@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Combat Move - Italians
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery, 2 infantry and 1 marine moved from Southern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 bomber moved from Southern Italy to Alexandria
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Alexandria
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat - Italians
British scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 2 transports
British defend with 1 cruiser and 2 fighters
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 92 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser and 2 fighters in 92 Sea Zone, round 2 : 3/3 hits
Units damaged: 1 battleship owned by the Italians
2 cruisers owned by the Italians and 1 cruiser owned by the British lost in 92 Sea Zone
1 marine owned by the Italians lost in Gibraltar
1 battleship owned by the Italians and 2 transports owned by the Italians retreated to 93 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -12
Casualties for Italians: 2 cruisers
Casualties for British: 1 cruiser
Battle in Gibraltar
British defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
British win with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Italians: 1 marine
Battle in Alexandria
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Alexandria, round 2 : 2/3 hits
British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
1 bomber and 1 fighter moved from Alexandria to Tobruk
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from Greece to Romania
1 armour moved from Yugoslavia to Bessarabia
2 aaGuns moved from Yugoslavia to Northern Italy
1 artillery and 2 infantry moved from France to Northern Italy
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Gee, didn’t expect that. Could have at least put the marine on the BB.
Don’t mess with Gibraltar! :evil:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Sumatra to India
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 armour moved from Ukraine to Bryansk
Germans take Rostov from Russians
3 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Bryansk
Germans take Western Ukraine from Russians
2 artilleries and 10 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
3 armour and 3 mech_infantrys moved from Poland to Belarus
Purchase Units - Germans
Germans buy 3 armour and 2 bombers; Remaining resources: 4 PUs;
Combat - Germans
Battle in Belarus
Germans attack with 3 armour, 2 artilleries, 12 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 3 armour, 2 artilleries, 12 infantry and 3 mech_infantrys in Belarus, round 2 : 6/20 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 2 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 4 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns, 2 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Bryansk : 1/6 hits
1 fighter owned by the Germans lost in Bryansk
Germans roll dice for 4 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 7/14 hits
Russians roll dice for 2 aaGuns, 2 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 1/12 hits
1 mech_infantry owned by the Germans, 2 aaGuns owned by the Russians and 5 infantry owned by the Russians lost in Bryansk
Germans roll dice for 4 armour, 2 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers in Bryansk, round 3 : 7/13 hits
Russians roll dice for 2 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 2/7 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Germans: 1 armour, 1 fighter and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
2 bombers, 2 fighters and 4 tactical_bombers moved from Bryansk to Ukraine
3 aaGuns moved from Eastern Poland to Belarus
2 artilleries and 1 infantry moved from Bessarabia to Ukraine
5 infantry moved from Romania to Bessarabia
1 artillery moved from Poland to Eastern Poland
5 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Normandy Bordeaux to France
Place Units - Germans
3 armour placed in Ukraine
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 46 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - Russians
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Archangel to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 3 fighters and 4 infantry
Germans defend with 3 armour
Russians win, taking Bryansk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantry
Non Combat Move - Russians
3 fighters moved from Bryansk to Russia
2 aaGuns, 1 artillery and 8 infantry moved from Archangel to Vologda
1 armour moved from Volgograd to Russia
2 infantry moved from Volgograd to Samara
2 infantry moved from Timguska to Novosibirsk
6 infantry moved from Yenisey to Timguska
1 infantry moved from Olgiy to Timguska
Place Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat - Japanese
Non Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 aaGun and 1 infantry moved from Manchuria to Amur
1 artillery and 1 infantry moved from Korea to Amur
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Jehol to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 armour moved from Shantung to Kweichow
1 mech_infantry moved from Kweichow to Suiyuyan
5 artilleries and 6 infantry moved from Kweichow to Szechwan
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
2 bombers moved from Kwangsi to Amur
2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
2 fighters and 1 tactical_bomber moved from Anhwe to Manchuria
2 fighters and 1 tactical_bomber moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from Hunan to Amur
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Shantung to Anhwe
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 armour, 3 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Non Combat Move - Americans
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5,4,2,2
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
11 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Combat Move - British
Turning on Edit Mode
EDIT: Editing Political Relationship for UK_Pacific and Japanese from Neutrality to War
EDIT: Editing Political Relationship for British and Japanese from Neutrality to War
EDIT: Editing Political Relationship for ANZAC and Japanese from Neutrality to War
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Kenya to Tanganyika Territory
3 infantry moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Kwangtung to Kiangsi
UK_Pacific take Kiangsi from Japanese
Purchase Units - British
British buy 2 armour, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Iraq
British attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tanganyika Territory
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Yunnan to India
10 infantry moved from India to Burma
2 artilleries moved from India to Burma
5 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 fighter moved from India to Burma
2 infantry moved from Burma to Shan State
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 factory_minor placed in Persia
2 armour and 1 fighter placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Persia: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,5,4,2,3
UK_Pacific collect 22 PUs (4 lost to blockades); end with 22 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 8 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - Italians
1 unit repaired.
