Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 5 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to India
1 bomber, 5 fighters and 3 tactical_bombers moved from Kwangsi to India
2 armour, 3 artilleries and 5 infantry moved from Kwangsi to 36 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 39 Sea Zone to India
2 carriers moved from 36 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from French
2 battleships, 6 carriers and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Kwangsi to French Indo China
1 armour moved from Kwangsi to Kiangsi
1 armour moved from Soviet Far East to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
Scramble orders?
none, come on AA!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 5 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to India
1 bomber, 5 fighters and 3 tactical_bombers moved from Kwangsi to India
2 armour, 3 artilleries and 5 infantry moved from Kwangsi to 36 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 39 Sea Zone to India
2 carriers moved from 36 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from French
2 battleships, 6 carriers and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Kwangsi to French Indo China
1 armour moved from Kwangsi to Kiangsi
1 armour moved from Soviet Far East to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 1 submarine and 5 transports
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 1 destroyer and 5 transports in 39 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the British and 1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 1 submarine and 5 transports remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in India
Japanese attack with 2 armour, 3 artilleries, 1 bomber, 9 fighters, 5 infantry and 5 tactical_bombers
British defend with 2 aaGuns, 1 armour, 1 artillery, 5 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/6 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 8 fighters, 5 infantry and 5 tactical_bombers in India, round 2 : 10/24 hits
UK_Pacific roll dice for 2 aaGuns, 1 armour, 1 artillery, 5 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 9/16 hits
5 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese, 2 aaGuns owned by the British and 7 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 bomber, 8 fighters and 5 tactical_bombers in India, round 3 : 9/15 hits
UK_Pacific roll dice for 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber in India, round 3 : 7/8 hits
1 tactical_bomber owned by the British, 1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 5 fighters owned by the British, 5 tactical_bombers owned by the Japanese, 1 armour owned by the British and 1 artillery owned by the British lost in India
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour and 7 fighters remaining. Battle score for attacker is -14
Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 5 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 1 armour, 3 artilleries, 1 bomber, 2 fighters, 5 infantry and 5 tactical_bombers
Battle in French Indo China
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 2/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 aaGun moved from Kwangsi to Kiangsi
1 carrier moved from 36 Sea Zone to 6 Sea Zone
7 fighters moved from India to 39 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
1 artillery and 5 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 bombers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
3 fighters moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
1 carrier and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 23 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 23 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
Kamikaze etc
Gah! I forgot to build/land my fighters on the CVs. That was a total goof on my part. If you don’t mind fixing that for me, then full scramble and send one kami to each of the surface warships.
@Shin:
Gah! I forgot to build/land my fighters on the CVs. That was a total goof on my part. If you don’t mind fixing that for me, then full scramble and send one kami to each of the surface warships.
this was a mistake? then no attack. I’ll have to redo US
I’m terribly sorry. It completely slipped my mind.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Paulau Island
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Paulau Island from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Marianas
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Queensland to 33 Sea Zone
1 bomber moved from Queensland to Caroline Islands
2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 117 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Tsinghai to Shensi
1 artillery and 1 infantry moved from Szechwan to Kweichow
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
5 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 7 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - British
British buy 4 armour and 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Burma to India
1 fighter moved from Burma to India
1 bomber moved from Persia to India
1 infantry moved from Burma to India
Combat - British
Battle in India
British attack with 1 bomber, 1 fighter and 3 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
3 artilleries and 4 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to India
1 bomber moved from India to Szechwan
2 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to India
2 infantry moved from Burma to India
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 76 Sea Zone to 72 Sea Zone
2 artilleries, 2 infantry and 2 mech_infantrys moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 fighter moved from India to Yunnan
1 armour and 1 infantry moved from Algeria to Morocco
1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 infantry moved from Libya to Tunisia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 cruiser, 2 submarines and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
3 armour placed in Persia
1 armour and 2 fighters placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,3,2,2,2,5,3,3,4,5,4,1,4,6,3,2,5,2,2
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour and 5 infantry moved from Bryansk to Rostov
2 artilleries and 1 infantry moved from Bessarabia to Ukraine
2 fighters moved from Southern Italy to 95 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 cruiser moved from 34 Sea Zone to 33 Sea Zone
1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
Combat - ANZAC
Battle in Java
Battle in Sumatra
Non Combat Move - ANZAC
1 infantry moved from Northwest Persia to Persia
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 carrier, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Caucasus to Volgograd
1 tactical_bomber moved from Novgorod to Volgograd
1 tactical_bomber moved from Novgorod to Tambov
1 infantry moved from Bryansk to Tambov
3 artilleries moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 bombers moved from Western Germany to 109 Sea Zone
5 armour and 6 mech_infantrys moved from Caucasus to Bryansk
4 fighters moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to 112 Sea Zone
5 bombers moved from Southern Italy to Western Germany
Combat - Germans
Scramble?
@Shin:
Scramble?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 carrier, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Caucasus to Volgograd
1 tactical_bomber moved from Novgorod to Volgograd
1 tactical_bomber moved from Novgorod to Tambov
1 infantry moved from Bryansk to Tambov
3 artilleries moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 bombers moved from Western Germany to 109 Sea Zone
5 armour and 6 mech_infantrys moved from Caucasus to Bryansk
4 fighters moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to 112 Sea Zone
5 bombers moved from Southern Italy to Western Germany
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 3 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 bombers in 109 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tambov
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Volgograd to Rostov
1 tactical_bomber moved from Tambov to Bryansk
3 bombers moved from 109 Sea Zone to Western Germany
Place Units - Germans
1 bomber placed in Western Germany
1 carrier and 3 fighters placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
Turn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Tambov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 fighters moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Samara to Russia
2 fighters moved from Tambov to Russia
1 infantry moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs