@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Americans
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 bomber moved from India to Volgograd
1 bomber moved from India to Egypt
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Sicily
Battle in Okinawa
Battle in Sardinia
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
2 submarines moved from 91 Sea Zone to 95 Sea Zone
3 submarines moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
6 bombers moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from Volgograd to Northwest Persia
1 armour moved from Northwest Persia to Eastern Persia
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from Korea to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 6 Sea Zone to 22 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
6 infantry placed in Central United States
3 armour placed in Korea
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Combat Move - Chinese
2 infantry moved from Chahar to Jehol
2 infantry moved from Anhwe to Kiangsu
3 infantry moved from Kweichow to Szechwan
3 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Kiangsu
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Hunan
5 infantry moved from Kweichow to Shensi
1 fighter moved from Kiangsu to Kweichow
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - British
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
4 submarines moved from 81 Sea Zone to 95 Sea Zone
British take 98 Sea Zone from Italians
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from Northwest Persia to Caucasus
4 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 43 PUs;
British buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 8x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in Caucasus
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery; Japanese defend with 1 armour
British win, taking Northern Italy from Italians, taking Caucasus from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Shan State from Japanese to British
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Persia to Syria
4 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 infantry moved from Burma to Shan State
3 aaGuns, 8 artilleries and 8 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from West India to Persia
1 artillery moved from Persia to Northwest Persia
1 aaGun, 1 artillery and 5 infantry moved from Iraq to Northwest Persia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 37 Sea Zone to 19 Sea Zone
Place Units - British
1 carrier and 2 fighters placed in 110 Sea Zone
1 artillery and 1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,6,6,5,1,5,5,1,1,1,1,1
British collect 40 PUs (4 lost to blockades); end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 fighter and 1 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
4 fighters moved from Southern Italy to 95 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 battleship, 2 carriers, 1 destroyer, 8 fighters and 2 submarines
French defend with 2 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports; Americans defend with 3 carriers, 1 destroyer, 6 fighters, 5 submarines and 3 transports
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 battleship, 2 carriers, 1 destroyer and 8 fighters in 95 Sea Zone, round 2 : 7/10 hits
sink 2 carriers, then kills subs
give me ool for R2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
4 fighters moved from Southern Italy to 95 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 battleship, 2 carriers, 1 destroyer, 8 fighters and 2 submarines
French defend with 2 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports; Americans defend with 3 carriers, 1 destroyer, 6 fighters, 5 submarines and 3 transports
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 battleship, 2 carriers, 1 destroyer and 8 fighters in 95 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 9 submarines in 95 Sea Zone, round 2 : 1/9 hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 battleship, 4 carriers, 3 destroyers, 8 fighters and 5 transports in 95 Sea Zone, round 2 : 6/16 hits
2 carriers owned by the Italians, 3 submarines owned by the Americans, 2 carriers owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
Italians roll dice for 1 battleship, 1 destroyer and 8 fighters in 95 Sea Zone, round 3 : 4/10 hits
6 hits? that’s outrageous! :-o
take out subs
us first
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
4 fighters moved from Southern Italy to 95 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 battleship, 2 carriers, 1 destroyer, 8 fighters and 2 submarines
French defend with 2 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports; Americans defend with 3 carriers, 1 destroyer, 6 fighters, 5 submarines and 3 transports
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 battleship, 2 carriers, 1 destroyer and 8 fighters in 95 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 9 submarines in 95 Sea Zone, round 2 : 1/9 hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 battleship, 4 carriers, 3 destroyers, 8 fighters and 5 transports in 95 Sea Zone, round 2 : 6/16 hits
2 carriers owned by the Italians, 3 submarines owned by the Americans, 2 carriers owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
Italians roll dice for 1 battleship, 1 destroyer and 8 fighters in 95 Sea Zone, round 3 : 4/10 hits
Americans roll dice for 6 submarines in 95 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 1 battleship, 2 carriers, 3 destroyers, 8 fighters and 5 transports in 95 Sea Zone, round 3 : 8/14 hits
1 battleship owned by the Italians, 2 submarines owned by the Americans, 2 submarines owned by the British, 8 fighters owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 2 carriers, 3 destroyers, 8 fighters, 2 submarines and 5 transports remaining. Battle score for attacker is -78
Casualties for Italians: 1 battleship, 2 carriers, 1 destroyer, 8 fighters and 2 submarines
Casualties for British: 2 submarines
Casualties for Americans: 2 carriers and 5 submarines
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
2 fighters owned by the British and 2 fighters owned by the Americans forced to land in Sicily
Non Combat Move - Italians
Place Units - Italians
1 artillery placed in France
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
2 fighters moved from Philippines to 6 Sea Zone
2 fighters moved from Queensland to Philippines
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
2 infantry moved from 95 Sea Zone to Northern Italy
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
Combat - French
Battle in Northern Italy
French attack with 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
French win, taking Northern Italy from Italians with 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - French
Turn Complete - French
Oh crap, I think you could’ve scramed against the french landing… 1 ftr vs cruiser… go ahead if like.
Oh crap, I think you could’ve scramed against the french landing… 1 ftr vs cruiser… go ahead if like.