1 armour moved from Bessarabia to Bryansk
1 bomber moved from Tobruk to Bryansk
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Tobruk to 98 Sea Zone
1 fighter moved from Western Germany to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Crete
Battle in Bryansk
Italians attack with 1 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 0/2 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
Italians roll dice for 1 armour and 1 bomber in Bryansk, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 1 bomber in Bryansk, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Crete from Neutral_Allies with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantry
Battle in 98 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 carrier and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 battleship moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 bomber moved from Bryansk to Ukraine
1 armour moved from Romania to Ukraine
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Major mistake there. I was thinking the 2 bombers in W Germany could reach Moscow this turn but that would only be possible if I took ownership of Bryansk which I didn’t. Should have hit Rostov. Oh well.
2 bombers 2 ftrs will bomb Moscow on the German turn. Intercept?
Yes all
    Combat - Russians
      Russians creates battle in territory 115 Sea Zone
      Battle in 115 Sea Zone
        Russians attack with 1 submarine
        Germans defend with 1 battleship, 1 cruiser and 1 transport
        Russians win with 1 submarine remaining. Battle score for attacker is 39
        Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
     Â
I have to say that I’ve never seen this battle/outcome before.
� � � � Combat - Russians
� � � � � � Russians creates battle in territory 115 Sea Zone
� � � � � � Battle in 115 Sea Zone
� � � � � � � � Russians attack with 1 submarine
� � � � � � � � Germans defend with 1 battleship, 1 cruiser and 1 transport
� � � � � � � � Russians win with 1 submarine remaining. Battle score for attacker is 39
� � � � � � � � Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
� � � � � �I have to say that I’ve never seen this battle/outcome before.
yeah, I got luck to say the least
I still need the ANZAC/French turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
Units damaged: 1 battleship owned by the Japanese
ANZAC win with 3 fighters remaining. Battle score for attacker is 26
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
Non Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 45 Sea Zone to 56 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Turn Complete - French
full intercept
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
2 bombers and 2 fighters moved from Ukraine to Russia
1 infantry and 4 tactical_bombers moved from Ukraine to Rostov
3 armour and 2 artilleries moved from Ukraine to Bryansk
Germans take Bryansk from Russians
5 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
7 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 1/4 hits
Defenders Fire, : 1/3 hits
1 fighter owned by the Germans lost in Russia
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Rostov
Germans attack with 1 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 4 tactical_bombers in Rostov, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber and 1 fighter moved from Russia to Ukraine
4 tactical_bombers moved from Rostov to Ukraine
3 aaGuns, 2 armour, 2 artilleries, 11 infantry and 3 mech_infantrys moved from Belarus to Bryansk
1 artillery moved from Eastern Poland to Western Ukraine
5 infantry moved from Bessarabia to Ukraine
2 bombers moved from Western Germany to Ukraine
Place Units - Germans
1 submarine placed in 113 Sea Zone
2 artilleries and 2 infantry placed in Western Germany
3 armour placed in Ukraine
1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
� � � � Combat - Russians
� � � � � � Russians creates battle in territory 115 Sea Zone
� � � � � � Battle in 115 Sea Zone
� � � � � � � � Russians attack with 1 submarine
� � � � � � � � Germans defend with 1 battleship, 1 cruiser and 1 transport
� � � � � � � � Russians win with 1 submarine remaining. Battle score for attacker is 39
� � � � � � � � Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
� � � � � �I have to say that I’ve never seen this battle/outcome before.
yeah, I got luck to say the least
You wonder if it is worth losing a plane G1 to prevent such a possibility. Even if you know this will happen, probably not I would think.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 8 infantry moved from Vologda to Russia
2 infantry moved from Samara to Russia
2 infantry moved from Novosibirsk to Samara
7 infantry moved from Timguska to Novosibirsk
2 aaGuns and 13 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs