Oh dear. This isn’t going well.
17L Giallo (Allies) vs VonAlba (Axis) BM2.2
-
after that max def
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Archangel to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Baltic States to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Bessarabia to Ukraine
3 armour moved from Romania to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
3 armour, 13 artilleries, 24 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine
1 bomber moved from Germany to 112 Sea Zone
2 bombers moved from France to 112 Sea Zone
1 fighter moved from France to 112 Sea Zone
1 tactical_bomber moved from France to 112 Sea Zone
2 fighters moved from Southern France to 112 Sea Zone
1 cruiser and 1 submarine moved from 127 Sea Zone to 112 Sea Zone
4 infantry moved from France to Western Germany
2 infantry moved from Southern France to France
2 artilleries moved from Southern France to France
1 artillery moved from Normandy Bordeaux to France
1 armour moved from Holland Belgium to Germany
9 infantry moved from Germany to Poland
1 infantry moved from Baltic States to Eastern PolandCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Russians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 6 armour, 14 artilleries, 25 infantry and 15 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 6 armour, 14 artilleries, 25 infantry and 15 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 112 Sea Zone
Germans attack with 3 bombers, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 transport; Americans defend with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 transport
Germans win with 3 bombers, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Germans: 3 fighters and 1 submarine
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 transportNon Combat Move - Germans
1 tactical_bomber moved from 112 Sea Zone to Western Germany
3 bombers moved from 112 Sea Zone to Western Germany
1 aaGun moved from Germany to Poland
4 aaGuns moved from Western Ukraine to Ukraine
1 aaGun moved from Southern France to FrancePlace Units - Germans
3 infantry placed in Novgorod
3 fighters placed in Western Germany
1 artillery placed in Germany
1 destroyer, 2 submarines and 1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Kansu to Shensi
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 artillery moved from Belarus to Novgorod
1 armour moved from Bryansk to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 1 tactical_bomber
Battle in Shensi
Russians attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Trans-Jordan
Russians attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Trans-Jordan from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Kansu to Suiyuyan
10 infantry moved from Kansu to Suiyuyan
3 mech_infantrys moved from Volgograd to Novosibirsk
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Bryansk to Rostov
10 infantry moved from Russia to Bryansk
2 fighters moved from Novgorod to Bryansk
2 infantry moved from Vologda to Archangel
3 infantry moved from Vologda to SmolenskPlace Units - Russians
9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 artillery and 5 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Central Mongolia to Dzavhan
1 artillery moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 armour moved from 46 Sea Zone to New Guinea
1 carrier moved from 35 Sea Zone to 46 Sea Zone
2 submarines moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
4 artilleries and 4 infantry moved from Kweichow to Yunnan
1 armour moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter moved from French Indo China to Kiangsu
1 tactical_bomber moved from French Indo China to Kiangsu
2 bombers and 7 tactical_bombers moved from French Indo China to Kweichow
3 infantry moved from French Indo China to YunnanCombat - Japanese
Battle in New Guinea
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Americans defend with 2 infantry
Japanese win, taking New Guinea from ANZAC with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Aleutian Islands
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win, taking Aleutian Islands from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to 46 Sea Zone
2 fighters moved from New Guinea to 46 Sea Zone
1 aaGun moved from Kweichow to YunnanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
2 destroyers, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Western United States to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 8 Sea Zone to British Columbia
1 aaGun moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to British Columbia
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 artillery moved from Iceland to 123 Sea Zone
1 artillery and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 artillery moved from 106 Sea Zone to New Brunswick Nova Scotia
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 fighter moved from 92 Sea Zone to United KingdomPlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
11 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 32 PUs;
British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter and 1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
2 artilleries and 1 infantry moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
3 artilleries, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 fighter moved from Tobruk to Gibraltar
1 infantry moved from Eire to Scotland
2 armour moved from Iraq to Eastern Persia
3 fighters moved from Iraq to Persia
3 fighters moved from Persia to Eastern PersiaPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
4 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 fighter and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Bessarabia to Ukraine
2 armour moved from Bessarabia to Rostov
1 bomber moved from Egypt to Rostov
1 artillery moved from Southern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Southern ItalyCombat - Italians
Battle in Rostov
Italians attack with 2 armour and 1 bomber
Russians defend with 3 infantry
1 armour owned by the Italians retreated to Ukraine
Russians win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Trans-Jordan
Italians attack with 3 artilleries, 2 fighters and 5 infantry
Russians defend with 1 armour and 2 mech_infantrys
Italians win, taking Trans-Jordan from British with 3 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour and 2 mech_infantrysNon Combat Move - Italians
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 bomber moved from Rostov to Ukraine
2 aaGuns moved from Bessarabia to UkrainePlace Units - Italians
3 infantry placed in Southern Italy
1 armour, 1 artillery and 1 infantry placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 infantry placed in Queensland
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Combat Move - French
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Poland to Eastern Poland
6 infantry moved from Poland to Baltic States
1 armour moved from Karelia to Novgorod
1 mech_infantry moved from Vyborg to Novgorod
1 armour moved from Germany to Eastern Poland
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 armour moved from Western Germany to Poland
3 infantry moved from Western Germany to Germany
3 artilleries moved from France to Western Germany
2 infantry moved from France to Western Germany
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to Norway
2 infantry moved from Finland to Norway
2 infantry moved from Finland to Norway
2 infantry moved from Finland to Karelia
2 bombers moved from Western Germany to Rostov
1 bomber moved from Western Germany to Novgorod
2 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
2 infantry moved from Egypt to Trans-JordanCombat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Norway
Germans attack with 1 artillery, 2 fighters and 5 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 armour and 1 infantry
Germans win, taking Norway from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 fighter and 5 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Alexandria
Germans attack with 1 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
1 tactical_bomber moved from Alexandria to Trans-Jordan
2 bombers moved from Rostov to Ukraine
1 fighter moved from Norway to Western Germany
1 fighter moved from 115 Sea Zone to Eastern Poland
1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
1 bomber moved from Novgorod to Eastern PolandPlace Units - Germans
1 bomber placed in Western Germany
3 infantry placed in Ukraine
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Archangel to Novgorod
1 fighter moved from Bryansk to Novgorod
2 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
9 artilleries moved from Russia to Bryansk
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to HopeiCombat - Russians
Battle in Hopei
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter moved from Novgorod to Bryansk
3 infantry moved from Smolensk to Bryansk
1 fighter moved from Rostov to Bryansk
3 mech_infantrys moved from Novosibirsk to Suiyuyan
1 aaGun and 2 infantry moved from Kansu to Suiyuyan
1 aaGun moved from Suiyuyan to Chahar
5 infantry moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to ChaharPlace Units - Russians
9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 9 infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 4 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 armour moved from French Indo China to Burma
2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
2 bombers moved from Kweichow to India
2 tactical_bombers moved from Kweichow to India
1 tactical_bomber moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
4 tactical_bombers moved from Kweichow to Hopei
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 infantry, 3 submarines and 2 transports moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from Americans
4 fighters moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 fighter moved from Kiangsu to 35 Sea Zone
1 armour moved from Yunnan to Hopei
4 artilleries and 6 infantry moved from Yunnan to Burma
2 infantry moved from Amur to Buryatia -
scramble from india? tattical attaks airport and die first with aa
-
no intercept.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 9 infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 4 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 armour moved from French Indo China to Burma
2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
2 bombers moved from Kweichow to India
2 tactical_bombers moved from Kweichow to India
1 tactical_bomber moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
4 tactical_bombers moved from Kweichow to Hopei
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 infantry, 3 submarines and 2 transports moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from Americans
4 fighters moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 fighter moved from Kiangsu to 35 Sea Zone
1 armour moved from Yunnan to Hopei
4 artilleries and 6 infantry moved from Yunnan to Burma
2 infantry moved from Amur to BuryatiaCombat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 1 infantry and 4 tactical_bombers
Russians defend with 3 infantry
Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 submarines and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Strategic bombing raid in India
Bombing raid in India rolls: 5,1 and causes: 6 damage to unit: airfield
Bombing raid in India rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 17 damage total. Damaged units is as follows: airfield = 6, factory_major = 11
Battle in Java
Japanese attack with 1 armour, 1 artillery, 4 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
4 fighters moved from Java to 42 Sea Zone
1 aaGun moved from Yunnan to Burma
2 bombers moved from India to Yunnan
2 tactical_bombers moved from India to Burma
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
4 tactical_bombers moved from Hopei to Burma
1 tactical_bomber moved from Shensi to Burma
2 fighters moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 3 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Gibraltar to EgyptCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.Non Combat Move - Americans
1 bomber moved from Egypt to Iraq
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 carriers and 3 fighters moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 battleship, 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from British Columbia to 26 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 artillery, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from 94 Sea Zone to 92 Sea ZonePlace Units - Americans
1 cruiser, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Chahar to Hopei
1 fighter moved from Suiyuyan to Hopei
2 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
4 infantry moved from Chahar to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 1 armour and 1 artillery
Chinese win, taking Hopei from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - British
British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 9x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Persia to Iraq
2 armour moved from Eastern Persia to Iraq
3 artilleries and 3 infantry moved from India to 39 Sea Zone
3 artilleries, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns, 3 artilleries and 8 infantry moved from India to West India
3 artilleries and 3 infantry moved from 80 Sea Zone to Iraq
3 fighters moved from Eastern Persia to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 fighter moved from Gibraltar to United KingdomPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 20 PUs;
Italians buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 armour moved from Egypt to Tobruk
Italians take Alexandria from British
Italians take Tobruk from French
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
3 artilleries and 4 infantry moved from Trans-Jordan to Egypt
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 infantry moved from Northern Italy to Southern Italy