CruiserRolling 1d6:
(5)
FtrRolling 1d6:
(1)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from Northern Italy: 1 infantry
EDIT: Adding units owned by French to 95 Sea Zone: 1 infantry
EDIT: Changing ownership of Northern Italy from French to Italians
EDIT: Removing units owned by French from 95 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 fighters moved from 112 Sea Zone to 95 Sea Zone
3 bombers and 3 fighters moved from Western Germany to 95 Sea Zone
3 artilleries and 3 infantry moved from Bryansk to Russia
1 bomber moved from Rostov to 95 Sea Zone
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour and 6 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
4 armour and 8 mech_infantrys moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans buy 1 destroyer, 5 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 airfield, 1 artillery and 1 factory_major
Germans roll dice for 3 artilleries and 3 infantry in Russia, round 2 : 6/6 hits
Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Russia
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 6 armour and 19 mech_infantrys
British defend with 2 infantry
Germans roll dice for 6 armour and 19 mech_infantrys in Caucasus, round 2 : 5/25 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour and 18 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in 95 Sea Zone
Germans attack with 4 bombers and 5 fighters
French defend with 1 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Americans defend with 1 carrier, 1 destroyer, 4 fighters and 3 transports
2 submarines owned by the British Submerged
Germans roll dice for 4 bombers and 5 fighters in 95 Sea Zone, round 2 : 5/9 hits
5 hits. The USAF pilots on Sicily wanted to be in this one.
just max defense
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from Northern Italy: 1 infantry
EDIT: Adding units owned by French to 95 Sea Zone: 1 infantry
EDIT: Changing ownership of Northern Italy from French to Italians
EDIT: Removing units owned by French from 95 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 fighters moved from 112 Sea Zone to 95 Sea Zone
3 bombers and 3 fighters moved from Western Germany to 95 Sea Zone
3 artilleries and 3 infantry moved from Bryansk to Russia
1 bomber moved from Rostov to 95 Sea Zone
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour and 6 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
4 armour and 8 mech_infantrys moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans buy 1 destroyer, 5 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 airfield, 1 artillery and 1 factory_major
Germans roll dice for 3 artilleries and 3 infantry in Russia, round 2 : 6/6 hits
Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Russia
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 6 armour and 19 mech_infantrys
British defend with 2 infantry
Germans roll dice for 6 armour and 19 mech_infantrys in Caucasus, round 2 : 5/25 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour and 18 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in 95 Sea Zone
Germans attack with 4 bombers and 5 fighters
French defend with 1 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Americans defend with 1 carrier, 1 destroyer, 4 fighters and 3 transports
2 submarines owned by the British Submerged
Germans roll dice for 4 bombers and 5 fighters in 95 Sea Zone, round 2 : 5/9 hits
Oh right, you’ve already answered.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from Northern Italy: 1 infantry
EDIT: Adding units owned by French to 95 Sea Zone: 1 infantry
EDIT: Changing ownership of Northern Italy from French to Italians
EDIT: Removing units owned by French from 95 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 fighters moved from 112 Sea Zone to 95 Sea Zone
3 bombers and 3 fighters moved from Western Germany to 95 Sea Zone
3 artilleries and 3 infantry moved from Bryansk to Russia
1 bomber moved from Rostov to 95 Sea Zone
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour and 6 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
4 armour and 8 mech_infantrys moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans buy 1 destroyer, 5 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 airfield, 1 artillery and 1 factory_major
Germans roll dice for 3 artilleries and 3 infantry in Russia, round 2 : 6/6 hits
Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Russia
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 6 armour and 19 mech_infantrys
British defend with 2 infantry
Germans roll dice for 6 armour and 19 mech_infantrys in Caucasus, round 2 : 5/25 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour and 18 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in 95 Sea Zone
Germans attack with 4 bombers and 5 fighters
French defend with 1 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Americans defend with 1 carrier, 1 destroyer, 4 fighters and 3 transports
2 submarines owned by the British Submerged
Germans roll dice for 4 bombers and 5 fighters in 95 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 carrier owned by the British and 1 carrier owned by the Americans
British roll dice for 1 battleship, 2 carriers, 3 destroyers, 4 fighters and 5 transports in 95 Sea Zone, round 2 : 6/10 hits
1 bomber owned by the Germans, 5 fighters owned by the Germans, 1 destroyer owned by the Americans and 2 destroyers owned by the British lost in 95 Sea Zone
retreated to 95 Sea Zone
British win with 1 battleship, 2 carriers, 4 fighters and 5 transports remaining. Battle score for attacker is -38
Casualties for Germans: 1 bomber and 5 fighters
Casualties for British: 2 destroyers
Casualties for Americans: 1 destroyer
4 fighters owned by the Americans forced to land in Sicily
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sicily: 1 fighter
EDIT: Removing units owned by Germans from 95 Sea Zone: 3 bombers
EDIT: Removing units owned by British from 95 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 infantry placed in Rostov
1 destroyer and 2 fighters placed in 113 Sea Zone
3 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
2nd Edit is because I had a crash.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Russians
3 artilleries and 3 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Samara to Russia
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Russia
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
Russians win, taking Russia from Germans with 4 artilleries remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
2 armour, 3 artilleries and 10 infantry moved from Samara to Vologda
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Russians
3 artilleries and 3 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Samara to Russia
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Russia
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
Russians win, taking Russia from Germans with 4 artilleries remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
2 armour, 3 artilleries and 10 infantry moved from Samara to Vologda
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 2 armour and 3 artilleries
EDIT: Adding units owned by Russians to Russia: 2 armour and 3 artilleries
EDIT: Removing units owned by Russians from Vologda: 10 infantry
EDIT: Adding units owned by Russians to Russia: 10 infantry
EDIT: Turning off Edit Mode