Here is the game, Have Fun
BM3 Karl7 (Allies) vs simon33 (Axis) Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to SiamPurchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in SiamNon Combat Move - ANZAC
2 fighters moved from Sumatra to India
2 fighters moved from Queensland to Philippines
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea ZonePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Rostov to Iraq
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
1 artillery moved from Volgograd to Samara
1 tactical_bomber moved from Rostov to Samara
2 bombers and 6 fighters moved from Rostov to Russia
1 fighter moved from Novgorod to Russia
1 armour moved from Rostov to Bryansk
Germans take Tambov from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to United KingdomPurchase Units - Germans
Germans buy 2 armour, 2 bombers, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat - Germans
Air Battle in United Kingdom -
Intercept in the UK and Moscow?
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fill intercept all around
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Rostov to Iraq
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
1 artillery moved from Volgograd to Samara
1 tactical_bomber moved from Rostov to Samara
2 bombers and 6 fighters moved from Rostov to Russia
1 fighter moved from Novgorod to Russia
1 armour moved from Rostov to Bryansk
Germans take Tambov from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to United KingdomPurchase Units - Germans
Germans buy 2 armour, 2 bombers, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Attackers Fire, : 3/3 hits
Defenders Fire, : 1/2 hits
1 fighter owned by the Germans lost in United Kingdom
1 fighter owned by the French and 1 fighter owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Russia
Germans attacks with 9 units heading to Russia
Russians launches 9 interceptors out of Russia
Attackers Fire, : 3/9 hits
Defenders Fire, : 2/9 hits
2 fighters owned by the Germans lost in Russia
3 fighters owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
AA fire in Iraq : 1/1 hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Caucasus
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 tactical_bomber in Samara, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 armour, 2 artilleries and 4 mech_infantrys moved from Ukraine to Bryansk
10 artilleries, 3 infantry and 1 mech_infantry moved from Rostov to Bryansk
5 mech_infantrys moved from Volgograd to Rostov
1 mech_infantry moved from Novgorod to Bryansk
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
1 artillery moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Holland Belgium to France
1 tactical_bomber moved from Caucasus to Rostov
1 bomber and 5 fighters moved from Russia to Rostov
1 tactical_bomber moved from Samara to Rostov
1 mech_infantry moved from Rostov to BryanskPlace Units - Germans
2 bombers placed in Western Germany
1 fighter and 1 submarine placed in 112 Sea Zone
3 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Rostov
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 59 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Russians
1 armour moved from Urals to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Novosibirsk to Samara
1 armour, 7 artilleries and 16 infantry moved from Russia to SamaraPurchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 4 PUs;
Russians buy 1 artillery; Remaining resources: 0 PUs;Combat - Russians
Battle in Samara
Russians attack with 2 armour, 7 artilleries and 16 infantry
Germans defend with 1 artillery
Russians win, taking Samara from Germans with 2 armour, 7 artilleries and 16 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 fighters moved from Russia to Northwest PersiaPlace Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Japanese
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Siam
1 bomber moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 fighter and 1 infantry moved from Shantung to Jehol
1 tactical_bomber moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to JeholPurchase Units - Japanese
Japanese buy 1 artillery and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Siam
Japanese attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Siam, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 3/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Jehol, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
1 artillery owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Shantung
1 fighter moved from Jehol to Japan
1 tactical_bomber moved from Kiangsu to Japan
1 fighter moved from Kiangsu to Shantung
1 fighter moved from Jehol to Shantung
1 bomber moved from Shan State to French Indo China
1 bomber moved from Siam to 36 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
1 bomber moved from 36 Sea Zone to French Indo China
1 infantry moved from Tsinghai to Sikang
1 artillery moved from Kansu to Tsinghai
1 armour moved from Sikang to CaucasusPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,2,5,1,6,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,3,1,4,2,5,1,1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,5,2,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,2,4,5,1,3,2,4,3,6,5,3
Japanese collect 15 PUs (23 lost to blockades); end with 15 PUs total -
whoops, forgot to attack shan states!
attack 2 inf, 2 ftrs
Rolls: 2@1 2@3; Total Hits: 02@1: (2, 5)2@3: (5, 5)
D
Rolls: 1@2; Total Hits: 01@2: (4)
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A
Rolls: 2@1 2@3; Total Hits: 22@1: (3, 1)2@3: (5, 1)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Americans
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 bomber moved from India to Volgograd
1 bomber moved from India to EgyptPurchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Sicily
Battle in Okinawa
Battle in Sardinia
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - Americans
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
2 submarines moved from 91 Sea Zone to 95 Sea Zone
3 submarines moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
6 bombers moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from Volgograd to Northwest Persia
1 armour moved from Northwest Persia to Eastern Persia
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from Korea to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 6 Sea Zone to 22 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
6 infantry placed in Central United States
3 armour placed in KoreaTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 111 PUsCombat Move - Chinese
2 infantry moved from Chahar to Jehol
2 infantry moved from Anhwe to Kiangsu
3 infantry moved from Kweichow to Szechwan
3 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Kiangsu
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Hunan
5 infantry moved from Kweichow to Shensi
1 fighter moved from Kiangsu to KweichowPlace Units - Chinese
5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - British
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
4 submarines moved from 81 Sea Zone to 95 Sea Zone
British take 98 Sea Zone from Italians
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from Northwest Persia to Caucasus
4 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Northwest Persia to CaucasusPurchase Units - British
British repair damage of 2x factory_major; Remaining resources: 43 PUs;
British buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 8x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in Caucasus
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery; Japanese defend with 1 armour
British win, taking Northern Italy from Italians, taking Caucasus from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Shan State from Japanese to British
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Persia to Syria
4 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 infantry moved from Burma to Shan State
3 aaGuns, 8 artilleries and 8 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from West India to Persia
1 artillery moved from Persia to Northwest Persia
1 aaGun, 1 artillery and 5 infantry moved from Iraq to Northwest Persia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 37 Sea Zone to 19 Sea ZonePlace Units - British
1 carrier and 2 fighters placed in 110 Sea Zone
1 artillery and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,6,6,5,1,5,5,1,1,1,1,1
British collect 40 PUs (4 lost to blockades); end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 fighter and 1 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
4 fighters moved from Southern Italy to 95 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 battleship, 2 carriers, 1 destroyer, 8 fighters and 2 submarines
French defend with 2 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports; Americans defend with 3 carriers, 1 destroyer, 6 fighters, 5 submarines and 3 transports
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 battleship, 2 carriers, 1 destroyer and 8 fighters in 95 Sea Zone, round 2 : 7/10 hits -
sink 2 carriers, then kills subs
give me ool for R2
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
4 fighters moved from Southern Italy to 95 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 battleship, 2 carriers, 1 destroyer, 8 fighters and 2 submarines
French defend with 2 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports; Americans defend with 3 carriers, 1 destroyer, 6 fighters, 5 submarines and 3 transports
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 battleship, 2 carriers, 1 destroyer and 8 fighters in 95 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 9 submarines in 95 Sea Zone, round 2 : 1/9 hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 battleship, 4 carriers, 3 destroyers, 8 fighters and 5 transports in 95 Sea Zone, round 2 : 6/16 hits
2 carriers owned by the Italians, 3 submarines owned by the Americans, 2 carriers owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
Italians roll dice for 1 battleship, 1 destroyer and 8 fighters in 95 Sea Zone, round 3 : 4/10 hits -
6 hits? that’s outrageous! :-o
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take out subs
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us first
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
4 fighters moved from Southern Italy to 95 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 battleship, 2 carriers, 1 destroyer, 8 fighters and 2 submarines
French defend with 2 infantry; British defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports; Americans defend with 3 carriers, 1 destroyer, 6 fighters, 5 submarines and 3 transports
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 battleship, 2 carriers, 1 destroyer and 8 fighters in 95 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 9 submarines in 95 Sea Zone, round 2 : 1/9 hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 battleship, 4 carriers, 3 destroyers, 8 fighters and 5 transports in 95 Sea Zone, round 2 : 6/16 hits
2 carriers owned by the Italians, 3 submarines owned by the Americans, 2 carriers owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
Italians roll dice for 1 battleship, 1 destroyer and 8 fighters in 95 Sea Zone, round 3 : 4/10 hits
Americans roll dice for 6 submarines in 95 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 1 battleship, 2 carriers, 3 destroyers, 8 fighters and 5 transports in 95 Sea Zone, round 3 : 8/14 hits
1 battleship owned by the Italians, 2 submarines owned by the Americans, 2 submarines owned by the British, 8 fighters owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 2 carriers, 3 destroyers, 8 fighters, 2 submarines and 5 transports remaining. Battle score for attacker is -78
Casualties for Italians: 1 battleship, 2 carriers, 1 destroyer, 8 fighters and 2 submarines
Casualties for British: 2 submarines
Casualties for Americans: 2 carriers and 5 submarines
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
2 fighters owned by the British and 2 fighters owned by the Americans forced to land in SicilyNon Combat Move - Italians
Place Units - Italians
1 artillery placed in France
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Non Combat Move - ANZAC
2 fighters moved from Philippines to 6 Sea Zone
2 fighters moved from Queensland to Philippines
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
2 infantry moved from 95 Sea Zone to Northern Italy
1 cruiser moved from 92 Sea Zone to 95 Sea ZoneCombat - French
Battle in Northern Italy
French attack with 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
French win, taking Northern Italy from Italians with 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - French
Turn Complete - French
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Oh crap, I think you could’ve scramed against the french landing… 1 ftr vs cruiser… go ahead if like.
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Oh crap, I think you could’ve scramed against the french landing… 1 ftr vs cruiser… go ahead if like.
Cruiser
Rolling 1d6:
(5)Ftr
Rolling 1d6:
(1)