Ridiculous dice.
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OOL?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 bombers and 1 fighter moved from Norway to Germany
2 bombers moved from United Kingdom to Western Germany
Combat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Germans launches 3 interceptors out of Germany
Attackers Fire, : 1/3 hits
Defenders Fire, : 0/3 hits
1 fighter owned by the Germans lost in Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 7,7 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in 97 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
1 bomber and 1 fighter moved from Germany to Norway
2 bombers moved from Western Germany to Norway
4 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 fighter moved from Midway to Korea
2 carriers, 1 destroyer and 2 fighters moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Korea
1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,1,2,2,4,2,2,2,5
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 10 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 77 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Persia
2 fighters moved from 80 Sea Zone to Persia
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 bomber moved from India to Persia
1 armour, 5 artilleries and 14 infantry moved from India to Burma
Combat - British
Battle in Persia
British attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry
Germans defend with 4 armour, 1 factory_minor and 4 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits
British roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Persia, round 2 : 5/10 hits
Germans roll dice for 4 armour and 4 mech_infantrys in Persia, round 2 : 2/8 hits
4 mech_infantrys owned by the Germans, 2 armour owned by the Germans and 2 infantry owned by the British lost in Persia
British roll dice for 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Persia, round 3 : 4/8 hits
Germans roll dice for 2 armour in Persia, round 3 : 1/2 hits
2 armour owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 2 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 31
Casualties for Germans: 4 armour and 4 mech_infantrys
Casualties for British: 3 infantry
Battle in Burma
British attack with 1 armour, 5 artilleries and 14 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 5 artilleries and 14 infantry in Burma, round 2 : 6/20 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 5 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
1 bomber moved from Persia to Tsinghai
2 fighters moved from Persia to 80 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian Congo
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
2 fighters placed in United Kingdom
British undo move 2.
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
6 fighters moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 6 fighters and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour and 6 fighters remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
6 fighters moved from Trans-Jordan to Egypt
Place Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4,5,4,1,4,4,4,1,2
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 77 Sea Zone to 80 Sea Zone
Non Combat Move - French
1 infantry moved from Tobruk to Libya
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 65 PUs;
Germans buy 3 armour, 2 artilleries, 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northwest Persia to Syria
Germans take Syria from French
1 armour moved from Northwest Persia to Persia
1 armour moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Persia
1 armour moved from Iraq to Persia
2 armour and 2 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 bomber moved from Egypt to Persia
1 bomber moved from Egypt to Rostov
2 infantry moved from Ukraine to Rostov
1 artillery moved from Novgorod to Archangel
1 fighter moved from Finland to Archangel
2 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 armour moved from Poland to Belarus
3 bombers moved from Germany to Belarus
1 mech_infantry moved from Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 armour, 2 artilleries, 3 bombers, 1 infantry and 3 mech_infantrys
Russians defend with 4 artilleries and 5 infantry
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for Russians: 4 artilleries and 5 infantry
Battle in Persia
Germans attack with 3 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 artilleries, 1 factory_minor and 2 infantry
Germans win, taking Persia from British with 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 artilleries and 2 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
3 aaGuns, 1 armour, 13 artilleries, 10 infantry and 5 mech_infantrys moved from Ukraine to Bessarabia
1 bomber moved from Rostov to Bessarabia
3 bombers moved from Belarus to Germany
1 infantry moved from Germany to Western Germany
1 fighter moved from Archangel to Novgorod
3 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 bomber moved from Persia to Egypt
Place Units - Germans
1 factory_minor placed in Iraq
2 artilleries and 1 infantry placed in Novgorod
3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,1,6,2,1,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 artilleries and 3 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Archangel
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Archangel
1 armour, 19 artilleries, 25 infantry and 1 mech_infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 armour, 19 artilleries, 25 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 artillery
Russians roll dice for 1 armour, 19 artilleries, 25 infantry and 1 mech_infantry in Belarus, round 2 : 13/46 hits
Germans roll dice for 1 armour and 1 artillery in Belarus, round 2 : 1/2 hits
1 armour owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 19 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 tactical_bomber moved from Archangel to Russia
2 aaGuns moved from Bryansk to Belarus
1 fighter moved from Western Ukraine to Russia
3 artilleries and 8 infantry moved from Volgograd to Caucasus
3 artilleries and 7 infantry moved from Russia to Smolensk
5 infantry moved from Kansu to Tsinghai
Place Units - Russians
3 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 9 PUs;
Combat Move - Japanese
1 bomber moved from Yunnan to India
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
1 armour moved from Shensi to Timguska
Japanese take Kansu from Chinese
Japanese take Timguska from Russians
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Shensi to Sikang
1 armour moved from Hopei to Shensi
1 mech_infantry moved from Hopei to Shensi
1 armour moved from Kiangsu to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Yunnan to Malaya
1 bomber moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Sikang
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from India to Kweichow
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
1 bomber moved from Sikang to Kweichow
3 artilleries moved from Yunnan to Kweichow
4 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
4 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from Java to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 bombers, 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers and 1 fighter moved from Norway to Germany
Combat - Americans
Air Battle in Germany
Intercept in Berlin?
