4,6
                Japanese collect 15 PUs (21 lost to blockades); end with 15 PUs total

    triplea_39528_Jap12.tsvg

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