1 kami on each of 6 cvs if you stay in sz6.
Karl7 (Allies) vs Shin Ji (Axis +6) BM 3.2 Round 2!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Morocco to 91 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Malta
1 bomber moved from United Kingdom to Normandy BordeauxPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Battle in 96 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
Italians defend with 1 transport
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Malta
Americans attack with 1 artillery, 1 infantry and 1 marine
Italians defend with 1 artillery and 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 artillery, 1 infantry and 1 marineNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 95 Sea Zone to 96 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsCombat Move - Chinese
11 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
2 infantry placed in Yunnan
2 infantry placed in Shensi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 fighter
EDIT: Adding units owned by Chinese to Shensi: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs totalCombat Move - British
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 mech_infantrys moved from Belgian Congo to Kenya
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Persia to 80 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British SomalilandPurchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat - British
Battle in Kenya
British attack with 2 mech_infantrys
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Battle in British Somaliland
British attack with 2 infantry
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour and 1 mech_infantry moved from Libya to Alexandria
2 artilleries and 1 infantry moved from Libya to Tobruk
1 fighter moved from 98 Sea Zone to Gibraltar
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 carrier and 1 fighter moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Iraq to Persia
2 fighters moved from India to Yunnan
3 aaGuns, 2 artilleries and 15 infantry moved from India to BurmaPlace Units - British
1 factory_minor placed in Persia
2 submarines placed in 98 Sea Zone
1 transport placed in 81 Sea Zone
1 destroyer placed in 106 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 2 infantry
EDIT: Adding units owned by Chinese to Yunnan: 2 infantry
EDIT: Removing units owned by British from 96 Sea Zone: 1 carrier and 1 fighter
EDIT: Adding units owned by British to 98 Sea Zone: 1 carrier and 1 fighter
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to 98 Sea Zone: 1 transport
EDIT: Removing units owned by British from Brazil: 1 armour and 1 infantry
EDIT: Adding units owned by British to French West Africa: 1 armour and 1 infantry
EDIT: Removing units owned by British from 86 Sea Zone: 1 transport
EDIT: Adding units owned by British to 87 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter
EDIT: Removing units owned by Italians from Kenya: 1 infantry
EDIT: Changing ownership of Kenya from Italians to British
EDIT: Adding units owned by British to Kenya: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 40 to 41
EDIT: Turning off Edit Mode -
Daaaayum. Some nice defense! Go team evil!
Yea, I agree that I would prob not use this Combat Move first variant again. It seems to cause more problems than it solves.
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at least I got my subs in Italy heel
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - Italians
1 armour moved from Romania to Belarus
Italians take Belarus from Russians
1 artillery and 1 infantry moved from Yugoslavia to Romania
5 infantry moved from Greece to Bulgaria
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
3 fighters moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Italian Somaliland to British SomalilandPurchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in British Somaliland
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 1/2 hits
British roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits
1 infantry owned by the British lost in British Somaliland
Italians win, taking British Somaliland from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
3 mech_infantrys moved from Southern Italy to YugoslaviaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,5
Italians collect 6 PUs (6 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - ANZAC
1 fighter moved from Queensland to South Australia
1 submarine moved from 62 Sea Zone to 61 Sea Zone
2 artilleries and 1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South AustraliaPurchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in South Australia
ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 3 infantry
ANZAC win, taking South Australia from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
2 aaGuns moved from Queensland to New South Wales
1 fighter moved from India to Yunnan
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
2 artilleries and 1 fighter placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to New South Wales: 1 artillery and 3 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,2,3,3,1,6,5,5,4,1,2,6,3,4,4
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Move - French
1 cruiser moved from 91 Sea Zone to 64 Sea Zone
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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I forgot to move my USA men down in Aus, if ok.