Yes please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 bombers, 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers and 1 fighter moved from Norway to Germany
Combat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Germans launches 2 interceptors out of Germany
Attackers Fire, : 1/4 hits
Defenders Fire, : 0/2 hits
1 fighter owned by the Germans lost in Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 2/3 hits
2 bombers killed by AA
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 bomber and 1 fighter moved from Germany to Norway
1 submarine moved from 92 Sea Zone to 93 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 30 Sea Zone to 33 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Norway
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Korea
1 bomber and 2 fighters placed in Western United States
2 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,2,6,4
Americans collect 50 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 16 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
Non Combat Move - British
1 bomber moved from Tsinghai to India
3 aaGuns, 1 armour, 5 artilleries and 14 infantry moved from Burma to India
2 fighters moved from 80 Sea Zone to India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
1 armour, 4 artilleries, 4 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Gibraltar to Norway
2 fighters moved from United Kingdom to Norway
1 transport moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 22 PUs total
I made my Italy move earlier but apparently forgot to post, so I will just retake it, nothing eventfull happened :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Egypt to Southern Italy
3 armour and 2 mech_infantrys moved from Egypt to Tobruk
Italians take Alexandria from British
Italians take Tobruk from French
1 armour moved from Trans-Jordan to Egypt
3 fighters moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 2 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 destroyers placed in 97 Sea Zone
1 mech_infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,1,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
Italians collect 2 PUs (13 lost to blockades); end with 3 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 2/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Queensland to 33 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
Non Combat Move - French
2 infantry moved from Libya to Tunisia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 68 PUs;
Germans buy 1 armour, 3 artilleries, 1 bomber, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
1 armour moved from Greece to Romania
2 mech_infantrys moved from Greece to Romania
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
2 mech_infantrys moved from Baltic States to Slovakia Hungary
1 mech_infantry moved from Baltic States to Romania
10 infantry moved from Bessarabia to Ukraine
13 artilleries moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Ukraine
5 mech_infantrys moved from Bessarabia to Ukraine
1 armour moved from Germany to Romania
1 mech_infantry moved from Germany to Slovakia Hungary
4 mech_infantrys moved from Germany to Poland
2 armour moved from Germany to Poland
2 armour moved from Egypt to Iraq
1 armour moved from Syria to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Karelia
1 infantry moved from Western Germany to France
1 bomber moved from Germany to Archangel
2 fighters moved from Egypt to Persia
1 fighter moved from Novgorod to Archangel
1 fighter moved from Iraq to Persia
1 bomber moved from Egypt to Persia
1 fighter moved from Egypt to Southern Italy
1 bomber moved from Bessarabia to Germany
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Ukraine
Germans attack with 1 armour, 13 artilleries, 10 infantry and 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour, 13 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Bessarabia to Ukraine
1 fighter moved from Archangel to Germany
1 bomber moved from Archangel to Karelia
1 fighter moved from Egypt to Southern Italy
1 fighter moved from Egypt to Iraq
Place Units - Germans
2 artilleries and 1 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
1 infantry placed in Novgorod
3 infantry placed in France
1 armour, 1 bomber and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3,2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs