I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?17L Pherman1215 (Allies) vs VonAlba (Axis) BM2.2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 124 Sea Zone to 117 Sea Zone
1 artillery and 7 infantry moved from Novgorod to Belarus
2 infantry moved from Eastern Poland to Belarus
1 artillery and 5 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
2 aaGuns moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Buryatia to Sakha
6 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
4 artilleries and 4 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 3 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 37 Sea Zone to 41 Sea Zone
6 fighters moved from Kwangsi to 41 Sea Zone
1 fighter moved from Kiangsi to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 bombers, 4 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
2 artilleries and 5 infantry moved from Anhwe to Hunan
1 artillery and 6 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 artilleries, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 8 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers, 5 fighters and 8 tactical_bombers moved from Yunnan to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Jehol to AnhwePlace Units - Japanese
1 airfield placed in Kwangsi
1 factory_minor placed in Kiangsu
1 artillery placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 bomber moved from Wake Island to Eastern United States
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Malta to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from Malta to Egypt
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 artillery moved from Iraq to Persia
British take Persia from Neutral_Allies
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 battleship and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Quebec to 106 Sea ZonePlace Units - British
1 carrier placed in 106 Sea Zone
1 factory_minor placed in Iraq
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Romania to Poland
1 armour moved from Yugoslavia to Poland
2 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to 96 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Kenya to Ethiopia -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Romania to Poland
1 armour moved from Yugoslavia to Poland
2 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to 96 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Kenya to EthiopiaCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 2 infantry -
ool for egypt, start with 2 hits
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Max defense. Lose Anzac before British troops.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Romania to Poland
1 armour moved from Yugoslavia to Poland
2 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to 96 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Kenya to EthiopiaCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 2 infantry
retreated to Egypt
British win with 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Italians: 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for British: 1 bomber
Casualties for ANZAC: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 cruiser, 1 fighter and 1 transport
British defend with 1 destroyer
Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 aaGunNon Combat Move - Italians
1 bomber moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
2 aaGuns moved from Yugoslavia to RomaniaPlace Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 98 Sea Zone to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 cruiser and 1 transport
Italians win with 1 transport remaining. Battle score for attacker is 4
Casualties for French: 1 destroyer
Casualties for Italians: 1 cruiserNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 1 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Alexandria
1 bomber moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to 81 Sea Zone
2 fighters moved from 93 Sea Zone to 98 Sea Zone
2 fighters and 3 tactical_bombers moved from Alexandria to 81 Sea Zone
2 fighters moved from 98 Sea Zone to Alexandria
10 artilleries moved from Germany to Poland
2 armour moved from Normandy Bordeaux to Western Germany
1 armour moved from Holland Belgium to Germany
2 armour moved from Southern France to Yugoslavia
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 cruiser and 1 transport moved from 112 Sea Zone to 105 Sea Zone
3 armour moved from Greece to Romania
3 infantry moved from Greece to BulgariaCombat - Germans
Strategic bombing raid in Iraq
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in 81 Sea Zone
Germans attack with 1 bomber, 2 fighters and 3 tactical_bombers
British defend with 1 cruiser and 1 transport
Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transportNon Combat Move - Germans
1 bomber, 2 fighters and 3 tactical_bombers moved from 81 Sea Zone to AlexandriaPlace Units - Germans
2 artilleries and 1 infantry placed in Southern France
7 mech_infantrys placed in Germany
1 destroyer placed in 105 Sea Zone
Germans undo move 1.
1 destroyer placed in 93 Sea Zone
1 artillery and 1 infantry placed in Southern France
1 artillery placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 armour
EDIT: Adding units owned by Germans to Southern France: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 117 Sea Zone to 106 Sea Zone
11 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
4 artilleries and 4 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Sakha to AmurPlace Units - Russians
1 artillery and 8 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour, 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 6 fighters, 3 infantry, 1 submarine and 3 transports moved from 41 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
2 artilleries moved from 39 Sea Zone to India
3 infantry moved from 39 Sea Zone to India
6 fighters moved from 39 Sea Zone to India
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
3 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
4 infantry moved from Jehol to Anhwe
1 artillery and 5 infantry moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Yunnan to Kwangtung
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 marine moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 carrier moved from 41 Sea Zone to 39 Sea Zone
2 carriers moved from 41 Sea Zone to 36 Sea Zone
1 bomber, 4 fighters and 8 tactical_bombers moved from Kwangsi to India
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to IndiaCombat - Japanese
Battle in Kweichow
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Sumatra
Battle in Philippines
Japanese attack with 2 artilleries, 3 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Sumatra from Dutch, taking Philippines from Americans with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 10 fighters, 3 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 4 artilleries, 1 fighter and 14 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 17PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 35
Casualties for British: 3 aaGuns, 4 artilleries, 1 fighter and 14 infantry
Casualties for Japanese: 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 fighters moved from India to 39 Sea Zone
7 tactical_bombers moved from India to Yunnan
2 bombers moved from India to Yunnan
6 fighters moved from India to Yunnan
1 fighter moved from Kwangtung to 36 Sea Zone
1 aaGun moved from Anhwe to KweichowPlace Units - Japanese
1 factory_minor placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 destroyers, 2 infantry and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
3 carriers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
3 destroyers and 3 transports placed in 101 Sea Zone
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 aaGun and 2 artilleries
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun and 2 artilleriesNon Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
8 infantry moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Egypt to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 96 Sea Zone to Egypt
1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Persia to Iraq
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 infantry placed in Iraq
1 airfield placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
2 armour moved from Poland to Eastern Poland
Italians take Eastern Poland from Russians
1 artillery and 3 infantry moved from Romania to Eastern Poland
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 fighter moved from Alexandria to Southern Italy
1 bomber moved from Alexandria to Southern Italy
1 artillery moved from Alexandria to TobrukCombat - Italians
Battle in CreteNon Combat Move - Italians
2 aaGuns moved from Romania to Eastern PolandPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
Hello, letting all of my opponents know that I’m crazy swamped at work this week and I will need longer than 3 days before I can get to my turn. Sorry about the wait.