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I actually thought you would attack with them! Moving hem down is fine.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 armour, 2 artilleries and 15 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 armour and 9 mech_infantrys moved from Germany to Baltic States
3 armour moved from Eastern Poland to Ukraine
2 artilleries, 5 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
3 armour and 3 mech_infantrys moved from Northern Italy to Slovakia Hungary
2 artilleries and 2 infantry moved from France to Western GermanyPurchase Units - Germans
Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 9 mech_infantrys in Baltic States, round 2 : 1/10 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 armour and 7 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 armour and 7 mech_infantrys in Ukraine, round 2 : 2/10 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Western Ukraine to Novgorod
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
2 aaGuns moved from Northern Italy to Southern Italy
2 aaGuns moved from Eastern Poland to Belarus
1 aaGun moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
2 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,5
Germans collect 49 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Politics - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Politics - Russians
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from GermansPurchase Units - Russians
Russians buy 1 armour and 12 infantry; Remaining resources: 0 PUs;Combat - Russians
Non Combat Move - Russians
2 mech_infantrys moved from Tambov to Samara
2 armour moved from Smolensk to Samara
2 infantry moved from Novosibirsk to Vologda
7 infantry moved from Timguska to Novosibirsk
2 infantry moved from Smolensk to Vologda
1 aaGun moved from Smolensk to Vologda
3 aaGuns, 5 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Rostov to TambovPlace Units - Russians
1 armour and 9 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
going to do a ncm change…. hold on
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Politics - Russians
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from GermansPurchase Units - Russians
Russians buy 1 armour and 12 infantry; Remaining resources: 0 PUs;Combat - Russians
Non Combat Move - Russians
2 mech_infantrys moved from Tambov to Samara
2 armour moved from Smolensk to Samara
2 infantry moved from Novosibirsk to Vologda
7 infantry moved from Timguska to Novosibirsk
2 infantry moved from Smolensk to Vologda
1 aaGun moved from Smolensk to Vologda
3 aaGuns, 5 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Rostov to TambovPlace Units - Russians
1 armour and 9 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 106 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - Japanese
1 fighter moved from Japan to 26 Sea Zone
2 bombers moved from Caroline Islands to 26 Sea Zone
3 fighters moved from Caroline Islands to 26 Sea Zone
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone
2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
1 battleship and 2 cruisers moved from 54 Sea Zone to 62 Sea ZonePurchase Units - Japanese
Japanese buy 1 destroyer, 3 mech_infantrys and 4 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
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Going for it!
Scramble off Hawaii?
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no scram
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - Japanese
1 fighter moved from Japan to 26 Sea Zone
2 bombers moved from Caroline Islands to 26 Sea Zone
3 fighters moved from Caroline Islands to 26 Sea Zone
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone
2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
1 battleship and 2 cruisers moved from 54 Sea Zone to 62 Sea ZonePurchase Units - Japanese
Japanese buy 1 destroyer, 3 mech_infantrys and 4 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in New South Wales
Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry; Americans defend with 1 artillery and 3 infantry
AA fire in New South Wales : 0/6 hits
Japanese roll dice for 1 battleship and 2 cruisers in New South Wales, round 2 : 3/3 hits
Japanese roll dice for 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in New South Wales, round 2 : 4/12 hits
ANZAC roll dice for 2 aaGuns, 3 artilleries, 2 fighters and 4 infantry in New South Wales, round 2 : 1/9 hits
1 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC, 1 artillery owned by the ANZAC, 1 infantry owned by the ANZAC and 3 infantry owned by the Americans lost in New South Wales
Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in New South Wales, round 3 : 7/11 hits
ANZAC roll dice for 2 artilleries and 2 fighters in New South Wales, round 3 : 2/4 hits
2 infantry owned by the Japanese, 1 artillery owned by the ANZAC, 1 artillery owned by the Americans and 2 fighters owned by the ANZAC lost in New South Wales
Japanese captures 15PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 45
Casualties for ANZAC: 2 aaGuns, 2 artilleries, 2 fighters and 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 3 infantry
Battle in 61 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 61 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 26 Sea Zone
Japanese attack with 2 bombers and 4 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 bombers and 4 fighters in 26 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZACNon Combat Move - Japanese
4 fighters moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from 26 Sea Zone to Marshall Islands
1 battleship and 1 destroyer moved from 33 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
2 armour and 1 mech_infantry moved from Kiangsi to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Kiangsi
1 mech_infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Shantung to Kiangsi
1 armour moved from Shan State to Kwangsi
3 fighters and 3 tactical_bombers moved from New South Wales to 54 Sea Zone
1 aaGun, 1 artillery and 9 infantry moved from Amur to Korea
1 mech_infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
1 fighter moved from Kwangsi to JapanPlace Units - Japanese
1 destroyer and 4 transports placed in 6 Sea Zone
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 45 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs -
Oh wow that went really well!
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whoops forgot europe:
Bomb w gerAA
Rolls: 1@1; Total Hits: 01@1: (4)
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Bombs:
Rolls: 1@6; Total Hits: 11@6: (6)
Also attacking Italian sub:
1 dd and 3 ftrs 1 tacb
A
Rolls: 1@2 3@3 1@4; Total Hits: 41@2: (6)3@3: (1, 1, 2)1@4: (3)
D
Rolls: 1@1; Total Hits: 01@1: (2)
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 tactical_bombers moved from Egypt to 97 Sea Zone
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to British Somaliland
2 mech_infantrys moved from Kenya to Ethiopia
2 mech_infantrys moved from Ethiopia to British Somaliland
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese